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State of Oculus Rift CV1 Sensors and Controllers worldwide availability

ImgartnImgartn Posts: 25
Brain Burst
Hello,

I owned CV1 for a couple of years now and am really happy with it.
I understand that CV1 was discontinued but now there is a very poor state of its support. Taking into account that there are still a lot of CV1 in use.
A lot of people cannot setup 3 sensor tracking. You can see this by questions in shops, community posts and lack of sensors in retail (there are actually no sensors, at all).
There is a high demand on sensors with no new ones available and used ones sold for double and triple the price. And it will become even worse over time.
With controllers it's even worse. Pair of them costs around 350$ for new and a 200$ for used. Controllers is different kind of issue. They are constantly in use. They tend to break and buttons tend to wear. At some point a lot of people will end up with working headset without possibility to use it.
VR headsets are not cheap. It's not an every day product. It's not a thing that can simply be replaced. Especially considering contemporary demand. Especially if new ones are inferior in some way (Rift S display type, sound, tracking - dependency on lighting, dead zones, battery life).

I personally am frustrated and I think a lot of people share this feeling.
It feels that we were dumped. It gives Oculus a bad image.
If I were pro Oculus all the time and really wanted for company to bloom - frustration from different parts (desktop client usability, how shop and sales are organized, hardware support) will make me think when following generation of headset appears.
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Comments

  • NunyabinezNunyabinez Posts: 234
    Nexus 6
    I own 2 CV1s as well and really enjoy them. I also now have a Quest. VR is still bleeding edge technology and all users should think of themselves as early adopters/beta testers. In mature space, I would expect defined update timelines, a reasonable amount of end of life support, etc. But this is not that kind of space.

    They call it bleeding edge because you are going to get cut. People have jumped on this bandwagon without understanding what they were getting into and now are unhappy that it isn't what they expected. I came into this hoping that I could get two useful years out of each product and so far, I'm doing fairly good.

    I don't want to be confrontational, but people need to come into these things with eyes wide open. When people complain that they spent $400 on a headset and can't believe it is not being supported after two years, I have to say "If you can't eat $400 then you shouldn't be in VR until it is mature." There is consensus that despite updates to the various different headsets, we are still on V1.0. V2.0 is still coming. I know that sounds harsh, but Facebook needs to keep innovating and not spend resources on things that are clearly dead ends. 

    The future of VR is not tethered. Whether it is standalone or streamed, it is clear that the winners in this race will be those who follow the Quest branch of design. If you want to be a beta tester, enjoy the fact that you got in on the ground floor. If you don't want to be a beta tester, VR is not ready for you.
    i7 8700, 16GB, RTX 2080 TI, Rift CV1 | i5 4690K, 16GB, GTX 1660 TI, Rift CV1 | Quest | Quest 2
  • RuneSR2RuneSR2 Posts: 7,425 Valuable Player
    CV1 has unique qualities, not sure how long they will last though (before a new oled hmd arrives that truly dethrones CV1, could be Quest 2...). If you truly appreciate the CV1, then go get those controllers and sensors while you can. $500 for old Touch and a sensor may not be a lot to pay if that's the hardware you truly want. 
    I got a second CV1, I'm thinking about using it when Lone Echo 2 arrives. Compared to my 3 years old CV1, my spare CV1 seems to have better colors - some burn-in and wear may have happened to my old CV1. 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 961 Evo M.2 SSD 128GB (for OS) + Samsung EVO 860 4TB SSD (for games) + Toshiba P300 High-Performance HDD 3TB (for games); Win10 OS; Valve Index and Oculus Rift CV1, the latter nearly always using super sampling 2.0.

    "Ask not what VR can do for you – ask what you can do for VR"
  • NunyabinezNunyabinez Posts: 234
    Nexus 6
    RuneSR2 said:
    CV1 has unique qualities, not sure how long they will last though (before a new oled hmd arrives that truly dethrones CV1, could be Quest 2...). If you truly appreciate the CV1, then go get those controllers and sensors while you can. $500 for old Touch and a sensor may not be a lot to pay if that's the hardware you truly want. 
    I got a second CV1, I'm thinking about using it when Lone Echo 2 arrives. Compared to my 3 years old CV1, my spare CV1 seems to have better colors - some burn-in and wear may have happened to my old CV1. 
    I almost got a 3rd CV1 when they had the refurbished ones for $299 just for parts. But I figured that if it died, I would spend the extra $100 and get another Quest, or whatever is the current headset at that time.

