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Star Wars: Squadrons (Impressions)

ZenbaneZenbane Posts: 16,773 Valuable Player
edited October 3 in Games and Apps
As of now, I've spent over 3 hours in SW:S, and I'm really enjoying the heck out of this flight shooter!

I won't be attempting a comprehensive review (yet) since I haven't finished the full single story campaign, but I do want to call out some great first impressions.

In particular, the character models and realism is rather amazing and rare in VR. Some of the character models are convincingly realistic.




Experiencing VR's "presence" with these characters is quite the special treat. I go out of my way to engage in one-on-one dialogue with each character (as available).

Now, if I had a complaint, it would be that there is no free-form movement. Everything is fixed in place, with Teleportation to predetermined areas. Very much on par with Wilson's Heart (another personal VR favorite). However, there are multiple areas that open up for exploration, and there are quite a few times where I truly felt like I was in a Star Wars universe (or on the set of a Star Wars film).



Note that all of these images are coming straight from my machine, and I'm playing this on the classic Rift CV1, with a mere GTX 980.

One of my favorite aspects of this game are the nuances. I love how they load an R2 unit in to the back of your ship. And this droid is very vocal and animated. You can turn your head behind you any time to see the droid being fully animated.



Other minor details include the use of the Holo-comm inside the ship; where your Commander can pop in to give you orders in classic Star Wars fashion.



As for the flight combat itself,

I would simply compare this more directly with Eve Valkyrie. It has a strong "flight arcade shooter" feel to it; with a heavy emphasize on arcade-style. But once you get the hang of the controls, taking out enemy fighters, blasting turrets off huge ships, dodging missiles, and taking on larger than life vessels feels like this title is well worth the price of admission.
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Comments

  • MowTinMowTin Posts: 1,943 Valuable Player
    I'm still trying to tweak the graphics. I wish there were more options than TSAA which makes things a bit blurry. 

    But I love the campaign. It's the space combat game I've always wanted.

    I am surprised by the complexity of the controls. I'm having trouble mapping all the controls to my HOTAS. Using a HOTAS the game is extra hard but rather satisfying. 

    I've just scratched the surface. I love the fact that this game has a full campaign with story and characters. 
    i7 9700k 2080ti   CV1, Rift-S, Index
  • saami81saami81 Posts: 346
    Trinity
    I have not finished campaign yet, but i like it so far. I got my controls tuned good enough and game runs well. Who does not want to be a space pilot? :)

    Star wars was not the first movie that made me want to fly in space and shoot enemies. It was Battlestar Galactica. I remember watching that tv-movie and i was sold. Now i can finally get very close to it.


  • Shadowmask72Shadowmask72 Posts: 4,314 Valuable Player
    Is it safe to suggest the VR experience is much better than playing 2D?


    System Specs: ASUS NVIDIA RTX 3090 TUF GAMING OC 24GB , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.
  • mcdaniels2k9mcdaniels2k9 Posts: 13
    Brain Burst
    edited October 3
    Hey folks, can you do me a favour?

    I have got the Rift and Rift S and I experience screen tearing when:

    a.) something fast passes by and I look out of the left / right window. E.g. A tie-fighter goes head on with me and then passes left and I look to the left watching the pass the fighter.

    b.) If I rotate the ship and look at the debirs and ships in space which scroll from left to right / up down, they are viewed with double triple shadow (tearing / ghosting combination?!).

    So simply said: Every fast moving object is having a double triple shadow when it is moving fast by my side.

    I also have to mention, that I also have this with flightsims. (fast passing objects left or right -> Double / triple vision)
    Tried the HP Reverb too ->  same behaviour.

    As I have a higher end rig:
    AMD Ryzen 3800x (not overclocked)
    16GB of DDR4 Ram
    Asus Rog STRIX RTX 2800
    27" TFT

    and reinstalled everything multiple times,
    I wonder if this is just the normal behavior of VR? I got a headache cause of these double and triple  pictures.

    Do you also have these issues in Squadrons? Even if I lower the rendering resolution that low, I even cant read the menus the behavior is the same.

    Only thing I recognized is, that I have low performance headrom in Rift-Performanceoverlay from time to time (and dont know why / if this is the cause)


  • MorgrumMorgrum Posts: 1,816 Valuable Player
    Zen why am I seeing X wings and rebel terrorist.
    Please let us know your location so we can send a team to collect you for.... the good of the empire.
    ENDOR. NEVER FORGET!
    WAAAGH!
  • RedRizlaRedRizla Posts: 7,959 Valuable Player
    edited October 3
    @mcdaniels2k9 -You probably need to run the game capped at 45 fps using ASW or adjust VSync to see if that helps. I play DCS World at 45 fps in VR because I was getting what you were getting. That is how I got rid of it anyway.
  • mcdaniels2k9mcdaniels2k9 Posts: 13
    Brain Burst
    edited October 3
    RedRizla said:
    @mcdaniels2k9 -You probably need to run the game capped at 45 fps using ASW or adjust VSync to see if that helps. I play DCS World at 45 fps in VR because I was getting what you were getting. That is how I got rid of it anyway.

