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Confused about which SDKs to be using now

stillwindstillwind Posts: 5
NerveGear
Hi, I've been working on my VR game for a few months, I started out using the Unity/Oculus "design, develop, and deploy for VR" tutorial as a base and it's been pretty good for setting up teleporting, and grabbing things. So far, like the tutorial, I've used some Oculus SDK objects/prefabs and some from VRTK 3.3.

But now I want to add more things and I'm not sure which is the best approach. For instance, 2 things I'm trying to do now, dynamic tool tips and distance grabbing of objects. I notice in both the Oculus and the VRTK samples there are distance grabbing examples. Which should I be using, or should I be trying to do it with Unity XR tools? 

I have some problems getting the VRTK samples to work with the new XR management system, I could try to get that all working, but I'm wondering if it would be a mistake to go that way in the light of Unity's XR tools. 

I do see a ton of useful stuff in the VRTK documentation, but not clear how to use most of it. I've also seen posts suggesting using the new XR tools for some things are Oculus SDK for others, I've tried to experiment with that too, but run into problems trying to use them together since they both manage things independently.

How are people learning to use these SDKs, are you picking apart the samples, following Youtubers or managing from documentation sources? 

Sorry if this post is a bit rambling, that's also a bit how I feel as I spend hours searching around for stuff and going a bit in circles... any help/pointers would be much appreciated!

Thanks!
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