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Really Oculus?

TehFoxx259TehFoxx259 Posts: 1
NerveGear
Not even 2 years old and you've already discontinued the Quest wtf and how long untill you plan to discontinue the Rift S and it's parts? essentually screwing over anyone who owns one and gets a fault in one of the cables

this is why i'd never recommend Oculus to anyone anymore after the cable of my Rift cv1 got that very common cable issue and finding a new cable is next to impossible unless i want to get serverely ripped off, if you discontinue headsets you should still keep making the parts/cables for at least 5 - 10 after so anyone who already owns one can still use theirs instead of paying hundreds of dollars for a paper weight as that is what my Oculus Rift cv1 is atm and it's just barely 2 years old

i'm just glad i live in australia and Oculus has to abide by it's consumer guarentee laws but i feel so bad for everyone in the US who don't get that and are getting scammed/ripped off by Oculus

You do realise people that buy a VR headset expect to at least get more than 5 years out of it not 1 - 2, so this is why i'm telling anyone i know that are wanting to get a VR headset to avoid Oculus at all costs because of this

Comments

  • ZenbaneZenbane Posts: 16,377 Valuable Player
    Discontinued just means that they are not producing any new headsets. However, they do still continue to give ongoing support, with a reasonable end-of-life schedule that is several years down the road. This is quite common.
  • falken76falken76 Posts: 3,025 Valuable Player
    I didn't expect to get 5 or more years out of mine.  Technology ages faster than dogs do, I counted on at least a couple but had no idea what to expect, it was all so new back in 2016, at least it was to me.
  • Double_ShotDouble_Shot Posts: 58
    Hiro Protagonist
    Automakers in the US are required to support  a model year for 5 years after manufacture.  I'm not sure if that's the same for other products but most large companies have a system in place for supporting previous versions of their products for a certain amount of time.  
  • TomCgcmfcTomCgcmfc Posts: 2,605 Valuable Player
    I gotta say I've always been a little disappointed that Oculus was unable to source Rift cv1 replacement cables.  Given their wealth of expertise I would have though they could have organized this.  Seems to me they were more 'unwilling' to do so.  Fortunately I bought a spare cv1 cable about 1.5 years ago while they were still in stock so at least I have a spare.  I still feel bad for those who have ended up with cv1 bricks though.

    Custom built gaming desktop; i9 9900k (water cooled) oc to 5ghz, gtx 1080 ti, 32 gb 3000hz ram, 1 tb ssd, 4 tb hdd.  Asus  ROG Maximus xi hero wifi mb, StarTech 4 port/4 controller sata powered usb3.0 pcie card, PCI-E PCI Express to USB 3.1 Gen 2 card, Asus VG248QE 1080p 144hz gaming monitor, Oculus Rift cv1 w/2x sensors, Vive Pro w/2.0 base stations/controllers, Quest w/Link and VD wireless (good/close 5Ghz wifi and PC with Ethernet cable to my Router).

  • kevinw729kevinw729 Posts: 5,709 Valuable Player
    Expressing my own views on this products expected life span - I think the some 500-days of the Rift-S life will be way under most peoples expectations. My view would be that having now fully reverted to the smartphone lifespan that Oculus had always attainted too for their hardware they my find it difficult to sell the VR community on this path. However great content will keep users loyal, and we really did not see Quest 1 or Rift-S supply that. 
  • Tott_DonettaTott_Donetta Posts: 1
    NerveGear
    Quest 1 was released a year and half ago? €600 was not a small investment for most people. now quest 2 is out and yes, quest 1 will be 'supported' but will it still see new content? how long before the quest joins my other old consoles in the attic to gather dust? will quest 2 content be usable on my quest 1 is what im asking.
  • HaselHoofHaselHoof Posts: 39
    Brain Burst
    edited September 17
    VR is booming at the moment so upgrades will be fast ............

