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Sad news Today if True

Shadowmask72Shadowmask72 Posts: 4,108 Valuable Player
Excuse the melodramatic title but rumours are going around that SONY's at it again with the upcoming Resident Evil 8. A trusted source has suggested the game will be PSVR compatible. It's not clear whether this will be the same exclusivity as Resident Evil 7 but it's possible and likely given SONY's track record. 

I hope Capcom see sense this time and actually develop for PC as well even if it's the same one year exclusivity as before. Let's hope then or would now be a good time for Oculus to open-up those discussions with Capcom again?

 :( 


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Comments

  • snowdogsnowdog Posts: 7,591 Valuable Player
    Looks like another turd in a box in the post to Capcom if this is true. 💩😂💩

    You would have thought that there'd be more than enough PC VR headsets out there now for Capcom to include a PC VR SKU though.
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • ZenbaneZenbane Posts: 15,406 Valuable Player
    edited June 22
    Keep in mind that we did get PSVR Ports for other great titles, like Batman VR, MOSS, and Robinsons the Journey.

    Sony should be allowed to have their exclusive line, just as Oculus does. If anyone wants to play a PSVR Exclusive, then just buy PSVR.
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  • snowdogsnowdog Posts: 7,591 Valuable Player
    Zenbane said:
    Keep in mind that we did get PSVR Ports from other great titles, like Batman VR, MOSS, and Robinsons the Journey.

    Sony should be allowed to have their exclusive line, just as Oculus does. If anyone wants to play a PSVR Exclusive, then just buy PSVR.

    They shouldn't be allowed to have an exclusive line when it's one of my favourite bloody franchises :angry::angry::angry::D
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • RuneSR2RuneSR2 Posts: 5,526 Valuable Player
    edited June 22
    snowdog said:
    Zenbane said:
    Keep in mind that we did get PSVR Ports from other great titles, like Batman VR, MOSS, and Robinsons the Journey.

    Sony should be allowed to have their exclusive line, just as Oculus does. If anyone wants to play a PSVR Exclusive, then just buy PSVR.

    They shouldn't be allowed to have an exclusive line when it's one of my favourite bloody franchises :angry::angry::angry::D
    I've seen 2 rooms in Affected The Manor, and played Kobold for like 10 minutes (ok, 8 then). It makes me so incredibly angry that I can't get my 5-6 minutes of RE8  :s;) 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • DaftnDirectDaftnDirect Posts: 5,802 Volunteer Moderator
    If a company thinks that a VR exclusive is worth having, it's a sign that VR is still very important.

    Who was that girl that thought positively about everything? Pollyanna? Pippi Longstocking? one of those.
    Intel 5820K [email protected], Titan X (Maxwell), 16GB Corsair Vengeance DDR4, ASRock X99 Taichi, Samsung 500Gb 960 Evo M.2, Corsair H100i v2 Cooler, Inateck KTU3FR-4P USB 3 card, Windows 10 Pro v2004 (19041.330)
  • CallMeJay360CallMeJay360 Posts: 89
    Hiro Protagonist
    edited June 22
    Going off the fact Sony sometimes pays companies to do something as part of their exclusivity like remaking the first 3 call of duty modern warfare game (MW3 is still to be released), I suspect RE7 had a VR mode because Sony wanted it and funded it, same could be possible with RE8?

    edit: I shouldn't say "Fact", as it's been trusted insiders have been the one who have reported such things, but considering how 90% they've been correct (this is talking about Modern warfare), it is a big possibility. 
  • ZenbaneZenbane Posts: 15,406 Valuable Player
    Pippi was cool when she grew up


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  • ShocksVRShocksVR Posts: 489
    Trinity
    Fine with me.
    I plan on purchasing the PS5 and I already own a PSVR headset.
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  • OmegaM4NOmegaM4N Posts: 800
    3Jane
    I have not even finished RE7 on the PSVR as i found it a snooze feast after a while, but i am not really fan of the RE franchise or that Metal Gear ones, never could get into them.....although i did like RE5 due to its online coop.
  • pyroth309pyroth309 Posts: 1,709 Valuable Player
    OmegaM4N said:
    I have not even finished RE7 on the PSVR as i found it a snooze feast after a while, but i am not really fan of the RE franchise or that Metal Gear ones, never could get into them.....although i did like RE5 due to its online coop.

    Yea that's how I felt about it. I gave it a fair shot and it was cool but my PSVR has bad mura that made the dark scenes kinda unbearable for me. My friend who is a big RE fan loved it and raved about it though. Different strokes.
  • flyingsodflyingsod Posts: 5
    Brain Burst
    Im sure its got little to do with Capcom or thier decisions. Uncle Sony owns RE and decides what happens with it. Sony IS Umbrella corp after all.
  • RedRizlaRedRizla Posts: 7,104 Valuable Player
    Well here's some good news and also bad depending on how you look at it. Star Citizen might be getting VR, but the bad news is it won't be available in any of our lifetimes. I'm hoping to just play the finished game in my lifetime, which still doesn't look likely to happen.

