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Windows 10 2004 Performance Issues [Solved]

StrongitStrongit Posts: 98
Hiro Protagonist
edited August 21 in Oculus Quest 2 and Quest
I made the mistake of updating to Windows 10 version 2004 and I'm now having issues with almost all of my VR games.  The less demanding titles like Zero Caliber still work fine but just about anything else is getting poor framerates and stuttering.  This happens through link and remote desktop but performance is better via RD.  Turning down the detail only helps a little.

I have disabled game mode, disabled hardware GPU scheduling, rolled back my graphics driver, nothing seems to help.  If there's anyone who has found a solution please let me know but for now I've resigned to just play standalone titles until some fixes roll out.

Solution:
I narrowed the issue down to SteamVR and the thing that finally fixed it was to uninstall it, run CCleaner to clean out leftover registry entries, reboot then reinstall it and move it to another drive with more free space.  Everything's running nice and smooth although it did reset my steam home environment.

Comments

  • TomCgcmfcTomCgcmfc Posts: 2,841 Valuable Player
    I'm using the latest win10 2004 with latest updates and nvidia 442.19 and all's well.  Might depend on your PC and if you really think it's a problem you can always roll back to win10 1909 (google how to do this = pretty easy).

    Custom built gaming desktop; i9 9900k (water cooled) oc to 5ghz, gtx 1080 ti, 32 gb 3000hz ram, 1 tb ssd, 4 tb hdd.  Asus  ROG Maximus xi hero wifi mb, StarTech 4 port/4 controller sata powered usb3.0 pcie card, PCI-E PCI Express to USB 3.1 Gen 2 card, Asus VG248QE 1080p 144hz gaming monitor, Oculus Rift cv1 w/2x sensors, Vive Pro w/2.0 base stations/controllers, Quest w/Link and VD wireless (good/close 5Ghz wifi and PC with Ethernet cable to my Router).

  • enigma01enigma01 Posts: 980
    3Jane
    2004 version installed here too and no performance issues either with latest Nvidia drivers (I actually have 452.06) 
  • StrongitStrongit Posts: 98
    Hiro Protagonist
    I did more troubleshooting and it doesn't appear related to the update.  Not sure what it is to be honest.
  • parsecnparsecn Posts: 135
    Art3mis
    @TomCgcmfc Are you still using the Rift cv1 w/2x sensors & Win10 2004? @enigma01 Which HMD are you using? 

    I've been hesitant to upgrade as worried it will negatively affect performance and/or USB, etc. I'm cv1 with 4/sensor on Oculus v16 drivers, Win 10.0.18363 Build 18363 and all working swimmingly. Zero issues. 
  • TomCgcmfcTomCgcmfc Posts: 2,841 Valuable Player
    parsecn said:
    @TomCgcmfc Are you still using the Rift cv1 w/2x sensors & Win10 2004? @enigma01 Which HMD are you using? 

    I've been hesitant to upgrade as worried it will negatively affect performance and/or USB, etc. I'm cv1 with 4/sensor on Oculus v16 drivers, Win 10.0.18363 Build 18363 and all working swimmingly. Zero issues. 
    Ya Rift cv1 w/2 sensors, win10 2004.  All works fine but to be honest I probably should have stuck with win10 1909 for a while longer.  Every feature update always seems to take a bit of fiddling with drivers and settings.  I actually think 1909 was the best update so far.

    Custom built gaming desktop; i9 9900k (water cooled) oc to 5ghz, gtx 1080 ti, 32 gb 3000hz ram, 1 tb ssd, 4 tb hdd.  Asus  ROG Maximus xi hero wifi mb, StarTech 4 port/4 controller sata powered usb3.0 pcie card, PCI-E PCI Express to USB 3.1 Gen 2 card, Asus VG248QE 1080p 144hz gaming monitor, Oculus Rift cv1 w/2x sensors, Vive Pro w/2.0 base stations/controllers, Quest w/Link and VD wireless (good/close 5Ghz wifi and PC with Ethernet cable to my Router).

  • RuneSR2RuneSR2 Posts: 6,844 Valuable Player
    parsecn said:
    @TomCgcmfc Are you still using the Rift cv1 w/2x sensors & Win10 2004? @enigma01 Which HMD are you using? 

    I've been hesitant to upgrade as worried it will negatively affect performance and/or USB, etc. I'm cv1 with 4/sensor on Oculus v16 drivers, Win 10.0.18363 Build 18363 and all working swimmingly. Zero issues. 
    Nice, I'm using 1903, works perfectly - if I used an older version, the kids probably could no longer play Minecraft Dungeons ;)

    Btw, I recently lost sound in Vimeo Videos again, it has been working and the stop did not seem caused by new Oculus software, as it happened in-between updates. I have sound in Oculus Video, only the Vimeo videos are affected - I might start to blame Vimeo, lol.
    If anyone has a chance to check for this sound error, I'd greatly appreciate it. I wonder if I could be missing an updates codec or something...
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • StrongitStrongit Posts: 98
    Hiro Protagonist
    I've narrowed it down to SteamVR.  Games installed and played directly through oculus home run just fine and home itself is a solid 72fps.  Went into developer options under steamvr and enabled the in headset performance monitor and it's always red.  I'll try on the steam forums.
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