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Polygon Nightmare - Old School VR

BretonBreton Posts: 83
Hiro Protagonist
edited March 18 in Showcase
Hi. im Swedish guy with early dreams of VR since i first tried the "Virtuality" arcade machine "Nightmare" later called "Dactyl Nightmare". My goal is to bring my childhood dream back from the dead, for the historic value and because it was a lot of peoples first VR experience!

I have gain the original Programer and graphic designers blessing to recreate the game. but have failed to reach the actual owner of the Game.

The game will be Free of charge and should NOT be redistributed without my knowledge.



Everything is built from scratch and is measured by eye sight from this lone clip!
all 3D work is made in sketchup and all sound effects are taken from the original videoclip.


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Comments

  • Nice one! It's about time someone did this!
  • cyberealitycybereality Posts: 23,033 Oculus Staff
    This was awesome! Brings back memories.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i
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  • WhelanWebWhelanWeb Posts: 584
    I'm surprised it took this long to appear on the Rift.

    Going to try this tomorrow :D
    Got a game in development or a cool piece of VR tech you want to show off? We are looking for demos, trailers and all things VR. Just send us a mail and we would be more than happy to feature it on our site.

    http://www.virtualrealityreviewer.com
  • BretonBreton Posts: 83
    Hiro Protagonist
    thanks i really appreciate you guys like it! =)

    Many of my solutions to the engineering, like parenting the player while on the flying pods, with a parenting script and a animated "seatbelt" cube is not pro work, but works for the demo. The extreamly crappy animated Dactyl is shootable (soundFX) and quite hard to hit.

    If anyone with skills like to help me out geting this into multiplayer and more like the original. send me a mail! :)


    Long live the "Virtuality Arcade" :)

    bretonsvensson(at)aol.com
  • JaegerJaeger Posts: 4
    NerveGear
    This is great! I've been wanting to do the same thing but just don't have the time. Keep it up!
  • guygodinguygodin Posts: 607
    Art3mis
    I'll definitely try this one!

    Suggestion: you could add a toggle key to switch to 4 FPS and 552x372 resolution to simulate how it actually looked like in the 90s (or whatever the original specs were) :P
    Virtual Desktop Developer
  • BretonBreton Posts: 83
    Hiro Protagonist
    Hehe. And i thought the 640*800 resolution of the DK1 was bad enough...maybe i could get it to shrink the FOV as well! Il look into that guygodin! thanx :)
  • jasonatokcjasonatokc Posts: 353
    Memories :)
  • AlphaOmegaAlphaOmega Posts: 26
    HAHA! aww Good job man.
  • MrMonkeybatMrMonkeybat Posts: 640
    Brain Burst
    guygodin wrote:
    I'll definitely try this one!

    Suggestion: you could add a toggle key to switch to 4 FPS and 552x372 resolution to simulate how it actually looked like in the 90s (or whatever the original specs were) :P

    Cut a couple of holes in a piece of black paper and stick it on your Rifts screen and you can get the original Virtuality FOV and resolution on all games without any programming.
  • Hyper_activeHyper_active Posts: 33
    Brain Burst
    Absolutely amazing! Loved every bit of it.
    Keep it up! :)
  • BretonBreton Posts: 83
    Hiro Protagonist
    thanx everyone! Love giving your lost VR youth memorys a revival! :D

    the original game rig CS1000, res was 276 horizontal by 376 vertical and probably not more than 60° FOV like the later SU2000! (the famous VR shoebox effect)