  • snowdogsnowdog Posts: 7,591 Valuable Player
    That game will NEVER leave Alpha. Every time that Chris Roberts starts to run out of hookers, beer and coke they just release a new bloody ship. 😂😂😂

    It's only a matter of time before he moves his office to the Cayman Islands 😂😂😂😂😂😂😂😂

    Roberts is just GODAWFUL at project management, he did EXACTLY the same thing with his last project, Freelancer, which needed Microsoft to bail it out.

    I'm not that pissed off about losing my 36 quid because knowing his track record I really wasn't expecting it to release anyway. It was just a gamble when I had a few quid going spare. Easy come, easy go. 😁
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • pyroth309pyroth309 Posts: 1,709 Valuable Player
    edited June 23
    Nice about Star Citizen VR. Not that I put any faith into anything they say but it's cool to at least see them talk about it. I still play Star Citizen from time to time, Jumped in it about a month ago in fact. It's a good time but still a long way to go. The progress compared a year or so ago is extreme but they overpromised way too much stuff.
  • RuneSR2RuneSR2 Posts: 5,526 Valuable Player
    pyroth309 said:
    Nice about Star Citizen VR. Not that I put any faith into anything they say but it's cool to at least see them talk about it. I still play Star Citizen from time to time, Jumped in it about a month ago in fact. It's a good time but still a long way to go. The progress compared a year or so ago is extreme but they overpromised way too much stuff.

    When do you think Star Citizen will be ready if ever? Next year the game has been in development for a decade... 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • DaftnDirectDaftnDirect Posts: 5,802 Volunteer Moderator
    RuneSR2 said:

    Next year the game has been in development for a decade... 
    That's some long-term job security.

    According to a Cambridge University study, 43% of crowd funded projects are delayed by more than a year and 25% lacked promised features. I wonder how that compares to conventionally funded projects. I guess we just wouldn't have a lot of these products without crowd funding so it is what it is.
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  • MradrMradr Posts: 3,845 Valuable Player
    RuneSR2 said:

    Next year the game has been in development for a decade... 
    That's some long-term job security.

    According to a Cambridge University study, 43% of crowd funded projects are delayed by more than a year and 25% lacked promised features. I wonder how that compares to conventionally funded projects. I guess we just wouldn't have a lot of these products without crowd funding so it is what it is.
    I feel like it has to do with more project management. A lot of these devs and small companies don't have their feet wet enough to know what they can promise and what they can't in the time scale they say they will fit it in. A lot of the reason is because game companies are always putting bets if their software will sell and have to a lot of money in the bank to even get started with. Thus, this is one way (like a summer job) to get their feet wet and to create some amazing content. Plus, I feel like some features they say they will add in are just hooks for some people. "Watch this video to find out what the Doctors don't want you to know" type of things.
  • Shadowmask72Shadowmask72 Posts: 4,108 Valuable Player
    edited June 24
    SONY should have exclusive especially if they pony up some $$$. In this instance though RE8 will be a multi-platform title so it kind of sucks if they do. I actually did buy a PSVR for RE7 and then sold it, but I already owned a PS4. It's a bit of an investment for just one game. Oculus exclusives have Revive to work on other headsets. PSVR is totally exclusive to PS4/5. Not fair when few AAA games of this calibre release in VR.  I think back to how people (myself included especially) speculated the RE7 VR PC release after the 1 year exclusivity deal ended. But it never happened.


    System Specs: RTX 2080 ti , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.
  • ZenbaneZenbane Posts: 15,406 Valuable Player
    Oculus exclusives have Revive to work on other headsets. PSVR is totally exclusive to PS4/5. Not fair when few AAA games of this calibre release in VR.  

    Really? You're going to use the Revive argument when Revive isn't actually built and owned by Oculus? 

    Complain if you want, but it is 100% fair for Sony to have as many exclusives as they want, just as Oculus does. Sony is not bound to abandon their Exclusivity Model just because a completely independent company launched Revive to help port Oculus Exclusives.
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  • Shadowmask72Shadowmask72 Posts: 4,108 Valuable Player
    Oculus has every right to stop Revive from working but obviously let it roll. So there exclusivity doesn't lock-out those with other headsets. Sony on the other hand...


    System Specs: RTX 2080 ti , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.
  • MradrMradr Posts: 3,845 Valuable Player
    edited June 24
    I feel like that is comparing Apples to Oranges though... PS != PC. While not happy about it - I can understand why it might happen. Esp if a company paid software company to bring and make use all of its hardware.
  • ZenbaneZenbane Posts: 15,406 Valuable Player
    edited June 24
    Oculus has every right to stop Revive from working but obviously let it roll. 

    This in no way obligates Sony to abandon their Exclusive Model. Oculus' "lack of action against Revive" does not equate to "Sony's forced action to make a title cross-platform." 

    Inaction != Action

    Sony is doing nothing wrong with their exclusivity, just as Oculus is doing nothing wrong. Revive is not an Oculus product.


    So there exclusivity doesn't lock-out those with other headsets.  Sony on the other hand...