    Though when I put on the Rift after using the Quest, I can't believe just how light and comfortable it is. I haven't worn a Rift-S, so I don't know how those feel, though I'm sure it's better than the Quest. 
    i7 8700, 16GB, RTX 2080 TI, Rift CV1 | i5 4690K, 16GB, GTX 1660 TI, Rift CV1 | Quest | Quest 2
  • ImgartnImgartn Posts: 25
    Brain Burst
    edited June 2020
    I own 2 CV1s as well and really enjoy them. I also now have a Quest. VR is still bleeding edge technology and all users should think of themselves as early adopters/beta testers. 
    It's not an early adoption anymore. Judging by amount of VR information on the net (popularity), quality of new titles (invests) and lack of headsets (demand) in shops - VR stopped being a niche product and becoming mainstream. 
    The issue is that there is a competition. And Oculus started lagging hard.
    From hardware to support to marketing.
    It feels that they are slacking. There is a demand but they don't realize it. Someone else will occupy this place.
    You can see this by the sales in Oculus app store for example. Usually there is a stale list of old titles that is consistently rotating. Steam summer sale appeared with a lot of interesting and new titles for good price. After around 2 weeks Oculus deludes their stale list with some good titles. The issue is: I already bought the ones I wanted on Steam (Superhot, Until You Fall, etc.). Moreover price in Oculus store is higher even with discount.
    It's not a good strategy.
    And it's all over the place it feels like. Lagging in hardware support may result in people dumping unreliable seller. I would personally do this since I'm in a situation when I cannot make 360 tracking for more than half of year now. I'm also concerned that one of my controller will break at some point. And won't be able to use perfectly fine headset at all.
    This is bs strategy to be honest. Or lack of any.
  • ImgartnImgartn Posts: 25
    Brain Burst
    edited June 2020
    RuneSR2 said:
    CV1 has unique qualities, not sure how long they will last though (before a new oled hmd arrives that truly dethrones CV1, could be Quest 2...).  
    I have a feeling Oculus dumped CV1 to focus on Quest. It's a reasonable move for them.
    It's economy (though small I'm sure). It's removing internal competition (to sale more new gen hadware since it's invested money).
    It's just gives a bad image and puts CV1 users in unpleasant space.
    Oculus could at least allocate some buffer to continue supporting CV1. Not making or selling new headsets but continue with hardware and software support for several years. Until it gets deteriorated or something reasonable better appears.

  • ImgartnImgartn Posts: 25
    Brain Burst
    edited June 2020
    <all is good>
  • ImgartnImgartn Posts: 25
    Brain Burst
    Example from Amazon.de.
    Sensor. Used. 260 Euro.
    Controllers. Used. 430 Euro. Almost the price of a new headset.

    And it's not as if people put some astronomical price for fun. Someone would have to buy it if his controller breaks.
  • OculusAbsoluteOculusAbsolute Posts: 36
    Brain Burst
    edited July 2020
    honestly i wished i went for a vive since buying my CV1, the only reason i havent today is because of the amount of cash i have invested into oculus store now.... but that wont last if facebook makes future decisions like it has, i will ditch it and move on rebuy the software !!

  • ImgartnImgartn Posts: 25
    Brain Burst
    honestly i wished i went for a vive since buying my CV1, the only reason i havent today is because of the amount of cash i have invested into oculus store now.... but that wont last if facebook makes future decisions like it has, i will ditch it and move on rebuy the software !!