    If someone know how to change the Unity OVRplayer scripts to actualy shrink the FOV to 60, crippling the Oculus real fov. please let me know.
    The only thing i can change is the virtual fov and not the real displayed fov.
  • nicorosenicorose Posts: 153
    But it wasnt real 3D back then.. Or was it? Cant remember... :ugeek:
  • cyberealitycybereality Posts: 23,033 Oculus Staff
    Yeah, it was in stereo.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i
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  • SvenVikingSvenViking Posts: 296
    Hiro Protagonist
    Breton wrote:
    If someone know how to change the Unity OVRplayer scripts to actualy shrink the FOV to 60, crippling the Oculus real fov. please let me know.
    The only thing i can change is the virtual fov and not the real displayed fov.
    If necessary you could just put a black border around the screen to achieve the required effect.
    Scorched Battalion - VR Jam edition available for Gear VR and DK2 (Win/Mac/Linux)
    Jungle Juice
    Sven Co-op
  • BretonBreton Posts: 83
    Hiro Protagonist
    that seems to be the only way! I can not find any clue how to distort the original DK1 FOW so far!....
  • purifier82purifier82 Posts: 310
    Hiro Protagonist
    This is awesome, when I was a kid all I could do was drool over Virtuality ADs on videogame magazines,
    since I live in south Italy I've never been able to find one unit in the local arcades (and had to wait till 95
    to have my first VR encounter with the infamous VFX-1), I've just decided this will be the first demo I'll try
    on the dk2 and just wanted to say thanks for giving me this retro-joy :-)
    Si vis pacem para bellum
  • WhelanWebWhelanWeb Posts: 584
    I'm all alone in the level. Is there a way to spawn an AI or is the MP
    Got a game in development or a cool piece of VR tech you want to show off? We are looking for demos, trailers and all things VR. Just send us a mail and we would be more than happy to feature it on our site.

    http://www.virtualrealityreviewer.com
  • purifier82purifier82 Posts: 310
    Hiro Protagonist
    Same here, multiplayer support would be awesome, but I'd settle for a bot too :D
    Si vis pacem para bellum
  • BretonBreton Posts: 83
    Hiro Protagonist
    purifier82 wrote:
    I've just decided this will be the first demo I'll try
    on the dk2 and just wanted to say thanks for giving me this retro-joy :-)

    I dont know what to say. i am so happy and overwhelmed by all reactions to the simple demo!!! :D
    i will continue to upgrade this demo by time and hopefully reach a higher level of realism and game function. next goal is a simple AI to shoot at or if someone will help me out even multiplayer support
  • V8GriffV8Griff Posts: 241
    Brain Burst
    Yeah, it was in stereo.

    Actually that's not correct none of the Virtuality machines ran in stereo. The 2000 series had that capability but all games had 100% overlap on the Left and Right eyes. The worlds were true 3D, which was very impressive for the time especially as they were real-time.


    I owned 2 x 1000SD machines and a 2000 Duo, and used them for corporate entertainment and exhibitions in the UK. There was another company that rented out the 1000CS machines and we used to play each others machines when we were at the same shows, so I've played DM 100's of times.

    I played your demo for the first time yesterday and the moment I put my Rift on I said 'OMG I'm there, I'm back in the 90s' :lol:

    I stood on the moving platforms and they worked fine. The flying Dactyl looked just like the original and I managed to shoot it after a few goes. That game isn't far off, just a few bits and bobs to sort like the player body, the IK and obviously another player to shoot at.

    Very impressed.

    There is a guy in the UK who has refurbished a 1000CS and I played it about a month ago. It was excellent and despite the low res graphics there was no motion sickness
  • WhelanWebWhelanWeb Posts: 584


    I hope you enjoy. Please leave comments here http://www.virtualrealityreviewer.com/dactyl-nightmare-90s-virtual-reality-oculus-rift/ it will help us out a lot with google ranking.
    Got a game in development or a cool piece of VR tech you want to show off? We are looking for demos, trailers and all things VR. Just send us a mail and we would be more than happy to feature it on our site.

    http://www.virtualrealityreviewer.com
  • BretonBreton Posts: 83
    Hiro Protagonist
    WhelanWeb Thanx for the review :shock:
    Im absolutely stunned that my simple work would be appreciated and acknowledged by the community!?

    Loved your review!!! :)

    Best regards / "Now i definitely will work on this demo"
  • V8GriffV8Griff Posts: 241
    Brain Burst
    @WhelanWeb

    Good review.

    The Dactyl in the original Virtuality game swooped down after a preset number of shots had been fired (10 or 12 iirc) so I doubt this demo has that trigger set.

    If you ever find yourself in Leicester then make sure you visit the Retro Computer Museum http://www.retrocomputermuseum.co.uk/ as they have what is likely to be the only running CS1000 anywhere.

    Facebook page here: https://www.facebook.com/RetroComputerMuseum?fref=ts
  • WhelanWebWhelanWeb Posts: 584
    V8Griff wrote:
    @WhelanWeb

    Good review.

