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After 4 years: Gnomes & Goblins - trailers, reviews and impressions!

RuneSR2RuneSR2 Posts: 6,863 Valuable Player
edited October 13 in Games and Apps
The trailer:


More info here - just added to the Oculus Store:

https://www.oculus.com/experiences/rift/2981233468596399/?ranking_trace=1943584525923090_2981233468596399_SKYLINEWEB_1895750390540682%3D%3D3CPqA3RnBcAI7KL3s

https://store.steampowered.com/app/1157940/Gnomes__Goblins/

https://www.gnomesngoblins.com/


Btw, according to Oculus a GTX 1080 is recommended - but according to Steam recommended hardware is  :#

RECOMMENDED:

  • Requires a 64-bit processor and operating system

  • OS: Windows 10

  • Processor: i7-9700K or equivalent

  • Memory: 32 GB RAM

  • Graphics: Nvidia Geforce GTX 2080 or equivalent

  • DirectX: Version 11

  • Storage: 35 GB available space


We'll see how it goes when the game arrives, lol

Some shots, the game does not look Questified in any way <3
 



Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

"Ask not what VR can do for you – ask what you can do for VR"
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Comments

  • DaftnDirectDaftnDirect Posts: 6,321 Volunteer Moderator
    Wow, those system requirements are a bit ominous... looks gorgeous though.
    Intel 5820K [email protected], Titan X (Maxwell), 32GB Corsair Vengeance DDR4, ASRock X99 Taichi, Samsung 500Gb 960 Evo M.2, Corsair H100i v2 Cooler, Inateck KTU3FR-4P USB 3 card, Windows 10 Pro v2004 (19041.508)
  • RuneSR2RuneSR2 Posts: 6,863 Valuable Player
    edited August 13
    The old playable demo seems still to be available - might require Index or Vive though:

    https://store.steampowered.com/app/490840/Gnomes__Goblins_preview/?curator_clanid=38072661

    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • pyroth309pyroth309 Posts: 2,202 Valuable Player
    Awesome, I played the old demo when I first got my CV1 and have been waiting to see if anything would come of it. Look forward to this.
  • RuneSR2RuneSR2 Posts: 6,863 Valuable Player
    edited August 13
    Wow, those system requirements are a bit ominous... looks gorgeous though.

    Might just be old estimates before optimization, game might be dead in the water with those requirements - or could be part of a 3080 Ti push  :D  

    I've been burnt before - might go for Oculus, because sometimes having no ASW 2.0 really hurts  B)
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 6,863 Valuable Player
    edited August 13
    pyroth309 said:
    Awesome, I played the old demo when I first got my CV1 and have been waiting to see if anything would come of it. Look forward to this.

    Done right this game could be all kinds of awesome, graphics do not look dated - actually graphics look quite ... demanding ... maybe - these are old shots from 2016:







    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • ZenbaneZenbane Posts: 16,773 Valuable Player
    Excellent detail! And those woody scenes have a strong Channelwood feel (Myst). I'm in!
    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
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  • RuneSR2RuneSR2 Posts: 6,863 Valuable Player
    Tried the 2016 demo, it's a nice app, Index controllers emulate Wands with no problems. It's fun to watch the gnomes, or was it goblins, lol. 

    But I don't think super sampling works, res 300% gives me solid 90 fps - and looks like res 100%. It's super-blurry, like soaked in temporal antialiasing which can't be deactivate. Might look much better using CV1, it's too gray using lcd.  

    It's much like TheBlu, although you can interact a little you more or less just stand there and watch some small stories unfold. Quality must have been very high in 2016 - if I could super sample the demo would not look dated.

    Really looking forward to this title! 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • pyroth309pyroth309 Posts: 2,202 Valuable Player
    I'll see if I can figure out how to Supersample it. Just seeing this. Been sick for last couple days with a severe case of Strep so I've been mostly:


  • pyroth309pyroth309 Posts: 2,202 Valuable Player
    edited August 19
    I tried multiple ways of trying to increase the r.screenpercentage but it's not working for some reason. They also have the console disabled. Bummer. Oh well, hopefully this new release is in a more up to date version of Unreal Engine. I also hope they drop the mandatory room scale.
  • RuneSR2RuneSR2 Posts: 6,863 Valuable Player
    edited September 24
    The official trailer just launched, looks great:

    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • pyroth309pyroth309 Posts: 2,202 Valuable Player
    This is releasing tomorrow or sept 23rd.
  • RuneSR2RuneSR2 Posts: 6,863 Valuable Player
    pyroth309 said:
    This is releasing tomorrow or sept 23rd.
    Totally forgot that date - I'll consider this a major VR title until proven otherwise. The demo looked horrible using lcd, I'll probably be using CV1 for this game.
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 6,863 Valuable Player
    edited September 23
    PS. Gotta be the worst ever system requirements :#

      Recommended:
      • Requires a 64-bit processor and operating system
      • OS: Windows 10
      • Processor: i7-9700K or equivalent
      • Memory: 32 GB RAM
      • Graphics: Nvidia Geforce GTX 2080 TI or equivalent
      • DirectX: Version 11
      • Storage: 35 GB available space

    From Steam, but Oculus Store also recommends 2080. This could - in fact - be the first VR game to really need a RTX 3080 B) Smells of ASW 2.0 to me - I better buy the Oculus version, unless the Steam version supports native Oculus drivers...  

