Tried it last night. Jeez, the limited FOV emulation is awful! Seems about right from what I remember, though. Makes you appreciate what we have now with the Rift, despite the complaints from some people about its "crappy" FOV.
It supposed to emulate the smaller FOV of the original headset it was designed for.
The original game had only a button to move forward on a set speed (slow). I believe you change direction by moving your head, not by direction of your hand but i have to check with my friend at the Retro Game museum.
About room-scale. i haven't got into that yet, butt the original game was a complete stand in the small pod and rotate on your feet
Dactyl behaviour is exactly what you describe. two show dactyl circling and when the dactyl coms for you, a new one is activated and one of the circling ons disappear until you get picked up or plast it.
the bird diving for you is an animation an is a child to the OVRplayer, this is why its locked on to your HMD view even if you swivel around trying to get away from it. sorry for this part but remember i'm a self learned dev.
NamelessPFG said:As for other bits of my Polygon Nightmare first impression: the whole "move forward relative to your head, not to your hand" thing trips me up a lot after Onward set the standard of hand-oriented movement. I wonder if the original Dactyl Nightmare has that same issue.Also, the game clearly wasn't devised with room-scale setups in mind; if you step out of your starting position, you wind up having an out-of-body experience, and I'm pretty sure I shot myself by accident because of this.I also want to see if the original game spawned a new 'dactyl with those "Bird is hungry" warnings, because the existing ones floating above don't change their circular flight patterns to get you; instead, a new one spawns, just straight-up beelining right for you. Make sure you've got the right one sighted, because your gun probably won't reload in time for a second shot! the bird diving for you is an animation an is a child to the OVRplayer, this is why its locked on to your HMD view even if you swivel around trying to get away from it. sorry for this part but remember i'm a self learned dev.
KillCard i will try this asap! And you will ofcourse be in the credit for helping me out
https://www.facebook.com/fredrik.enmark.1/posts/10154628192998354the real deal. @ Stockholm tech museum Hopefully i will be able to do a real size 3d model out of this, to remake the boring intro
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