    Ok... I'll give it a try. Do I have to set this via the oculus tray tool? (Squadrons is running via Steam VR)
    I also fly DCS and have this issue ;)
  • RedRizlaRedRizla Posts: 7,959 Valuable Player
    edited October 3
    RedRizla said:
    @mcdaniels2k9 -You probably need to run the game capped at 45 fps using ASW or adjust VSync to see if that helps. I play DCS World at 45 fps in VR because I was getting what you were getting. That is how I got rid of it anyway.

    Ok... I'll give it a try. Do I have to set this via the oculus tray tool? (Squadrons is running via Steam VR)
    I also fly DCS and have this issue ;)

    This might help but it's a while since I used my Oculus VR headset. I think this is still the same way you set ASW to 45 fps. So I think it's force enabled to make it stay at 45 fps.

    https://developer.oculus.com/documentation/native/pc/asynchronous-spacewarp/?locale=en_GB


  • mcdaniels2k9mcdaniels2k9 Posts: 13
    Brain Burst
    edited October 3
    YOU ARE THE MAN!!!!!!!!
    RedRizla said:
    RedRizla said:
    @mcdaniels2k9 -You probably need to run the game capped at 45 fps using ASW or adjust VSync to see if that helps. I play DCS World at 45 fps in VR because I was getting what you were getting. That is how I got rid of it anyway.

    Ok... I'll give it a try. Do I have to set this via the oculus tray tool? (Squadrons is running via Steam VR)
    I also fly DCS and have this issue ;)

    This might help but it's a while since I used my Oculus VR headset. I think this is still the same way you set ASW to 45 fps. So I think it's force enabled to make it stay at 45 fps.

    https://developer.oculus.com/documentation/native/pc/asynchronous-spacewarp/?locale=en_GB



    YOU ARE THE MAN!!!!!!!! That trick did it!!! Set it to 45 in OTT and there are is no double picture anymore, but the crosshair is jittery (like in the spitfire -> blurry when moving).

    Anyways it is much better with 45, if I set 45 locked (double vision is there again).

    I wonder what for I got that monsterrig when it is not capable of holding up the FPS (80/90)

    Thank you very very much!!
  • ZenbaneZenbane Posts: 16,773 Valuable Player
    Is it safe to suggest the VR experience is much better than playing 2D?

    In general, or for this game specifically?

    Overall, I think it depends. While back in 2016-2018, I would have argued a strong 'yes' in VR's favor. However, now that my VR legs are 100% set, I would answer, "it depends."

    In this case, with SW:Sq, I would have to play the pancake game in multiplayer mode extensively, then play it in VR for the same amount of time. After that, I would be able to compare which mode (pancake vs VR) gave me the best competitive edge in PvP.

    Maybe in Story Mode the VR experience is better. But I suspect that any multiplayer combat will lean towards pancake gaming as giving the competitive edge. This is due to the fact that the player can see far more of the entire combat screen "at once" when in pancake gaming vs VR Mode.

    This is my theory so far; I would need to test it out by trying to kill lots of players in both modes.  <3

    But I suppose that in general, being immersed and present is superior? Although I still think it "depends." Take my latest addition, XCom 2, as an example. I really couldn't see VR making the game "better" in any sensible way. Unless it allowed me to do the actual combat (shooting weapons, swinging swords, launching grenades/missiles, etc) instead of letting the characters execute those commands. But then it wouldn't be an XCom game anymore.
    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
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  • vannagirlvannagirl Posts: 2,020 Valuable Player
    Just get that Zenbane level of review out, already!
    Look, man. I only need to know one thing: where they are. 
  • ZenbaneZenbane Posts: 16,773 Valuable Player
    Morgrum said:
    Zen why am I seeing X wings and rebel terrorist.
    Please let us know your location so we can send a team to collect you for.... the good of the empire.
    ENDOR. NEVER FORGET!

    Because only "I" can bring piece to the Galaxy, good sir! 




    Seriously though, the game (Story Mode) is about an Imperial Defector who gets tired of killing Rebels and wants to come on over to the good guys.
     :) 
    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
    Catch me on Twitter: twitter.com/zenbane
  • mcdaniels2k9mcdaniels2k9 Posts: 13
    Brain Burst
    Playing multiplayer battles now (5th). I would say that you have an unfair advantage in VR cause you have far better situation awareness. At least what I can see when I play myself. The game is quite nice. ;)
  • MowTinMowTin Posts: 1,943 Valuable Player
    Is it safe to suggest the VR experience is much better than playing 2D?
    It's almost always better in VR when you're dealing with a cockpit based game because you can freely and naturally move your head.

