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Oculus Quest with with external Vive trackers

Virtual-MenteVirtual-Mente Posts: 4
Hello everybody,

I'm developing a multiplayer experience. Currently I have connected 8 Oculus Quest through a PC server.

I'm thinking if you believe that it's possible that PC tracks Vive trackers for each Oculus Quest user, and then mix it with their avatar to have full motion body rig. I don't now if each Quest is sending the input data to the server, and then work local with the response... then I thought the latency will be low if the computer tracks each external tracker.

I don't now. What do you think? It's impossible?

I'm using UE4 but I think that is the same for Unity.

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