    I also don't understand why Oculus ignores demand in such things like full body trackers or wireless adapter.
    It's just unbelievable for me.
    Sometimes I wonder what their top management is doing all the time. Guys there is a HUGE demand on all sorts of things. :)
  • ourthelmawillgomadourthelmawillgomad Posts: 1
    NerveGear
    I stumbled upon this thread by chance and i am astonished by the prices of CV1 controllers/sensors,i parked my CV1`s up when we re-decorated and the Wife was adamant that there was no chance of having sensors and cables running round the ceilings anymore,so theres 3 CV1`s (1 unopened) 8 sensors and 3 sets of controllers in my attic,i may have to go and blow the cobwebs off them.Seriously Guys if i can help to keep the Cv1`s going let me know if i can help with spares etc as there just gathering dust .
    Regards, Dave.
  • VerithosVerithos Posts: 1
    NerveGear
    The lack of support for the CV1 or the Rift S in place for the Quest/Quest 2 is disheartening. The HTC/Valve team are just crushing it. They just need to create their hardware to last like the rift hardware has. Overall I've found the support from oculus just to get a damn cable for my headset to be impossible, and if I had to spend $300 just to get a used setup, I'd save the money and get an Index. $600 isn't that much more, and I have more games in the SteamVR store anyways.
  • nalex66nalex66 Posts: 6,368 Volunteer Moderator
    CV1 controllers are no longer in stock, but sensors are still available on the Oculus store at the same price they’ve always been.
    i7 5820K @ 4.25GHz | EVGA GTX 1080 SC | Gigabyte GA-X99-UD4 | Corsair DDR4 3000 32GB | Corsair HX 750W
    SSDs: Intel 660p M.2 2TB, Samsung 860 Evo 1TB, 850 Evo 1TB, 840 Evo 1TB | Startech 4 controller PCIe USB 3.0
  • ImgartnImgartn Posts: 25
    Brain Burst
    nalex66 said:
    CV1 controllers are no longer in stock, but sensors are still available on the Oculus store at the same price they’ve always been.
    It depends on which country you are from.
  • ImgartnImgartn Posts: 25
    Brain Burst
    nalex66 said:
    CV1 controllers are no longer in stock, but sensors are still available on the Oculus store at the same price they’ve always been.
    Also they are disappearing fast.
    Sensors in UK disappeared around 1 month ago.
    In Germany last week.
    At this trend - there will no longer be sensors in official store also.
  • ImgartnImgartn Posts: 25
    Brain Burst
    I stumbled upon this thread by chance and i am astonished by the prices of CV1 controllers/sensors,i parked my CV1`s up when we re-decorated and the Wife was adamant that there was no chance of having sensors and cables running round the ceilings anymore,so theres 3 CV1`s (1 unopened) 8 sensors and 3 sets of controllers in my attic,i may have to go and blow the cobwebs off them.Seriously Guys if i can help to keep the Cv1`s going let me know if i can help with spares etc as there just gathering dust .
    Regards, Dave.
    Yes. There is a huge drought and demand.
  • RuneSR2RuneSR2 Posts: 7,425 Valuable Player
    Or bite the bullet and Revive that Vive Pro with Knuckles - soon it'll cost the same as a new bundle of the legendary CV1 ;) Some places it already does.
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 961 Evo M.2 SSD 128GB (for OS) + Samsung EVO 860 4TB SSD (for games) + Toshiba P300 High-Performance HDD 3TB (for games); Win10 OS; Valve Index and Oculus Rift CV1, the latter nearly always using super sampling 2.0.

    "Ask not what VR can do for you – ask what you can do for VR"
  • ImgartnImgartn Posts: 25
    Brain Burst
    RuneSR2 said:
    Or bite the bullet and Revive that Vive Pro with Knuckles - soon it'll cost the same as a new bundle of the legendary CV1 ;) Some places it already does.
    I would prefer Index. :smiley:
  • ImgartnImgartn Posts: 25
    Brain Burst
    One weird this that there are left touch controllers on the market but I never seen right ones.
    I could buy two separate controllers.
  • RuneSR2RuneSR2 Posts: 7,425 Valuable Player
    Imgartn said:
    RuneSR2 said:
    Or bite the bullet and Revive that Vive Pro with Knuckles - soon it'll cost the same as a new bundle of the legendary CV1 ;) Some places it already does.
    I would prefer Index. :smiley:

    I've heard of one dude having both the CV1 and Index connected to the same rig - he seems to love that solution, best of both worlds or close  B)
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 961 Evo M.2 SSD 128GB (for OS) + Samsung EVO 860 4TB SSD (for games) + Toshiba P300 High-Performance HDD 3TB (for games); Win10 OS; Valve Index and Oculus Rift CV1, the latter nearly always using super sampling 2.0.