    Devs have been quiet :'( 

    https://steamcommunity.com/app/1157940/discussions/0/2944747344506016199/
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • pyroth309pyroth309 Posts: 2,202 Valuable Player
    RedRizla said:

    Ouch, well that's disappointing.
  • pyroth309pyroth309 Posts: 2,202 Valuable Player
  • RuneSR2RuneSR2 Posts: 6,863 Valuable Player
    Hmmm, not good, 35GB is a lot of space ... I vote for @pyroth309 getting first dibs!  o:)

    Also Ben Lang used the Valve Index - if the final game is anything like the demo, then lcd is the last thing you want for this game - instead you want oled and tons of SDE (the demo is a blurry mess using Index and super sampling did not work). 

    So might not be able to use RoadToVR's review for much - but of course beyond graphics there's the game-play (or lack of). 

    I was expecting some sort of mini-sim with goblins and gnomes - something my 8 year old son might like - nothing too complicated... 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 6,863 Valuable Player
    Spanish reviewer says 60% and that GTX 1070 with Quest Link using medium graphics settings worked great:

    https://www.realovirtual.com/articulos/5626/gnomes-goblins-analisis

    According to that review don't believe the need for RTX 2080 (Ti), but also note that the reviewer used oled (and 72 Hz). 

    If you do not use ASW and oled, maybe you do need high-end RTX... 

    The Spanish dude also said - if Google Translate got it right - that it's a great game/experience for kids. 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 6,863 Valuable Player
    Out now on Steam - I'll probably support Oculus Store this time, CV1 must work:

    https://store.steampowered.com/app/1157940/Gnomes__Goblins/
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RedRizlaRedRizla Posts: 7,959 Valuable Player
    RuneSR2 said:
    Out now on Steam - I'll probably support Oculus Store this time, CV1 must work:

    https://store.steampowered.com/app/1157940/Gnomes__Goblins/

    Remember to write a review so that we can at-least have one PC -VR review :D:p
  • RuneSR2RuneSR2 Posts: 6,863 Valuable Player
    Btw, saw that the devs supported ASW in the Steam version, and Oculus Store still does not have the game for sale - decided not to wait anymore and to try the Steam version. Can always go back to the Oculus Store version. Downloading 13.6GB now  o:)
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 6,863 Valuable Player
    edited September 24
    Devs never responded - seems you have to do everything yourself these days to get things done, sigh. I held my breath and started the game with both CV1 and Index fully connected to the rig - and fortunately the Steam version works perfectly with native Oculus drivers - thus when started using my CV1 from Oculus Home the game never tried to start the SteamVR/Index (normally I can stop SteamVR very fast when I hear the base stations turn on - otherwise more severe crashes can occur). 

    Now, it took me 4 hours to download after wasting 1 hour waiting for Oculus Store (which still does not have the game up for sale), and I was done downloading 0:12 AM (today, dry cough) - and got two minutes in the game before the wife came down and asked why the lights were on in all of the house and if I didn't have to get up for work tomorrow. I always have the final two words in every discussion with the wife, and I quickly ended that discussion:

    "Yes, dear"

    - and went to bed. But those sacred 120 seconds in-game did look really great - waving 3D grass in the moonlight beneath a clear star filled night sky . I entered using ss 2.0, which by reading Steam posts might not really be a great idea due to performance issues. But at least the title screens worked and looked great - will report back from the game … later o:) Also this game already looked incredibly much better than using lcd - but need to try it more to confirm (I wonder if this is another game soaked in TAA). 