    The downside for VR in combat space / flight sim games is usually spotting at a distance. But here you have sensors so it's not a problem. 

    It probably looks better in 2D because of the clarity issue in VR but the experience of being in a fighter from your childhood movie dreams is incomparable. 

    So far, my only complaint is I haven't been able to get it to look as sharp as Elite Dangerous. 
    i7 9700k 2080ti   CV1, Rift-S, Index
  • falken76falken76 Posts: 3,053 Valuable Player
    I didn't like it, but I didn't give it a fair chance, I was half asleep and starving when I tried it out so my mind was elsewhere.  Controls felt weird, ships felt like they had no momentum to them, though that could have been side effects from the starvation...  I'll have to give it another go, but I'm stoked to have the game I wanted since 1983!
  • ZenbaneZenbane Posts: 16,773 Valuable Player
    falken76 said:
    I didn't like it, but I didn't give it a fair chance, I was half asleep and starving when I tried it out so my mind was elsewhere.  Controls felt weird, ships felt like they had no momentum to them, though that could have been side effects from the starvation...  I'll have to give it another go, but I'm stoked to have the game I wanted since 1983!

    If you direct more power to your engine, you can use speed boosts. You can control how much power goes to your engines (for more speed), your weapons (faster weapon recharge), and shield (more tankage).

    But yeah, always best to engage in a dogfight on a full tummy!
    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
    Catch me on Twitter: twitter.com/zenbane
  • MowTinMowTin Posts: 1,943 Valuable Player
    I turned TAA sharpening and TAA to their lowest possible setting. I cranked up resolution scale and set index to 150%. The game looks a lot better that way. I think TAA makes things look sharper in the hanger but in space it makes everything look blurry. 

    I'm playing with HOTAS with Joystick and rudder pedals. I really feel like a star fighter. 

    I LOVE the story mission so far. It really makes me feel like I'm in a Star Wars movie especially those mission briefings. 

    I play a lot of Elite Dangerous so I set the difficulty to Ace. That kicked my ass so I set to Veteran. It's still kicking my ass so I think I may need to set it even further down. I'm dying a lot.

    My strategy for surviving a wave of TIE fighters is maximum power to shields and using the repair droid often. 
    i7 9700k 2080ti   CV1, Rift-S, Index
  • ZenbaneZenbane Posts: 16,773 Valuable Player
    I'm on mission 5 or 6 right now, and the story is getting mighty good. I love that you get to play both Factions.

    It just switched me back over to the Empire, and I'm really liking the diversity between all the fighter plane options, as well as the customization allowed per vessel to adjust to your playing style.

    And those character models continue to impress me. This one character was in the right lighting to where I could see reflection in her eyes.


    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
    Catch me on Twitter: twitter.com/zenbane
  • RuneSR2RuneSR2 Posts: 6,863 Valuable Player
    Zenbane said:
    I'm on mission 5 or 6 right now, and the story is getting mighty good. I love that you get to play both Factions.

    It just switched me back over to the Empire, and I'm really liking the diversity between all the fighter plane options, as well as the customization allowed per vessel to adjust to your playing style.

    And those character models continue to impress me. This one character was in the right lighting to where I could see reflection in her eyes.


    Running the Steam version using a 980 must be like flying the Millennium Falcon, but seems it still gets nicely from A to B ;)
    Actually it's really impressive that the game does work well when reading about 2080 Ti owners having great problems. Could of course be due to some driver or software issues. 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 6,863 Valuable Player
    MowTin said:
    I turned TAA sharpening and TAA to their lowest possible setting. 
    I did the opposite, I increased TAA sharpness from 35% to 100% - and I'm sure it made the textures look so much better. 
    Tried to set TAA to low instead of high, but shadows now looked much more grainy - high seemed to work much better. 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • saami81saami81 Posts: 346
    Trinity
    There is a bug in fleet battle tutorial. Star destroyer stops at 1 health point and cant be destroyed. Just letting you know, before someone spend hour in that mission like i did.

