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Disappointed With Headphone Implementation

The built-in headphones are a significant upgrade from the Quest, but I am frustrated at the lack of a decent solution for external headphones. Strapping two devices to your head is definitely a step backwards. I have the official Oculus headphones for my Quest and they are decent and make easy to take the headset on and off.

I have come up with a solution for my Quest 2 that works, it is another kludge. 

Why can't I have an out-of-the-box solution that doesn't make me feel like that poor kid in high school that had black tape on his glasses?

This is a second generation product. It should either come with a decent solution or have an add on that makes it feel like it is designed for the product.


i7 8700, 16GB, RTX 2080 TI, Rift CV1 | i5 4690K, 16GB, GTX 1660 TI, Rift CV1 | Quest

Comments

  • enigma01enigma01 Posts: 980
    3Jane
    edited October 17
    There are headphones / earphones deleloped by Logitech in partnership with Oculus for Quest 2. Unfortunately not available in my region otherwise I’d have probably purchased them already. 

    https://www.theverge.com/2020/9/16/21439854/logitech-g-pro-g333-headphones-earbuds-gaming-headset-oculus-quest-2-ready-vr
  • NunyabinezNunyabinez Posts: 165
    Art3mis
    edited October 17
    enigma01 said:
    There are headphones / earphones deleloped by Logitech in partnership with Oculus for Quest 2. Unfortunately not available in my region otherwise I’d have probably purchased them already. 

    https://www.theverge.com/2020/9/16/21439854/logitech-g-pro-g333-headphones-earbuds-gaming-headset-oculus-quest-2-ready-vr
    Yes, but one pair is a regular headphone, so you you have to put them on over and after you put on the headset and the other is the same as what I have with just a shorter cable.

    I don't know what was wrong with having headphone jacks on both sides like the Quest had. It is a simple and elegant solution that doesn't require velcro straps to make it work. Did it really save that much money to eliminate one headphone jack?

    I guess I shouldn't care how I look since I can't see myself when I'm in VR, but it just seems amateurish. I was hoping that I wouldn't have to spend lots of time modding away their design flaws on this head set like I did on my Quest.

    P.S. I am still very positive about my Quest 2, just pointing out where I think they made a mistake.  
    i7 8700, 16GB, RTX 2080 TI, Rift CV1 | i5 4690K, 16GB, GTX 1660 TI, Rift CV1 | Quest
  • Spyder17Spyder17 Posts: 11
    Brain Burst
    Can use bluetooth headphones and pair with Headset. Have the Apple Airpod Pro and they work great.
  • nalex66nalex66 Posts: 6,233 Volunteer Moderator
    Yeah, it would have been nice if they kept the dual jack setup. I’d have liked to keep using the official earbuds I bought for the Quest 1. Before I got those, I bought Koss KSC75 on-ear clip-on headphones, and I’m now using those with the Quest 2. If I put the wires behind my neck they’re reasonably out of the way. 
    i7 5820K @ 4.25GHz | EVGA GTX 1080 SC | Gigabyte GA-X99-UD4 | Corsair DDR4 3000 32GB | Corsair HX 750W
    SSDs: Intel 660p M.2 2TB, Samsung 860 Evo 1TB, 850 Evo 1TB, 840 Evo 1TB | Startech 4 controller PCIe USB 3.0
  • NunyabinezNunyabinez Posts: 165
    Art3mis
    I saw someone with the Bionix PSVR headphones on a Quest 2 and they looked really good, but there was still the wires behind the head. I think that's what I'm hoping for; headphones that clip on the head strap but with a cable the exact length.
    i7 8700, 16GB, RTX 2080 TI, Rift CV1 | i5 4690K, 16GB, GTX 1660 TI, Rift CV1 | Quest
  • soundnestsoundnest Posts: 1
    NerveGear
    honestly if its that annoying just get some wire cutters and shorten your cable to the perfect length, get a soldering iron and a $1 headphone jack and solder it yourself
  • paesanpaesan Posts: 68
    Hiro Protagonist
    I think there are 2 reasons they did not include headphones. One is to keep the cost down and the other reason is they figured everyone has headphones already. At first, I did not like the idea of no headphones, I had the original rift and loved those headphones. I have a pair of Beats Studio headphones and using them with the Quest 2 sounds incredible. I have to admit it is a little cumbersome though having all that gear on my head. I have the Quest 2 with the elite strap with battery plus the headphones. That is a lot of gear to put on not to mention the weight.
    Intel i7 7700k | Asus ROG Strix Z270E | G Skill Ripjaws 32GB 3200 | Asus GTX1080-O8G
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  • enigma01enigma01 Posts: 980
    3Jane
    edited October 18
    I purchased some over ear headphones on Amazon prime day that have a detachable cable, I also purchased a really short aux cable with a right angle one end to go into the headset. Works and sounds great with no excess bothersome cable. 
  • ellismusic1ellismusic1 Posts: 32
    Brain Burst
    edited October 18
    You should patent that design contact the US Department Of Justice and sell it as a Wireless Electrocution Device.
    { W.E.D }
  • oliver.jpoliver.jp Posts: 34
    Brain Burst
    edited October 19
    The Elite strap + Over ear headphones implementation looks flawed to me. Surely you can't get the headphones against your head above your ears since the rigid strap is in the way. Therefore you're not going to get a seal and your bass response will suffer, not to mention sound isolation from the outside world.

