Recently, the popular stealth game, In Death, was announced as coming to Quest. https://uploadvr.com/in-death-unchained-quest-july/
Now Onward is making it rounds to the Quest platform:https://6dofreviews.com/news/onward-is-coming/
Developer Downpour Interactive and publisher Coatsink (we love Coatsink for bringing us the fantastic Shadow Point, one of our highest rated puzzlers on Quest) announced that Onward will be out for Quest on the 30th, and priced at $24.99 RRP.
While the Quest’s graphics obviously can’t match the PCVR version, the screenshots we’ve seen so far are very promising
Why would developers bother spending their own time and resources to port these over from PCVR to Quest?
This seems to be a big clue, that despite the convenience of using the Quest Link to help expand a Quest user's library:
- The number of Quest users who would bother investing in a VR Machine is too small to justify avoiding the extra revenue that comes with porting to Quest.
- PCVR users still enjoy a much better experience with a PCVR headset (e.g. much better graphics and performance)
So if it turns out that by the end of 2020 we still have a Rift line of products in full throttle, this news is amongst the many clues.