    Multiplayer is absolute blast. It is so much fun and you can really tell that you are getting better. I started with 2 to 3 kills per match and now im doing 7 to 10 kills. That is in 5 v 5 dogfight. I have not tried fleet battles with humans yet.
  • Digikid1Digikid1 Posts: 2,480 Valuable Player
    Can you tie in Origin games with Steam?  Only reason why I am considering not buying on Oculus is due to their stupid FB policy....so it is either Steam....which appears to have problems galore....or Origin.
  • nalex66nalex66 Posts: 6,233 Volunteer Moderator
    edited October 4
    The Origin version works with SteamVR, and in fact requires it for all headsets except Oculus. 
    i7 5820K @ 4.25GHz | EVGA GTX 1080 SC | Gigabyte GA-X99-UD4 | Corsair DDR4 3000 32GB | Corsair HX 750W
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  • nalex66nalex66 Posts: 6,233 Volunteer Moderator
    RuneSR2 said:
    MowTin said:
    I turned TAA sharpening and TAA to their lowest possible setting. 
    I did the opposite, I increased TAA sharpness from 35% to 100% - and I'm sure it made the textures look so much better. 
    Tried to set TAA to low instead of high, but shadows now looked much more grainy - high seemed to work much better. 
    I didn’t like TAA sharpness turned up to 100%, it made things look weirdly grainy. I set it to about 50% and turned up Resolution Scale (in-game menu) to 150%, which helped with image quality. Automatic graphics settings were mostly Ultra with a few things at High, so I left them as they were, and the game performed smoothly. 

    I also tried it with Quest Link, which looked great. This game suffers a bit from god rays, so the better lenses helped. The higher resolution versus my CV1 also improved clarity for distant ships and readability of cockpit instruments. I really can’t wait to get my Quest 2 for that additional resolution bump. 
    i7 5820K @ 4.25GHz | EVGA GTX 1080 SC | Gigabyte GA-X99-UD4 | Corsair DDR4 3000 32GB | Corsair HX 750W
    SSDs: Intel 660p M.2 2TB, Samsung 860 Evo 1TB, 850 Evo 1TB, 840 Evo 1TB | Startech 4 controller PCIe USB 3.0
  • dburnedburne Posts: 4,164 Valuable Player
    Digikid1 said:
    Can you tie in Origin games with Steam?  Only reason why I am considering not buying on Oculus is due to their stupid FB policy....so it is either Steam....which appears to have problems galore....or Origin.
    I think the main issues it is having is not exclusive to Steam version.
    Just pick your poison.
     ;) 

    After struggling with it most of the day Friday ( mainly configuring my HOTAS) , I finally got it running nicely yesterday and am enjoying it now. There was a point though Friday I was ready to either trash it or try to get a refund. 

    My main gripe now with it is no mouse cursor in VR. Hoping they address that quickly in a patch. I am able to use my X-Box controller to navigate the menus ok.

    Don

    EVGA Z390 Dark MB | I9 9900k| EVGA 2080Ti FTW3 Ultra |32 GB G Skill 3200 cl14 ram | Warthog Throttle | VKB Gunfighter Pro/MCG Pro grip | Crosswind Pedals | EVGA DG 87 Case| Rift S | Quest |
  • YoLolo69YoLolo69 Posts: 1,145
    Wintermute
    For those who bought on Steam do you confirm the Steam version don' t include the native Oculus SDK version like I read on forums, and only the Epic/Origin shops deliver the Oculus SDK version? People complain about performance difference when they have a Rift running on Steam versus the Origin/Epic version...

    “Dreams feel real while we are in them, it's only when we wake up that we realize something was strange.” - Dom Cobb

    "Be careful, if you are killed in real life you die in VR too." - TD_4242

    I7 10700K,  GTX1080 OC 10%, 32GB DDR4 3200Mhz, Oculus Rift CV1

  • ZenbaneZenbane Posts: 16,773 Valuable Player
    YoLolo69 said:
    For those who bought on Steam do you confirm the Steam version don' t include the native Oculus SDK version like I read on forums, and only the Epic/Origin shops deliver the Oculus SDK version? People complain about performance difference when they have a Rift running on Steam versus the Origin/Epic version...

    Yeah, the only option when launching via Steam is SteamVR. Usually when native Oculus is supported, that comes up as a 2nd VR launch option. But that's not available (yet) for Squadrons.

    It wouldn't surprise me if the dev's end up adding native Oculus support soon. However, I've had zero performance issues whatsoever.
    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
    Catch me on Twitter: twitter.com/zenbane
  • dburnedburne Posts: 4,164 Valuable Player
    YoLolo69 said:
    For those who bought on Steam do you confirm the Steam version don' t include the native Oculus SDK version like I read on forums, and only the Epic/Origin shops deliver the Oculus SDK version? People complain about performance difference when they have a Rift running on Steam versus the Origin/Epic version...

    Correct.
    However currently I am getting great performance in the game with Ultra settings.
    Don

    EVGA Z390 Dark MB | I9 9900k| EVGA 2080Ti FTW3 Ultra |32 GB G Skill 3200 cl14 ram | Warthog Throttle | VKB Gunfighter Pro/MCG Pro grip | Crosswind Pedals | EVGA DG 87 Case| Rift S | Quest |
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