    PS. Pretty sure this game will perform really great if I lower CV1 res to ss 1.5. But coming from 22.5 fps (90/4) in Ionia, I can deal with most things B)
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RedRizlaRedRizla Posts: 7,959 Valuable Player
    edited September 23
    @RuneSR2 -It's starting to sound like you got the game for yourself and not the kids :D:p
  • RuneSR2RuneSR2 Posts: 6,863 Valuable Player
    edited September 24
    RedRizla said:
    @RuneSR2 -It's starting to sound like you got the game for yourself and not the kids :D:p

    Just have to make sure the game is safe for the kids, might have to personally complete the game a few times to be completely sure nothing scary goes on o:) - Can't have the gnomes suddenly starting to rape, dismember and devour the goblins - and then having an 8-year-old tell his mom what he has been experiencing in VR :#  :D  
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 6,863 Valuable Player
    Btw, while "warming up" for Gnomes & Goblins, I checked out TheBlu last evening - which still is totally awesome, poly levels are really impressive. Seems like Wevr may have continued that tradition in Gnomes & Goblins. Can't help thinking that like in TheBlu, maybe Gnomes & Goblins will work more like a simulator than a real game - which may have caused some bad reviews, if you just stand and observe most of the time - according to the devs, the content of the game is about:

    "Embark on a dream-like journey in this fantasy adventure VR simulation. Encounter goblin inhabitants, become part of their society, and save them from their foe. Freely roam the enchanted forest to discover deeper layers of their mysterious ways and reap the rewards of this magical world.

    Gnomes & Goblins is an original indie production from Wevr with MWM and Golem Creations that offers players a unique opportunity to explore an enchanted virtual world created by Jon Favreau (director of The Lion King, The Jungle Book, Chef, Iron Man) in collaboration with VR Director Jake Rowell (theBlu, Call of Duty, Superman Returns)."
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 6,863 Valuable Player
    Seems like some dude really liked the game:

    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 6,863 Valuable Player
    edited September 24
    Ok, now 33 minutes into the game - and I'm not trying to be nice to the devs, but this game (or simulator) feels truly awesome. Using oc'ed GTX 1080, i7 7700K, 16GB 3200 MHz and Rift CV1 (oled). Also have the Index, but this game simply needs oled - it looks horrible using lcd hmds. For now there's no way it's 2/5 or 3/5 - I'd rate it 5/5 - but as stated I'm only 30 minutes into the game and the 5/5 rating requires certain conditions:

    1. You need an oled hmd - probably the CV1 (maybe Vive, O+ and/or Quest). This game feels like made for the CV1 - the SDE is very hard to see, just like in Stormlands. And you need ASW or motion smoothing enabled.

    2. Less is more. Do not use High or Ultra graphics settings. This will greatly lower performance and the game does not look better. Using Low or Medium you got highly detailed fixed shadows, and these get replaced by much more low-res realtime shadows using High or Ultra. Also the lighting will increase going from Low to Med, High and/or Ultra. But even Med gets too bright and it reduces immersion. Low does not change texture quality, and provides the darkest and most magical atmosphere and image quality, at least in the forest Low clearly looks best to me, so be proud to use Low  B) Note that Low will slightly reduce the render distance, but it's very hard to see (everything fades into a fog in the close distance anyway).

    3. I used super sampling (ss) 2.0 for the most detailed and sharp graphics. This is very taxing, but the game worked in a constant 45 fps ASW 2.0 and felt like 90 fps. I did not feel any performance problems - that is, the game played exactly like Stormland and Asgard's Wrath. Not worse, not better.

    4. Even using ss 2.0 the game does need some antialiasing. Using Medium antialiasing seemed just perfect.

    In short, use:

    Rift CV1 ss 2.0, graphics = Low, antialiasing=Med and touching the in-game res slider has no effect when forcing ss 2.0 through Oculus Tray Tool.

    Steam version supports native Oculus drivers - you can start the game from Oculus Home and SteamVR does not start, so you get perfect ASW 2.0 support, which you will greatly appreciate in this awesome game.

    Note that you can walk around and interact with the gnomes etc. Puzzles aren't hard, at least not in the beginning - but fun. This is a relaxing experience - seems perfect after a long day at work. Graphics are close to the most impressive I've ever seen with the Rift CV1 - it probably will not get much better, ever. 




    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 6,863 Valuable Player
    edited September 24
    Awesome intro to the game:

    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 6,863 Valuable Player
    I've completed the game, which is very short, does feel dated here'n there and may seem like an expensive tech demo to many. 

    Still the game has many awesome moments, and seems to be the first half - with the Goblins part coming later. The open world part is great, where you can just walk around and enjoy this living and breathing world - and you can craft, collect and grow ... stuff  :)

    Performance wasn't much of a problem. Not sure if this experience is 4/5 or 5/5 - but might be a nice game for young kids. 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 6,863 Valuable Player
    The game is still not available in the Oculus Store - I do not understand that, it's now 2 full days overdue. Does Oculus want buyers to use Steam instead? - Even Viveport has the game and supports the Rift:

    https://www.viveport.com/b67bfd07-eb70-4771-884f-b2bf5f9c57cc

    I've completed the game and did not experience crashes.
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
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