Score working. 3min countdown and Dactyl warning sprite installed
and its possible to turn it off/on by press of a button (like the emulated 60 deg FOV.)
I can barely remember, but I recall a sound effect being played like a deep voice saying "Dactal incoming" before it approaches. I'm not even sure if thats correct or I'm making it up, it has been so long, is there something to that effect in the game?
Also after your communications Virtuosity, was it possible to obtain any of the original sound assets for the game? Maybe asking too much I guess but you never know.
Yes. there are several effects like the voice is saying "Bird is Hungry" as a warning and then Bird is coming. but i have only the later in my game . if i could get hold of the original sound effects i would use them all
but i haven't pressed for this because its probably to much work to extract from the original game. I found the original soundtrack on a suspect Amiga sound/music site, i cant find anymore. but i have chosen to extract the music from one of the available Youtube clips instead. because of the better ambient sound it made.
Yes. there are several effects like the voice is saying "Bird is Hungry" as a warning and then Bird is coming. but i have only the later in my game . if i could get hold of the original sound effects i would use them all
but i haven't pressed for this because its probably to much work to extract from the original game. I found the original soundtrack on a suspect Amiga sound/music site, i cant find anymore. but i have chosen to extract the music from one of the available Youtube clips instead. because of the better ambient sound it made.
Yea I figured it would probably be a long shot getting a hold of the original assets. Especially since the company already changed hands and the software was on an entirely different platform. I like that you somehow managed to snag the music though.
well back to the drawingboard.....seem my app is no fun
No Entitlment checks = add Config window on startup = remove Fail to reorient direction to forward after reset in universal menu? = no idea. have to check this
well back to the drawingboard.....seem my app is no fun
No Entitlment checks = add Config window on startup = remove Fail to reorient direction to forward after reset in universal menu? = no idea. have to check this
Boo. ... Oh well, point 2 should be easy enough.
The other 2 seem interesting? I've not heard of "entitlement checks" I'm assuming it means checking for Oculus Home .. are we to assume when you solve these it will be green light? or are there other issues?
its in for review a second time because i'm a noob dev, trying to decipher all the demands publishing in the store is requiring
I hope i got the Entitlement checks right this time. i can't figure out why you will need a external script to invoke the Entitlement check..... why its not a part of the Unity oculus package!
Thanks @dft69dg its exactly why i have strive forward every time i had a setback, to give people like my self the possibility to once again visit the first attempt of commercial VR fore a bigger audience.
And this humble project is going to be free of charge. because i do not own the title and possibly be reached by more users.
My work has never been around profit. only the love of the Virtuality Arcade system fueling my dreams of commercial VR for 25 Years
Comments
Also after your communications Virtuosity, was it possible to obtain any of the original sound assets for the game? Maybe asking too much I guess but you never know.
but i haven't pressed for this because its probably to much work to extract from the original game. I found the original soundtrack on a suspect Amiga sound/music site, i cant find anymore.
but i have chosen to extract the music from one of the available Youtube clips instead. because of the better ambient sound it made.
- 1 Mb 8Bit sample memory (Stereo)
- Background music : yes, CD audio
https://www.arcade-history.com/?n=dactyl-nightmare&page=detail&id=12493
that explains it...its on a separated media!
original song presumably made by Daniel Bury and is called "snakedance"?
http://www.arianchen.de/su2000/files/dactloop.wav
and................. I have GREEN LIGHT to publish!
Get it published.
There are many others like it, but this is mine.
Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
Sapphire 8GB RX 580 Nitro+
256Gb SDD Samsung Evo 850 +3x2TB in raid 0 with 64GB SSD cache
Thermaltake Level 10 GT Snow Edition + Toughpower 875w
I can't wait!
No Entitlment checks = add
Config window on startup = remove
Fail to reorient direction to forward after reset in universal menu? = no idea. have to check this
Oh well, point 2 should be easy enough.
The other 2 seem interesting? I've not heard of "entitlement checks" I'm assuming it means checking for Oculus Home .. are we to assume when you solve these it will be green light? or are there other issues?
(every other obstacle in this thread is solved)
( Several last things added like "Easter egg" reworked.....
I hope i got the Entitlement checks right this time. i can't figure out why you will need a external script to invoke the Entitlement check..... why its not a part of the Unity oculus package!
Congrats mate.
Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
And this humble project is going to be free of charge. because i do not own the title and possibly be reached by more users.
My work has never been around profit. only the love of the Virtuality Arcade system fueling my dreams of commercial VR for 25 Years
Judgment day is coming!
How's the Steam version coming along?
We can make monies from it?
If no, is it free?
If yes to either of these, quality checks complete amd passed.
There are many others like it, but this is mine.
Sapphire 8GB RX 580 Nitro+
256Gb SDD Samsung Evo 850 +3x2TB in raid 0 with 64GB SSD cache
Thermaltake Level 10 GT Snow Edition + Toughpower 875w
What a journey.