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Oculus Quest 2 - Graphics

ZenbaneZenbane Posts: 16,411 Valuable Player
I think that the visuals of Quest vs every other HMD on the market is going to be a very hot topic; and likely deserves its own thread! There are so many facets to a VR experience: Audio, Comfort, Library, Tracking Accuracy, etc.

But "visuals" are a huge driving force, especially now that we have VR visuals coming in multiple flavors (stand-alone, console, PC, link integration).

With that being said, this has been taken from the Arizona Sunshine image provided by the Quest 2 commercial. And yeah... I noticed how quickly the commercial "skimmed over" Arizona Sunshine. I think I can see why!

While Quest is an amazing product-line, VR Enthusiasts are still going to need an HMD that takes full advantage of those visuals. Hopefully this will come in the form of a new Rift.

Because... this is a big no-no for high-end experiences:


Comments

  • NunyabinezNunyabinez Posts: 116
    Art3mis
    When I use my Quest, I am still bothered by the SDE. I can clearly see little rectangles. I get used to it, but when I take my headset off, it is quite jarring to go back to hi-fidelity reality. I don't mind the actual graphics not being realistic or even ultra-crisp, but I need the display to be, for lack of a better term, "more Retina-like."
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  • ShocksVRShocksVR Posts: 561
    Neo
    edited September 15
    When I use my Quest, I am still bothered by the SDE

    That's probably due to the Quest display being a Pentile OLED. Pentile displays tend to have really bad SDE.  That's why VR headsets are making the move to RGB LCD. RGB pixel layout just looks a lot better (clarity) and minimizes SDE.

    The Rift S uses a RGB LCD, I fully expect the Quest 2 to also use a RGB LCD.

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  • nalex66nalex66 Posts: 5,998 Volunteer Moderator
    Well, that does look pretty janky, but I assume this still is from the current Quest 1 version of Arizona Sunshine with no optimizations to take advantage of Quest 2's additional oomph (I haven't bought Arizona Sunshine on the Quest, so I can't comment on how good a port it is).

    Screen grabs are not a good representation of VR at the best of times, but this image is a crop of the screen mirror, showing mostly distant geometry, in motion, with YouTube compression on top... I wouldn't rush to take it face value as a good example of exactly what the Quest 2 can offer. In the same video we also see a shot of Red Matter, which is quite a good looking game (also Quest 1 version, presumably):

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  • RuneSR2RuneSR2 Posts: 6,489 Valuable Player
    Quest 2 could be awesome for 4K Netflix and for watching movies - I think many people would love hmds if they knew about the potential for watching movies. Maybe even my wife, lol. 

    Personally XR2 or 835 are the same to me, none can handle any of the VR games I like. Quest 2 is only interesting combined with Link. 

    But I'm getting slightly tired of the focus on new hardware. Both my Index and CV1 are awesome - and with res 200% or ss 2.0 I've been pushing 17 mill pixels per image in these hmds for years - which is more than 2 x 4k res. I do not need a 3rd hmd to rekindle my love for VR, I just want new great content to use in my current hmds. After 3 years I still can only think of Lone Echo when thinking of games that fully supports Touch, using both grab functions and the index finger. Not even Alyx fully uses Knuckles. I don't want new hardware, just want content that really uses the hardware I own.

    Also let's take Arizona Sunshine - even the PCVR version looks really bad using Index, because pixel crawling is everywhere, textures aren't that high-res and performance isn't very good. Using CV1 the SDE removes all jaggies and makes the textures look much more high-res - and the game looks so much better - and performs great due to ASW 2.0. If I'm going to play Arizona Sunshine, I want oled with SDE, high-res lcd totally reveals all flaws and reduce immersion. The important point about high-res lcd hmds is that you need new games with extremely high texture res - like Boneworks and Alyx - to make them shine. 

    All these new hmds sometimes seem like distraction maneuvers to keep us from realizing that VR needs more awesome content for the more than capable hmds we already own. 2c. 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

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  • JohnnyDioxinJohnnyDioxin Posts: 2,563 Valuable Player
    I've never seen anything as bad as that screenshot on Quest - nowhere near. Where did it come from? I didn't buy Arizona Sunshine (which I think that is supposed to be) on Quest as I already have it on Oculus and SteamVR. Wasn't gonna buy it a third time - but if that is an accurate representation of what the game looked like in Quest then it was a right royal fuck-up and not in any way representative of Quest visual standards - though I'm sure plenty of people would love to use it as such.




  • RuneSR2RuneSR2 Posts: 6,489 Valuable Player
    nalex66 said:
    Well, that does look pretty janky, but I assume this still is from the current Quest 1 version of Arizona Sunshine with no optimizations to take advantage of Quest 2's additional oomph (I haven't bought Arizona Sunshine on the Quest, so I can't comment on how good a port it is).