    "Ask not what VR can do for you – ask what you can do for VR"
  • ImgartnImgartn Posts: 25
    Brain Burst
    edited July 2020
    RuneSR2 said
    I've heard of one dude having both the CV1 and Index connected to the same rig - he seems to love that solution, best of both worlds or close  B)
    I can understand him.
    CV1 has awesome screen and sound. Though it's worse in clarity due to resolution of pentile matrix.
    Index has awesome controllers and higher refresh rate. And no issue with setting 360 tracking. :D
    I also heard that Index controller buttons tend to break.
  • RuneSR2RuneSR2 Posts: 7,425 Valuable Player
    edited August 2020
    Imgartn said:
    RuneSR2 said
    I've heard of one dude having both the CV1 and Index connected to the same rig - he seems to love that solution, best of both worlds or close  B)
    I can understand him.
    CV1 has awesome screen and sound. Though it's worse in clarity due to resolution of pentile matrix.
    Index has awesome controllers and higher refresh rate. And no issue with setting 360 tracking. :D
    I also heard that Index controller buttons tend to break.
    I was referring to myself, see my sig ;) Index buttons do not tend to break, but some didn't register clicks, and some thumbsticks developed drifting over time. Had one controller replaced due to drifting, but the other one still works perfectly - now after more then 1 year of frequent use. The replaced controller has gotten a revised thumbstick and still works perfectly - had it for 9 months now. Posts about controller problems are becoming quite rare on Index Reddit - or are deleted by the mods, who knows, lol. 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 961 Evo M.2 SSD 128GB (for OS) + Samsung EVO 860 4TB SSD (for games) + Toshiba P300 High-Performance HDD 3TB (for games); Win10 OS; Valve Index and Oculus Rift CV1, the latter nearly always using super sampling 2.0.

    "Ask not what VR can do for you – ask what you can do for VR"
  • ImgartnImgartn Posts: 25
    Brain Burst
    New "Oculus Touch" on Amazon.com for just 735$. :smiley:
  • JohnnyDioxinJohnnyDioxin Posts: 2,722 Valuable Player
    edited August 2020
    Amazon marketplace traders always charge ludicrous amounts for items no longer manufactured - you see it all the time. I saw a used book on the Bodenplatte campaign (Battle of the Bulge) for £150 on Amazon - the one I ended up buying on ebay was £6. There are very many such examples.

    I recently needed to buy a right hand Touch for CV1 and ended up looking on ebay. They were available new on Oculus' webshop at the time, but I didn't want to pay £99 when I only needed one controller and didn't know how long I'd need it for - good job I didn't spend that as well, as the headset died soon after.

    The one I bought from ebay was £40 and was in excellent condition. There were many available and all at a similar price - so I would suggest staying well away from Amazon marketplace for discontinued items. If the one you get from ebay is no good, just send it back and get a refund - ebay will step in if the seller gets shirty. In my case the seller was great - a little seller research goes a long way :)

    edit - here's some examples:


    ebay just now (£50 for one)


    ebay - (two Touch for £40)

    ebay again  (two controllers for £69)

    I do agree that they screwed up by not supporting it after they dropped it, I was frustrated myself - and it's a retail profuct so there is no excuse, really, but your quoted prices are from the expensive sources.

    i5 9600k @4.5GHz; 16GB DDR4 3200; 6xSSD; RTX2080ti; Gigabyte Z390D Mobo
    Rift CV1; Index; Quest; Quest 2
  • ImgartnImgartn Posts: 25
    Brain Burst
    edited August 2020
    @JD-UK
    Thanks for the hint.
    These are used ones. :(
    I feel kind of uncomfortable to buy used stuff. For one it's used. For other you never know what to expect. E.g. my friend bought used GPU. It lasted 1 month and died. Turned our there is a trick to heat up GPU in oven to make it last a bit longer which seller probably used.