    The Dactyl in the original Virtuality game swooped down after a preset number of shots had been fired (10 or 12 iirc) so I doubt this demo has that trigger set.

    If you ever find yourself in Leicester then make sure you visit the Retro Computer Museum http://www.retrocomputermuseum.co.uk/ as they have what is likely to be the only running CS1000 anywhere.

    Facebook page here: https://www.facebook.com/RetroComputerMuseum?fref=ts

    Thanks for your comments and the tip. I would love to get to the Retro Computer Museum some day but im not sure my kids would enjoy it as much as I would. :D
    Got a game in development or a cool piece of VR tech you want to show off? We are looking for demos, trailers and all things VR. Just send us a mail and we would be more than happy to feature it on our site.

    http://www.virtualrealityreviewer.com
  • SputnikKaputtnikSputnikKaputtnik Posts: 65
    Brain Burst
    edited October 2014
    Hi Breton!

    Great remake! So have you made any progress? Any luck finding a programmer to help adding multiplayer? Unfortunately i can't help myself, but thought I'd give this thread a bump so somebody else might notice ... ;)
    i7-4790K @4.00 GHz, EVGA GTX 980 SC, 16 GB RAM, Win 8.1 64 Bit
  • BretonBreton Posts: 83
    Hiro Protagonist
    SputnikKaputtnik thanx! Sadly the answer i no. I have not made any contact with some skilled Unity developer as i hoped for, but as this is my only contribute to the rift scen, i will do what i can to progress my own knoledge to make this game solid. starting with a AI to actualy shot and destroy.

    thanx to WhelanWeb http://www.virtualrealityreviewer.com/ there still be a chance this demo will make it into a reality for us senior VR lovers. :)
  • purifier82purifier82 Posts: 310
    Hiro Protagonist
    Will you release the 0.4 compatible version soon? :)
    Si vis pacem para bellum
  • BretonBreton Posts: 83
    Hiro Protagonist
    I will update to 0.4 as soon as possible. For now i have presious little time because of work.....(all work and no play makes "Breton" a dull boy) :D
  • Looks good!

    I have 4 original VR machines from the 1990`s.

    2 are fully working - running Dactly Nightmare
    I have a third 1000CS - but the amiga is dead
    I also have a 1000SD - but that has sound and tracking problems...

    I will restore them all!

    check me out on Facebook - Retro VR
    Also look on my `work in progress webpage`
    www.retro-vr.co.uk/test

    Ok...Please dont shoot me down for this.... but...

    EVERYONE who has tried an Oc Rift, had bad expectations of the 23 year old machines... but ALL said WOW, its better than a rift!!!
    Well - they did cost £38`000 when new :P

    I tried my first Rift (DK1) a couple of weeks ago, and I`ll be honest.. yeah the GFX are better (due to screen res and PC), but the tracking is not up to the original VR machines quality - imho.

    Ok Back to Dactly Nightmare..

    The Dactly, on my game, comes down after 8 shots made by the player - with the voice over `Bird is coming`, whether a hit of not. A warning after 7 shots of `Bird is Hungry`. The qty of hits before the dactly attacks can be set in the start up sequence of the game though, so I`m guess it was up to the operating company.
    Also, falling off the map... not possible by default, but the `invisible walls` can be turned off too.

    Sorry V8Griff.... You are kind of `wrong` about the VR 1000 units being non Stereo..
    Ok Most were not.
    Just 2 games ever were. One `WAS` Dactly Nightmare`, and I think the other was Exorex. All the other games were not stereo, but these two did actually send a different POV image to each eye..

    It looks good, and the map looks very accurate..
    Where did you get this from ? - just the Youtube videos?

    I look forward to playing.... tho tbh I dont have a Rift, so I hope I can still play this on my PC! ?

    Simon

    PS: thanks V8Griff! for mentioning the Retro Computer Museum, in Leicester, UK!!
    Yes thats where one of my VR machines is - well along with the dead CS and the problematic SD units too.
    the other working machine is in my garage.
    Both will be at the Play Expo Event in Manchester UK, in October - Playing Dactly Nightmare Multi-Player!
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