I haven't played Alyx past the intro yet either... I was put off with not being able to jump or climbing over a wall without transportation, it just kept spoiling the immersion.. has that changed? I know it's a poor excuse but after playing Fallout for so long, I just expect to do anything in a VR world, I'll give it another go though. I hated Bioshock the first time I played it when I realised you couldn't be killed, the Vita Chambers felt like a console game idea but eventually it became one of my all-time favourites.
You can climb stairs, but no jumping. I think Alyx has levels designed a long time ago - when teleportation still was hot, lol - 4 years in the making, and combined Valve's old-fashioned control methods and thinking, take their toll. Alyx has been designed to limit nausea. Might not be a bad idea - one of my friends tried Medal of Honor this weekend, and loved it, but was plagued by nausea for several hours after a 45 min VR session, where he got exposed to a small amount of full locomation (and snap turning). I guess the nausea is not to be taken lightly, even if some of us never experience it. When you get into Alyx, I doubt you will care much about some occasional teleportation.
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