08-10-2020 04:32 AM
08-10-2020 05:14 AM
08-10-2020 07:51 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
08-11-2020 01:13 AM
08-11-2020 01:21 AM
Glidos said:
Awsome! Thank you, I appreciate your advice. I have a RTX 2080 Ti, so should have the grunt. I'd better give it a try then.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
08-11-2020 08:39 AM
RuneSR2 said:
I'd be happy to. I made this list some time ago, but I think it still represents most games just fine:
https://www.reddit.com/r/ValveIndex/comments/cm1rak/list_of_revived_oculus_games_working_perfectly/?...
Lone Echo works fine, but no ASW 2.0, 80% more pixels than CV1 and you need MSAA instead of TAA, so you need a beefy gpu. Maybe I'm just an easily annoyed old geezer with razor-sharp vision, lol - many enjoy Lone Echo using Revive, but that's because they don't know how it looks and plays using CV1 ss 2.0 (all setting maxed out, but with TAA, no MSAA) B)
For now I'm planning on using CV1 ss 2.0 for Lone Echo 2 and not the Index, but let's see how that turns out...
08-11-2020 09:06 AM
MowTin said:
RuneSR2 said:
I'd be happy to. I made this list some time ago, but I think it still represents most games just fine:
https://www.reddit.com/r/ValveIndex/comments/cm1rak/list_of_revived_oculus_games_working_perfectly/?...
Lone Echo works fine, but no ASW 2.0, 80% more pixels than CV1 and you need MSAA instead of TAA, so you need a beefy gpu. Maybe I'm just an easily annoyed old geezer with razor-sharp vision, lol - many enjoy Lone Echo using Revive, but that's because they don't know how it looks and plays using CV1 ss 2.0 (all setting maxed out, but with TAA, no MSAA) B)
For now I'm planning on using CV1 ss 2.0 for Lone Echo 2 and not the Index, but let's see how that turns out...
No amount of SS or MSAA gets you Rift S or Index clarity. SS can only get you so far. It can't compete with having more pixels.
Also, on the cv1 using a 1080ti @ pixel density 2.0, I could not hold 90fsp. I just love that ultra smooth feeling you get when there's no ASW / reprojection happening.
I haven't used Revive much but I tried it with Robo Recall and Defector and it worked well.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
08-14-2020 11:17 AM
08-14-2020 02:37 PM
Glidos said:
Well, Revive seems to be one of those things that just works. I wasn't expecting it to be quite so easy. And Lone Echo is awesome. Highly addictive (I must try to spend a little time in the real world... just to eat if nothing else).As for settings, I'm very confused. Most don't seem to do anything. Certainly most of the SteamVR settings: I changed the main resolution and the extra per-game scaling factor and had something like 4000x4500 and all seemed fine, so I guess that wasn't really doing anything. The only setting that seemed to have any effect was Legacy Reprojection Mode. That made everything jerky when I moved my head around in complex scenes.The in-game settings didn't seem to make a huge difference either. Resolution 1.0 and 2.0 didn't look that different. I did have resolution auto selected as well, so perhaps one overrides the other?
I think turning off taa and selecting x4 ss did help: the rocks in Saturn's rings looked sharper. And turning both off definitley caused more jaggies.
When outside, close up to a complex scene and looking at that scene, motion becomes jerky. I haven't found how to view frame rate, so I'm not sure what the frame rate was dropping to. What I find very strange is that, even when that happens, moving my head gives perfectly smooth immediate results. It's only the movement of my character or other items in the scene that cause judder, not my head movements. Still, the judder isn't that bad in any case and mostly I can ignore it. Fiddling with settings didn't seem to change the judder either.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
08-14-2020 04:38 PM
RuneSR2 said:
Glidos said:
Well, Revive seems to be one of those things that just works. I wasn't expecting it to be quite so easy. And Lone Echo is awesome. Highly addictive (I must try to spend a little time in the real world... just to eat if nothing else).As for settings, I'm very confused. Most don't seem to do anything. Certainly most of the SteamVR settings: I changed the main resolution and the extra per-game scaling factor and had something like 4000x4500 and all seemed fine, so I guess that wasn't really doing anything. The only setting that seemed to have any effect was Legacy Reprojection Mode. That made everything jerky when I moved my head around in complex scenes.The in-game settings didn't seem to make a huge difference either. Resolution 1.0 and 2.0 didn't look that different. I did have resolution auto selected as well, so perhaps one overrides the other?
I think turning off taa and selecting x4 ss did help: the rocks in Saturn's rings looked sharper. And turning both off definitley caused more jaggies.
When outside, close up to a complex scene and looking at that scene, motion becomes jerky. I haven't found how to view frame rate, so I'm not sure what the frame rate was dropping to. What I find very strange is that, even when that happens, moving my head gives perfectly smooth immediate results. It's only the movement of my character or other items in the scene that cause judder, not my head movements. Still, the judder isn't that bad in any case and mostly I can ignore it. Fiddling with settings didn't seem to change the judder either.
Using my rig and Revive, in-game resolution does not work, you have to set res in SteamVR for Lone Echo. Changing SteamVR res does not take effect before I restart the game.
Use the app FpsVR to check fps. I guess the game is playable using Index res 150% and 4xMSAA, but I get the judder too.
Using CV1 ss 2.0 (now the in-game res works), TAA and no MSAA all jaggies are gone, textures are really sharp and detailed, and fps feel like solid 90 due to asw 2.0, I get no judder. So there's that 😉