    I've used over ear headphones with the included strap and it just about works ok but the plastic arm does cause issues, I can only imagine what it's like with the full rigid arm of the Elite.

    Or can you get the arm high enough that the top of the cup fits between the arm and top of the ears?
  • enigma01enigma01 Posts: 980
    3Jane
    @oliver.jp Sure the strap gets in the way a little prevents a full tight seal. Still sounds way better than on ear or in ear buds. 
  • JohnnyDioxinJohnnyDioxin Posts: 2,718 Valuable Player
    edited October 19
    I bought some AKG headphones after being recommended by someone on this forum - for Quest, they fit very well and the sound is easily good enough for gaming, even though they weren't expensive.

    Now I can use them in total comfort with the Quest 2 - the seal over the ear is just fine, no gaps and no discomfort, the lead goes along the headset and down my back, where excess length is coiled in my back pocket.

    Yes, I do need to remember the headphones are there before taking off the Quest, and this is the only downer - but the two come off or lift up as a unit without any problem.
    ** with the elite strap fitted



    i5 9600k @4.5GHz; 16GB DDR4 3200; 6xSSD; RTX2080ti; Gigabyte Z390D Mobo
    Rift CV1; Index; Quest; Quest 2
  • JohnnyDioxinJohnnyDioxin Posts: 2,718 Valuable Player
    Got some more pics - unfortunately the Mrs is at work, so I'm having to take the photo's 'blind' - but you can see the ear cup easily fits under the elite strap - and you can in fact lift the headset like a visor as you see my handsome, friendly face in the last pic! :)





    i5 9600k @4.5GHz; 16GB DDR4 3200; 6xSSD; RTX2080ti; Gigabyte Z390D Mobo
    Rift CV1; Index; Quest; Quest 2
  • oliver.jpoliver.jp Posts: 34
    Brain Burst
    lol, thanks for your pics and loving the extra padding at the back! It looks like the back might be sitting a bit high but I guess if it's comfortable and secure then that doesn't matter.

    I don't know why I'm worrying about this, I have plenty of decent on-ear, over ear and earbuds so I'm sure I can find something that works! It just looks like a bit of an oversight and a curved arm similar the Rift would be better. I do however realise the Elite strap has the back lower loop that goes down quite low, plus the arms seem to attach slightly higher than the Rift so that curved arm probably isn't needed as the whole arm is higher.
  • twisteklabstwisteklabs Posts: 482
    Trinity
    I have tried my AKG headphones with Quest 2. They sound great, but the wire length is just too long. I had to wrap the wire to the back and around my arm. With the link cable attached, it becomes a mess to take the headset off easily.

    I will have to design a wire loom attachment to the headset to use my AKG headset with Quest 2.
    CPU: Intel i5-4690K
    Mobo: ASUS Z97-AR
    Ram: 8GB 1600MHz
    Graphics Card: EVGA GTX 1080 SC
  • oliver.jpoliver.jp Posts: 34
    Brain Burst
    Higher end headphones, especially bluetooth tend to have a standard, fully detachable, 3.5mm cable. You can easily get short ones online. Not sure what the best length would be and will also depend which side your headset plugs in. 10cm 20cm and 30cm/1ft cables would probably be the right sizes to try. I have a pair that take a 3.5mm to 2.5mm, cables aren't as readily available but they do exist.
  • JohnnyDioxinJohnnyDioxin Posts: 2,718 Valuable Player
    edited October 19
    Well, as I said in my post, I usually have it going back along the side of the strap (looped over the ear foam, though it isn't in the photos as I just put it on for that) and going down my back where the excess is coiled in my back pocket. I found this was the best way to keep it out of the way. When I put it in the front pocket I was always concerned I'd catch it when moving my hands - not a good feeling when you're trying to get immersed.

    I do wish I could get some with a short lead, though - I would do it myself if modern wires weren't so damn hard to work with. I'm looking at bluetooth ones like this


    but according to YT vids I've watched, the BT audio is still buggy and doesn't work in many apps.I'll be keeping an eye on that and getting some straight away if the BT improves.