    Screen grabs are not a good representation of VR at the best of times, but this image is a crop of the screen mirror, showing mostly distant geometry, in motion, with YouTube compression on top... I wouldn't rush to take it face value as a good example of exactly what the Quest 2 can offer. In the same video we also see a shot of Red Matter, which is quite a good looking game (also Quest 1 version, presumably):

    Red Matter is another game that shines using CV1 oled, and looks really bad using high-res  lcd hmds. I'm fully convinced Quest 2 uses lcd, interesting what users will think when blacks become grays and high-res reveals all flaws and bad textures - because sometimes the oled SDE is your friend. Have never seen the Quest version of Red Matter, only the Rift version (using both CV1 and Index, and I greatly prefer CV1 for that game).
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    "Ask not what VR can do for you – ask what you can do for VR"
  • ZenbaneZenbane Posts: 16,411 Valuable Player

    This screenshot came from the leaked commercial. Right at the 1:51 timestamp.

    https://www.youtube.com/watch?v=VsQE662Yo-g


    I feel like maybe this is just a bad Media shot. Or maybe the AZ version didn't work out too well in making this demo. Everything else looks solid about the visuals. This graphic just stands out like a sore thumb! lol
  • RuneSR2RuneSR2 Posts: 6,489 Valuable Player
    JD-UK said:
    I've never seen anything as bad as that screenshot on Quest - nowhere near. Where did it come from? 
    All the true 1:1 Quest ports on Rift look exactly that bad, no real textures just even-colored surfaces and polygon levels that take you back to Quake in 1996. It's not the road to the bottom, it is the bottom ;)
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    "Ask not what VR can do for you – ask what you can do for VR"
  • Shadowmask72Shadowmask72 Posts: 4,289 Valuable Player
    edited September 15
    To be fair, shouldn't really judge Arizona Sunshine based on a screengrab from a low-quality leaked info-trailer. They should have put in the small text that usually accompanies these videos: - not indicative of the final product, or visuals subject to change, images not representative of final product etc.




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  • falken76falken76 Posts: 3,025 Valuable Player
    To be fair, shouldn't really judge Arizona Sunshine based on a screengrab from a low-quality leaked info-trailer. They should have put in the small text that usually accompanies these videos: - not indicative of the final product, or visuals subject to change, images not representative of final product etc.



    Maybe the reason the text isn't used is because that image does represent the final product.
  • Shadowmask72Shadowmask72 Posts: 4,289 Valuable Player
    What, worse than the Quest 1 version?


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  • HaselHoofHaselHoof Posts: 41
    Brain Burst
    I dont think it will look like that in game and find it strange they would use video like that in an ad , the only reason i think they would use it as if it comes free with the HMD .
  • inovatorinovator Posts: 2,784 Valuable Player
    Zenbane said:
    I think that the visuals of Quest vs every other HMD on the market is going to be a very hot topic; and likely deserves its own thread! There are so many facets to a VR experience: Audio, Comfort, Library, Tracking Accuracy, etc.

    But "visuals" are a huge driving force, especially now that we have VR visuals coming in multiple flavors (stand-alone, console, PC, link integration).

    With that being said, this has been taken from the Arizona Sunshine image provided by the Quest 2 commercial. And yeah... I noticed how quickly the commercial "skimmed over" Arizona Sunshine. I think I can see why!

    While Quest is an amazing product-line, VR Enthusiasts are still going to need an HMD that takes full advantage of those visuals. Hopefully this will come in the form of a new Rift.

    Because... this is a big no-no for high-end experiences:


    The reason from what I heard on a video is the old quest games aren't built to optimize the new quest. The developers would have to do a patch or maybe update is better word. A good example is I bought a playstation pro to have the best graphics the psvr was capable of. But the developers still had to optimize games for the pro. So my hoping for an experience that heads towards the g2 experience is still alive. At least until tomorrow.
  • kojackkojack Posts: 6,770 Volunteer Moderator


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  • ZenbaneZenbane Posts: 16,411 Valuable Player
    I love that AZ theme song. Has such a strong George Romero feel to it. 
     <3 
  • TomCgcmfcTomCgcmfc Posts: 2,643 Valuable Player
    I've found that most (but not all) PCVR games look much better with my Quest 1 with Link or wireless w/VD than Quest standalone (mobile VR) versions.  In some cases these PCVR versions look/play almost as well as with my Rift cv1.

    This goes for PCVR games from Oculus Rift store, Steam Store, and VivePort btw.

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  • snowdogsnowdog Posts: 7,935 Valuable Player
    Well if I get a Quest 2 I'm not going anywhere near Arizona Sunshine. It's all in bloody German!!! 😲😂😂😂
  • LoneEchoLoneEcho Posts: 72
    Hiro Protagonist
    edited September 16
    Too bad for compression over link cable. I watched some Q2 reviews and they say it's not same quality video as a proper PCVR headset. It would be great if Facebook did a proper mini displayport/ USB cable on the side. The one on the Rift S can be detached, so idk why they couldn't do something like that on Q2 for proper experience without video compression. You could still have a standalone headset, and a proper PCVR headset if you wanted. I'll have to pass and go for Reverb G2. :/
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