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Be careful where you put your hands!

RichooalRichooal Posts: 1,802 Valuable Player
edited September 12 in General
I just got the email from Oculus foreshadowing the changes to the T.O.S. due in October.

It's a little bit concerning that their data collection will increase hugely with VR technology. Here's a clip from the email................

Oculus Features: We provide you with additional information about certain Oculus features and the information we collect to power them. For example, we explain how we collect information about your physical features and dimensions, such as your estimated hand size when you enable hand tracking.

For you people with hand tracking (and whatever comes next) you will have to be careful where you put your hands and "what you do with them". It's all getting recorded. They'll be able to measure any body part you touch and how often you touch it. (paranoid much?)

I don't have an advertising/marketing mentality, but I'm sure lots of things I never thought about before will soon get recorded, stored and used. At the very least, Quest and Rift S users can expect to be bombarded with ads for gloves.

i5 6600k - GTX1060 - 8GB RAM - Rift CV1 + 3 Senors - 0 PROBLEMS 1 minor problem
Dear Oculus, "If it ain't broke, don't fix it", please.

Comments

  • ShocksVRShocksVR Posts: 560
    Neo
    I guess good thing the Rift S doesn't support hand tracking ?
    i7-7700k, GTX 1080Ti (11G) || MSI B150m (1 USB controller) + Inateck 4-port USB to PCIe (2nd USB controller)
    Oculus Rift S
    Oculus GO, Oculus RIFT - 3 sensor Room-scale
  • HaselHoofHaselHoof Posts: 39
    Brain Burst
    Richooal said:
    I just got the email from Oculus foreshadowing the changes to the T.O.S. due in October.

    For you people with hand tracking (and whatever comes next) you will have to be careful where you put your hands and "what you do with them". It's all getting recorded. They'll be able to measure any body part you touch and how often you touch it. (paranoid much?)

    Oooooh hopefully they video too  ........ 4K ftw

  • RuneSR2RuneSR2 Posts: 6,412 Valuable Player
    ShocksVR said:
    I guess good thing the Rift S doesn't support hand tracking ?
    Exactly, but maybe Uncle Oculus can tell some Quest kids not to touch their dad's wallet and keep out of the cookie jar  :D  
    Some dev dude wrote that Facebook can monitor everything you see using the hmd cameras too. I don't have such in CV1  o:) But I do in the Index  :#  
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • kojackkojack Posts: 6,759 Volunteer Moderator
    RuneSR2 said:
    Some dev dude wrote that Facebook can monitor everything you see using the hmd cameras too. I don't have such in CV1  o:) But I do in the Index  :#  
    CV1 can still see most of your room and all of you.
    In fact with a CV1 they could do photogrammetry to make a mesh of your entire body, not just your hands like a quest/rift-s.

    Author: Oculus Monitor,  Auto Oculus Touch,  Oculus Forum Tool,  Phantom Touch Remover,  Forum Dark Mode,  X-Plane Fixer
    Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich
    Headsets: DK1, DK2, CV1, Rift-S, GearVR, Go, Quest
  • WildtWildt Posts: 2,297 Valuable Player
    kojack said:
    RuneSR2 said:
    Some dev dude wrote that Facebook can monitor everything you see using the hmd cameras too. I don't have such in CV1  o:) But I do in the Index  :#  
    CV1 can still see most of your room and all of you.
    In fact with a CV1 they could do photogrammetry to make a mesh of your entire body, not just your hands like a quest/rift-s.

    I believe they can see fuck all apart from the IR LEDs in a dark room.
    PCVR: CV1 || 4 sensors || TPcast wireless adapter || MamutVR Gun stock V3
    PSVR: PS4 Pro || Move Controllers || Aim controller
    WMR: HP Reverb
  • RuneSR2RuneSR2 Posts: 6,412 Valuable Player
    kojack said:
    RuneSR2 said:
    Some dev dude wrote that Facebook can monitor everything you see using the hmd cameras too. I don't have such in CV1  o:) But I do in the Index  :#  
    CV1 can still see most of your room and all of you.
    In fact with a CV1 they could do photogrammetry to make a mesh of your entire body, not just your hands like a quest/rift-s.

    I prefer to live in denial  :D Don't have much to hide anyway  o:)
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • kojackkojack Posts: 6,759 Volunteer Moderator
    Wildt said:
    kojack said:
    RuneSR2 said:
    Some dev dude wrote that Facebook can monitor everything you see using the hmd cameras too. I don't have such in CV1  o:) But I do in the Index  :#  
    CV1 can still see most of your room and all of you.
    In fact with a CV1 they could do photogrammetry to make a mesh of your entire body, not just your hands like a quest/rift-s.

    I believe they can see fuck all apart from the IR LEDs in a dark room.

    True, in a dark room they won't see much.
    In a lit room it depends on your lighting. The sensors have visible spectrum filters. But if there's direct or indirect sunlight lighting the room, or you use incandescent bulbs, then there's enough IR for the cameras to see.
    LED and fluorescent bulbs give off almost zero IR.

    If you have a Leap Motion (very cool device), be aware that by default it sends low res images from its cameras to the developers, you have to turn that off in the settings. It's IR but has an IR spotlight so it can see even in pitch black rooms. (Short range spotlight, only illuminates maybe 1-2m)
    (I think the images were like 32x32 pixels, so not very identifiable)

    CV1 camera data extracted:


    Author: Oculus Monitor,  Auto Oculus Touch,  Oculus Forum Tool,  Phantom Touch Remover,  Forum Dark Mode,  X-Plane Fixer
    Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich
    Headsets: DK1, DK2, CV1, Rift-S, GearVR, Go, Quest
  • MorgrumMorgrum Posts: 1,794 Valuable Player
    Richooal said:
    I just got the email from Oculus foreshadowing the changes to the T.O.S. due in October.

    It's a little bit concerning that their data collection will increase hugely with VR technology. Here's a clip from the email................

    Oculus Features: We provide you with additional information about certain Oculus features and the information we collect to power them. For example, we explain how we collect information about your physical features and dimensions, such as your estimated hand size when you enable hand tracking.

    For you people with hand tracking (and whatever comes next) you will have to be careful where you put your hands and "what you do with them". It's all getting recorded. They'll be able to measure any body part you touch and how often you touch it. (paranoid much?)

    I don't have an advertising/marketing mentality, but I'm sure lots of things I never thought about before will soon get recorded, stored and used. At the very least, Quest and Rift S users can expect to be bombarded with ads for gloves.

    Or Enhancment pills!!

    WAAAGH!
  • Pixie40Pixie40 Posts: 506
    Neo
    So, "you should always wear cloths while your VR headset is plugged in and/or turned on". Good to know. Then again, I have a 360 Kinect as well as PSVR setup. I don't even consider leaving my bedroom or bathroom unless I have pants on :) Also, don't have anything which could identify my interests beyond the entertainment center with 8 (soon to be 9) game consoles hooked up to the TV that is visible in my VR play space. Even my physical game library is stored in a movie cabinet that closes thus blocks the games from view.
  • Digikid1Digikid1 Posts: 2,430 Valuable Player
    SO much for the VR Porn industry.  :D
  • Pixie40Pixie40 Posts: 506
    Neo
    Meh, it's not going anywhere. And it's not like Facebook wasn't already getting that info from you using such apps with an Oculus device.
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