    **edit - in fact I've just ordered those ones linked to. I'll test them with Quest 2 stuff, but for my wireless PCVR I'll use them connected to the PC audio.

    i5 9600k @4.5GHz; 16GB DDR4 3200; 6xSSD; RTX2080ti; Gigabyte Z390D Mobo
    Rift CV1; Index; Quest; Quest 2
  • oliver.jpoliver.jp Posts: 34
    Brain Burst
    I have quite a few bluetooth headsets, haven't tried any of them yet with the Quest 2, I just assumed the lag would be too great for games and I don't know if the Quest would delay videos/movies to sync A/V in the same way phones do. Some games it may be fine for though, where lag doesn't matter. I've spent too long setting up cinema receivers and setting audio delay so I'm personally a bit sensitive if they're out of sync.
  • JohnnyDioxinJohnnyDioxin Posts: 2,718 Valuable Player
    edited October 19
    I had a hell of a job getting a BT soundbar for my TV - latency was awful. Finally did get one - took a chance on one at Amazon, based entirely on customer reviews - wasn't even expensive (about £100) and has a very nice 80W output. It's been great on 2 different TVs now, so I think it's been well worth the money.
    Cas mentioned latency in her video covering this as well. Of course, that would be an insta-kill for VR.

    i5 9600k @4.5GHz; 16GB DDR4 3200; 6xSSD; RTX2080ti; Gigabyte Z390D Mobo
    Rift CV1; Index; Quest; Quest 2
  • enigma01enigma01 Posts: 980
    3Jane
    I’ve tried several BT headphones and my BT Bose Soundbar with both Quest 1 and 2, latency was awful, it also caused Beat Saber to have unplayable frame rate lag. 
  • oliver.jpoliver.jp Posts: 34
    Brain Burst
    I'm afraid I just tried 5 pairs of bluetooth headsets. All of them had about 100-300ms of latency in video and 500-700ms in games, well I'm assuming all games but tested with Skybox VR for video and Tetris Effect:
    • AirPods 2
    • Jabra Elite 75t
    • Bose Sport Earbuds
    • Bose NC700
    • Sony WH-1000XM4
    I can't say I'm surprised. There may be video apps that could delay the video and therefore sync. but for games that isn't possible.

    I think I'm correct in saying Sony were able to achieve zero lag with audio through their controllers which I believe are bluetooth, so why we don't see it in other devices nowadays I don't know. (I know the controls are sent over bluetooth, but I don't know how the PlayStation sends data/audio back to the controller)
  • NunyabinezNunyabinez Posts: 165
    Art3mis
    soundnest said:
    honestly if its that annoying just get some wire cutters and shorten your cable to the perfect length, get a soldering iron and a $1 headphone jack and solder it yourself
    I certainly can do that. But my point is that I would really like a complete product from the start without having to mod it. Or at least well designed upgrades and add-ons (the Elite Strap is an example of this done well.)

    I doubt you would tell me if my food came out cold at a restaurant to just go put it in the microwave.

    My CV1 had no mods and worked just great from day 1. No product that Oculus has made since has been a straight update from that. Everything has been better in some way and worse in some other.

    I am not a naysayer, I am firmly in the Oculus system, but I am also neither a fanboy nor apologist.
    i7 8700, 16GB, RTX 2080 TI, Rift CV1 | i5 4690K, 16GB, GTX 1660 TI, Rift CV1 | Quest
  • oliver.jpoliver.jp Posts: 34
    Brain Burst
    I do agree that it doesn't feel complete as an all in one system without a decent audio solution. I'm sure they have it in the works. It appears to be their pricing strategy to release the headset itself super cheap and make it back with accessories. I'm sure it's in the works and may have even been on the schedule for release at the same time as the headset but held back is it's not deemed critical, especially as most of us have headphones we can use anyway. They could have included some sort of cable management even if it was just a couple of velcro ties!
  • JohnnyDioxinJohnnyDioxin Posts: 2,718 Valuable Player
    edited October 20
    Have you guys tried soldering current audio device leads? I was a radio technician by trade and I find it a real ballsache. Modern 'wires' are super thin and sometimes even just foil is used. It's extremely difficult to do - insulation is now also a completely different ballgame, being fused onto the wire.
    I usually make my own controller boxes for flight and driving sims, and I tried to modify the internal of gamepads, using their controller chips to do all the work rather than purchasing a controller board as I used to, and the more recent ones were a complete nightmare for the same reason as the earphones have been.

    edit: having said that, if you use your own wire from speaker to plug, you could get decent results.

    i5 9600k @4.5GHz; 16GB DDR4 3200; 6xSSD; RTX2080ti; Gigabyte Z390D Mobo
    Rift CV1; Index; Quest; Quest 2
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