12-23-2020 07:18 AM
12-23-2020 08:33 AM
12-23-2020 08:53 AM
snowdog said:
I think the Quest 2 has sold so much now that developers will be getting plenty of cash from software sales.
I reckon they've sold over 2m of these things by now if the rumours of the first production run being 2m is true.
12-23-2020 08:58 AM
12-23-2020 09:23 AM
12-23-2020 10:08 AM
12-23-2020 10:20 AM
12-23-2020 10:24 AM
Zenbane said:
Between how Steam does it vs Oculus, it's two contrasting views on how to properly support families. Sounds about right for 2020.
😛
i7 8700, 16GB, RTX 2080 TI, Rift CV1 | i5 4690K, 16GB, GTX 1660 TI, Rift CV1 | Quest | Quest 2
12-23-2020 11:41 AM
Nunyabinez said:
Zenbane said:
Between how Steam does it vs Oculus, it's two contrasting views on how to properly support families. Sounds about right for 2020.
😛
Although to be fair, one is a hardware company that sells some software and the other is a software selling company that sells some hardware, so it's reasonable to assume different strategies, just like MS and Apple.
12-23-2020 11:46 AM
Zenbane said:
Nunyabinez said:
Zenbane said:
Between how Steam does it vs Oculus, it's two contrasting views on how to properly support families. Sounds about right for 2020.
😛
Although to be fair, one is a hardware company that sells some software and the other is a software selling company that sells some hardware, so it's reasonable to assume different strategies, just like MS and Apple.
I don't necessarily disagree. I would just add that when we compare the VR ecosystem itself, they are both quite similar. Oculus has Quest/Rift with the Oculus Store, and Valve has the Index with Steam VR.
You are correct when we take a broader view, as Steam is most certainly a hardware company first and foremost.