While there had been many rumors back before Carmack's move
to a "occasional consultancy role" about a version of MINECRAFT on either Go or Quest, many
attempted to dismiss this - now we see there was actually a project:
The question must be, what reasons could have
blocked management from backing their leading CTO's amazing effort?
Speculation on what some possibilities could have been:
1. Continued Fallout of Microsoft Partnership
No matter the claims to the contrary, the close nature of MS and Oculus have
never really seemed the same since previous deals - some internal claims state
that while some peripheral software projects are still active, serious
partnerships have been nixed.
2. Ownership of Ecosystem
There does seem to be a propensity internally to only focus on properties and
games that are 100% owned by Facebook to receive special support - or the acquisition
of the offending game studio to ensure control.
3. Oculus Texas on the Naughty Step
Before Carmack’s departure there was a atmosphere from the Californian head
office that Oculus' Texas office was not really a key component of the
operation - having been closely aligned with Samsung GearVR work and also working
on side projects (working their ticket till the departure of their head).
Obviously these are speculations, and would be interested to hear other
opinions - though I must request we stay on topic, and avoid derailing OP.
** Second New Book **
"The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities"https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959