    Oculus' "lack of lock-out" is being taken advantage of by a 3rd Party, Revive. Sony isn't their own 3rd Party. So your argument here makes no sense by blaming Sony. You should be blaming Revive for not expanding to Console-VR.


    Mradr said:
    I feel like that is comparing Apples to Oranges though... PS != PC. While not happy about it - I can understand why it might happen. Esp if a company paid software company to bring and make use all of its hardware.

     Yep!
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  • OmegaM4NOmegaM4N Posts: 800
    3Jane
    RedRizla said:
    Well here's some good news and also bad depending on how you look at it. Star Citizen might be getting VR, but the bad news is it won't be available in any of our lifetimes. I'm hoping to just play the finished game in my lifetime, which still doesn't look likely to happen.


    By the time SC gets VR support will will actually be in space working and living. lol
  • RuneSR2RuneSR2 Posts: 5,526 Valuable Player
    OmegaM4N said:
    RedRizla said:
    Well here's some good news and also bad depending on how you look at it. Star Citizen might be getting VR, but the bad news is it won't be available in any of our lifetimes. I'm hoping to just play the finished game in my lifetime, which still doesn't look likely to happen.


    By the time SC gets VR support will will actually be in space working and living. lol
    - and we're done visiting the 400 billion star systems in Elite Dangerous  :D 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • snowdogsnowdog Posts: 7,591 Valuable Player
    RuneSR2 said:
    pyroth309 said:
    Nice about Star Citizen VR. Not that I put any faith into anything they say but it's cool to at least see them talk about it. I still play Star Citizen from time to time, Jumped in it about a month ago in fact. It's a good time but still a long way to go. The progress compared a year or so ago is extreme but they overpromised way too much stuff.

    When do you think Star Citizen will be ready if ever? Next year the game has been in development for a decade... 

    It will NEVER come out of Alpha. Chris Roberts has moved his office to the Cayman Islands a while back and whenever he starts to run out of whores, cocaine and beer they just launch a new ship for people to buy. 😂😂😂
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • snowdogsnowdog Posts: 7,591 Valuable Player
    And anyone developing Revive or something similar for a PlayStation console will need to either run it on a dev or test kit or find some way to run unsigned code on a consumer device.

    And that way lies heavy lawsuits lol

    Developers working on games or apps for the PlayStation (or any other console) need to buy at least one devkit, have a safe or secure office to keep the thing in, need to submit games that pass Standards and Functional testing (which costs a few grand for each Submission) and then when it does finally pass muster they need to pay a licensing fee.

    This is why the vast majority of indie developers don't go anywhere near developing for consoles and develop for the PC instead. Because you can launch on the Oculus Store for free (but it will get permanently rejected from the Oculus Store if it fails Submission three times) or on Steam for a one off fee of $100.

    Launching a game on consoles is WAY too expensive.
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • bigmike20vtbigmike20vt Posts: 4,188 Valuable Player
    are the charges on the switch less? that seems to have a pretty strong indie lineup
    Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR :)
  • snowdogsnowdog Posts: 7,591 Valuable Player
    Not sure about the Switch but the Wii was a lot cheaper to develop for than the PS3 and 360 years ago. A devkit for the PS3 at launch was around £18,000 and a Wii devkit would only set you back £2000. You still have to have a safe or secure office to store the devkits, and pay for Submission and a licence though. So if this console generation is similar it'll be cheaper to develop for the Switch but still considerably more expensive than developing for the PC.

    If you're a one man team the costs of developing for the Switch would be doable, but the more people you have in the team the more devkits you need so costs can get pretty high. The vast majority of indie developers are one or two man teams so tend to stick to developing for the PC because it costs next to nothing to do. Remember, if you have a team of 5 or 6 you need 5 or 6 dev kits plus the cost of an extra safe or two so that you can securely store the devkits plus pay the wages of those team members. It all adds up.
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • pyroth309pyroth309 Posts: 1,709 Valuable Player
    edited June 26
    RuneSR2 said:
    pyroth309 said:
    Nice about Star Citizen VR. Not that I put any faith into anything they say but it's cool to at least see them talk about it. I still play Star Citizen from time to time, Jumped in it about a month ago in fact. It's a good time but still a long way to go. The progress compared a year or so ago is extreme but they overpromised way too much stuff.

    When do you think Star Citizen will be ready if ever? Next year the game has been in development for a decade... 
    Depends on your definition of "ready." They're working on Squadron 42 first which is the story based game. I think they'll have that out in the next couple of years. For a release version of Star Citizen...maybe 6-10 years if ever.

    Honestly though I don't really care. I threw a couple of cbills at it back in the day and I have a good time jumping in and playing with the ships and seeing all of the progress. There's some really jaw dropping environments. I have a prospector and a cutlass black and I've gotten my money's worth out of the game already so if it never comes out to a release version...whatever lol. I've spent more for less in other games.
  • snowdogsnowdog Posts: 7,591 Valuable Player
    They swore blind that Squadron 42 would be released in 2018 three years ago lol 😂

    Neither one will ever be finished I don't think. Still, it was only 36 quid I spent on it I think so I'm not going to lose any sleep over it 😂
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
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