    Edited
  • HaselHoofHaselHoof Posts: 39
    Brain Burst
    kevinw729 said:
    Nothing as usual
    Quest 1 was released a year and half ago? €600 was not a small investment for most people. now quest 2 is out and yes, quest 1 will be 'supported' but will it still see new content? how long before the quest joins my other old consoles in the attic to gather dust? will quest 2 content be usable on my quest 1 is what im asking.
    Yes you can keep using your quest , im still using my Rift cv1.
  • PhoenixSpyderPhoenixSpyder Posts: 318
    Trinity
    I figure I have spent at least 5k-6k hrs total in my Rift CV1 since I bought it a few years ago. I'm usually in VR about 40hrs a week (lately, the last 1.5 years of that time has been entirely development). I consider my Rift has lived a long life in my grasp...and I have definitely got my monies worth out of it. I'm sad to see it not working anymore, but I can't complain...as there is always something that will better it (I just wish I also bought an extra cable back when it was available so I can still use it for comparison and other things). 3-4 years is a long time for a product like this...I'd say 3years max is fair!! It's a bonus for it to still work for 5 years.
    i7 8700k @ 5ghz (water cooled), Asus Rog Strix Z370-E Gaming, Corsair 270R case, MSI 1080ti Gaming X, 32 GB Corsair Veng DDR4 2666 Ghz, Adata SX900 SSD, 1TB M.2 SSD, Adata Su800 SSD, Adata SU650 SSD, BarraCuda 2TB HD, Toshiba 3tB HD, Rift (dead), Rift S, Win 10 Pro 2004, Inateck KT4006 USB3.0
    "Presently developing a VR project (outside of my profession) due to the lack of availability of what I would like to experience" Details soon...don't want to spill anything just yet!!
  • Nekto2Nekto2 Posts: 346
    Trinity
    I figure I have spent at least 5k-6k hrs total in my Rift CV1 since I bought it a few years ago. I'm usually in VR about 40hrs a week (lately, the last 1.5 years of that time has been entirely development).
    This is awesome!
    Could you write about your eyes health and how do you feel is it ok to be in VR for so long?
    Have you made some 10-15min brakes?
    Any suggestions and hints for those who try to be in VR full work day?

    ps. it may be possible to get a cable from old broken cv1 on ebay? But it could cost more.
  • PhoenixSpyderPhoenixSpyder Posts: 318
    Trinity
    Well, to start. I'm not constantly in VR while developing, I develop on flat screen monitor, then test in VR as I go (though I do have the option to create inside VR, it takes some time to get use to). I'm always doing some sort of testing in VR and use VR to look at what I've created to get more inspiration and ideas. Most of the time seeing what I've created in VR gives me a better way of looking at what I've done in ways that can't seen the same way on the monitor.

    I have no problem with my eye's afterwards or at anytime while in VR. Most of my time in VR is on weekends and also during the week later in the day and into the evening. I don't do VR for a living, it's my creative outlet that has turned into a major project (which I will release down the road when ready). Presently my project spans approx 100 square km so it does take some time to create the areas due to the size.

    Thanks for the cable suggestion, I've looked, but for now most that are selling are just gouging. I'll wait till the Rift isn't as popular anymore and try to get a used one then.

    Cheers!!


    i7 8700k @ 5ghz (water cooled), Asus Rog Strix Z370-E Gaming, Corsair 270R case, MSI 1080ti Gaming X, 32 GB Corsair Veng DDR4 2666 Ghz, Adata SX900 SSD, 1TB M.2 SSD, Adata Su800 SSD, Adata SU650 SSD, BarraCuda 2TB HD, Toshiba 3tB HD, Rift (dead), Rift S, Win 10 Pro 2004, Inateck KT4006 USB3.0
    "Presently developing a VR project (outside of my profession) due to the lack of availability of what I would like to experience" Details soon...don't want to spill anything just yet!!
  • snowdogsnowdog Posts: 7,914 Valuable Player
    kevinw729 said:
    Expressing my own views on this products expected life span - I think the some 500-days of the Rift-S life will be way under most peoples expectations. My view would be that having now fully reverted to the smartphone lifespan that Oculus had always attainted too for their hardware they my find it difficult to sell the VR community on this path. However great content will keep users loyal, and we really did not see Quest 1 or Rift-S supply that. 

    Stormland, Asgard's Wrath, Medal of Honor and (next year) Lone Echo 2 all say Hi.

    Three AAA titles released in one year isn't too shabby. And it would have been four if it wasn't for COVID-19.

    And it's not as if the Quest is short of great quality content either.

    Compare that to Valve. They've released one AAA game in four years. Oculus are going to be releasing three in one year and have released an absolute shitload since 2016.

    The only company that comes CLOSE to showing AAA quality game support is Sony, and they must have brought around half, if not less, the amount of AAA content to PSVR since it launched.

    You can criticise Oculus and Facebook for A LOT of things but NOT for not bringing top quality content to their headsets over the years.
  • dburnedburne Posts: 4,029 Valuable Player
    Most of my VR gaming time is in flight sims and now also racing sims. The vast majority.
    Of the others, Alyx was by far my favorite. I played that one all the way through and looking forward to another play through when I get the Reverb G2.  Hoping to see more from Valve going forward.

    Kind of go back and forth with Asgard's Wrath, I like it ok but tend to take a lot of breaks with that one. Have yet to play it all the way through. I think I am on the third character now. I liked Alyx better, it really captivated me.
    Medal of Honor I am very much looking forward to - glad to see it will have Steam VR support also so I can use the Reverb G2 with it. Unless of course I end up being disappointed in the G2 in which case guess I will be using the Rift S.
    Don

    EVGA Z390 Dark MB | I9 9900k| EVGA 2080Ti FTW3 Ultra |32 GB G Skill 3200 cl14 ram | Warthog Throttle | VKB Gunfighter Pro/MCG Pro grip | Crosswind Pedals | EVGA DG 87 Case| Rift S | Quest |
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