    Btw. There was 350$ controller on Amazon and it got bought. Knowing how much of an issue was to find 3rd sensor I feel I lost a good deal.
  • ImgartnImgartn Posts: 25
    Brain Burst
    edited August 2020
    Interesting fact. Even though Oculus not supporting CV1 accessories manufacturers do.
    Lenses, grips, etc. - you can find anything.

    There was an interesting story with AMVR controller grips. They ran out of stock on Amazon. But after a while unexpectedly were replenished.
    Why?
    Because there is a demand on it and they fulfilled it.
    I understand for large business it's a different story. They operate in bigger numbers. They look at any actions broader (e.g. if CV1 will make competition to newer headsets).
    Though I'm sure - there is a percentage of VR users that still use CV1 and will be using it for some time. VR headsets are not everyday buy.
  • ImgartnImgartn Posts: 25
    Brain Burst
    edited August 2020
    P.S.:
    Heck. There is even DK1 headsets that still in play.
    You can see by steam statistics.
    CV1 has 13%. If we consider that total is 1 million (though I think this number is bigger today). That means there are 130 000 active CV1 users. 130 000!
    Not all of them will migrate to new hardware. Even if unrealistically 50% of people will move to new Quest that still going to be 65 000 people.


  • MaxxgoldMaxxgold Posts: 521
    Neo
    I stumbled upon this thread by chance and i am astonished by the prices of CV1 controllers/sensors,i parked my CV1`s up when we re-decorated and the Wife was adamant that there was no chance of having sensors and cables running round the ceilings anymore,so theres 3 CV1`s (1 unopened) 8 sensors and 3 sets of controllers in my attic,i may have to go and blow the cobwebs off them.Seriously Guys if i can help to keep the Cv1`s going let me know if i can help with spares etc as there just gathering dust .
    Regards, Dave.
    Hopefully, you don’t really have those items in the attic. Just some friendly advice, don’t store electronics in the attic, unless it’s temperature controlled. The heat will destroy electronics, and if you have anything that has batterie in it, I would get those out ASAP. 
  • RuneSR2RuneSR2 Posts: 7,425 Valuable Player
    edited August 2020
    Imgartn said:
    P.S.:
    Heck. There is even DK1 headsets that still in play.
    You can see by steam statistics.
    CV1 has 13%. If we consider that total is 1 million (though I think this number is bigger today). That means there are 130 000 active CV1 users. 130 000!
    Not all of them will migrate to new hardware. Even if unrealistically 50% of people will move to new Quest that still going to be 65 000 people.



    That number is probably much closer to at least 260,000 CV1 users - not counting the many who might not use Steam. I think we estimated like 1.5 - 2 mill sold CV1s last year. 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 961 Evo M.2 SSD 128GB (for OS) + Samsung EVO 860 4TB SSD (for games) + Toshiba P300 High-Performance HDD 3TB (for games); Win10 OS; Valve Index and Oculus Rift CV1, the latter nearly always using super sampling 2.0.

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 7,425 Valuable Player
    4 new bundles here - actually not very expensive:

    https://www.amazon.co.uk/Oculus-Rift-Touch-Controllers-Bundle/dp/B073X8N1YW/ 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 961 Evo M.2 SSD 128GB (for OS) + Samsung EVO 860 4TB SSD (for games) + Toshiba P300 High-Performance HDD 3TB (for games); Win10 OS; Valve Index and Oculus Rift CV1, the latter nearly always using super sampling 2.0.

    "Ask not what VR can do for you – ask what you can do for VR"
  • ImgartnImgartn Posts: 25
    Brain Burst
    RuneSR2 said:
    That number is probably much closer to at least 260,000 CV1 users - not counting the many who might not use Steam. I think we estimated like 1.5 - 2 mill sold CV1s last year. 
    It makes sense for me. Especially considering that Vive is Steam legacy. Oculus has it's own store.
    My point was that there is a lot of active CV1 users. And there is a demand on sensors (360 degree tracking) and controllers (degradation). There is an obvious drought.
    It may not be beneficial to do full blown dealer chain but at least if official store could have both controllers and sensors in stock it would be nice.
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