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Starship Bridge Demo - Beta

tmektmek Posts: 103
Hiro Protagonist
edited August 2015 in Showcase
This is a VR environmental demo based on the Star Trek Voyager bridge.

Historical Documents are now available for viewing!
Version 0.2 released for testing (don't post to reddit yet please). See update info below.

Press ALT-ENTER to enter fullscreen Rift mode.

You may need to download and install the Microsoft VC++ redistributable here.

I recommend wearing headphones. There are three audio dialog cues you can find and trigger. Press 'e' to fire photon torpedoes.

Made in Unreal Engine 4. It runs at 60fps on my machine with a 760gtx in Oculus Rift mode.
Not sure how it will fare on other hardware.

If someone with a gamepad could test that it works with one I would appreciate it.

Additional screenshots

Download demo. (~114mb)

People have been having trouble getting it from Google Drive so added a Mega download as well.

Thanks!
-tmek



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Update: v0.2 : The Historical Documents are now available for viewing!
Download: https://mega.co.nz/#!eUYhSCxA!DG59j7ureVbE3A-zIuCCEOMpe4Ynk6xvCg9CdYRmG6k

1.) Set Windows monitors to "extend desktop" instead of "clone".
2.) Visit Netflix.com using Google Chrome.
3.) Select and play one of the 700+ historical documents.
4.) Launch Bridge Demo v0.2
5.) Geek out.

(NOTE: Please don't post this on Reddit or anywhere else just yet, this update is just intended for testing and finding issues with the video capture and playback code.)

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Comments

  • DeeKejDeeKej Posts: 50
    Hiro Protagonist
    edited April 2014
    My 780M doesn't run it too well, but it's pretty non the less. Like the "Come in" sound cue by the captains quarters. :)

    (Edit: oh, and gamepad works fine!)
  • DillonRobinsonDillonRobinson Posts: 167
    Hiro Protagonist
    Speaking of your avatar, shut up and take my money. Downloading now! I tried making this same bridge in Unity a few months ago and gave up, so this is going to be very cool.

    Edit: Though...mind telling us how we actually enable Oculus Rift mode?


    okay, I had to google it, turns out it's a console command (?). In Rift mode I got maybe ~30 fps...it's gonna be time for everyone to buy new video cards if UE4 becomes the new standard for Rift games and demos.
  • tmektmek Posts: 103
    Hiro Protagonist
    Edit: Though...mind telling us how we actually enable Oculus Rift mode?

    okay, I had to google it, turns out it's a console command (?). In Rift mode I got maybe ~30 fps...it's gonna be time for everyone to buy new video cards if UE4 becomes the new standard for Rift games and demos.

    You can just press ALT-ENTER to switch into fullscreen Rift mode, forgot to include that. Thanks!

    Yeah this hasn't been optimized (much) there's probably a lot I can do to improve the framerate. I'll keep working on it.
  • DillonRobinsonDillonRobinson Posts: 167
    Hiro Protagonist
    I love how this engine looks in the Rift - everything is a little bit more believable when there's satisfying reflections and a better lighting engine. Cool demo!
  • tmektmek Posts: 103
    Hiro Protagonist
    DeeKej wrote:
    My 780M doesn't run it too well, but it's pretty non the less. Like the "Come in" sound cue by the captains quarters. :)

    (Edit: oh, and gamepad works fine!)

    There's a couple of minutes of dialog between the captain and Tuvok there, There's just a long pause after the "come in".

    Where you able to fire photon torpedoes with the Gamepad? (I think it should be the bottom button of the four face buttons)
  • stevetbstevetb Posts: 6
    I'm having a few problems here with the Beta, likely just user error.

    1. Downloaded this file
    2. Extracted into folder (D:\ Drive, not sure if this matters)
    3. Found .exe and ran
    4. Error came up indicating MSVCR120.dll was missing
    5. Downloaded file, extracted into C:\Windows\System32
    6. Started .exe again, received new error "The application was unable to start correctly (0xc000007b). Click OK to close the application"

    This is the first UT demo at this level I have used that I know of, it likely is an installed base kit I am missing.

    Any ideas to fix this?
  • tmektmek Posts: 103
    Hiro Protagonist
    stevetb wrote:
    I'm having a few problems here with the Beta, likely just user error.

    1. Downloaded this file
    2. Extracted into folder (D:\ Drive, not sure if this matters)
    3. Found .exe and ran
    4. Error came up indicating MSVCR120.dll was missing
    5. Downloaded file, extracted into C:\Windows\System32
    6. Started .exe again, received new error "The application was unable to start correctly (0xc000007b). Click OK to close the application"

    This is the first UT demo at this level I have used that I know of, it likely is an installed base kit I am missing.

    Any ideas to fix this?

    Try downloading and installing the Microsoft VC++ redistributable

    http://www.microsoft.com/en-us/download/details.aspx?id=40784
  • stevetbstevetb Posts: 6
    This worked, thank you!

    I downloaded the x64 version, installed, error fixed.

    Thank you for the fast response, I really appreciate it!

    EDIT: WOW, this is incredible. Good work here. This is really pretty amazing stuff.

    -Steve
  • aschampionaschampion Posts: 2
    NerveGear
    Great work, one of the best looking experiences I've had in the rift yet. Alt+enter didn't work for me with focus on or in the window; if anyone else has the same problem it's as easy as opening up the console (tilde), and entering:

    stereo on
    setres 1280x720 f
  • OlivierJTOlivierJT Posts: 190 Oculus Start Member
    Nailed the scale, good work !
    It will be nice for the audio coming from the pilot seat if you separated the voices so you could have 3d positioning for the voices, it's simple to do (as they speak one after the other) and will be very effective.

    How much "done" do you consider this demo ? More work on it to come ? or are you finished ?

    I am sure that, like me you are wishing for emissive photons form emissive materials !
    What is the point of simulating correct light physics in UE4 if you can't have the light the way you want !
    Damn thoses point and tube lights ! :)
  • s0uLs0uL Posts: 79
    Brain Burst
    Great work here! Loving the sense of space and retro vibe it gives. The pulsing light panels are fun to stare at for a while. The demo ran fine for me too, no launch problems.
  • tmektmek Posts: 103
    Hiro Protagonist
    aschampion wrote:
    Great work, one of the best looking experiences I've had in the rift yet. Alt+enter didn't work for me with focus on or in the window; if anyone else has the same problem it's as easy as opening up the console (tilde), and entering:

    stereo on
    setres 1280x720 f

    Thanks! I think you meant "setres 1280x800"

    (I have it set to 1280x800 by default though so should just require "stereo on" if alt+enter isn't working).

    I'm curious why it wouldn't though o.O any ideas?
  • drashdrash Posts: 2,846
    Neo
    Great demo! Really makes you think about all the specialization that each role on the bridge has.

    FPS was a solid 60 FPS for me on a GTX680, using "stat FPS". Any way for me to check how much the FPS would be if it wasn't capped at 60?
  • geekryangeekryan Posts: 9
    This is just wonderful. Only complaint I have is that the different dialog clips play over each other. It'd be nice if a previous one stopped when a new one was triggered. Other than that though, great job. Would love to have a full Federation starship to explore! :D
  • idoido Posts: 82
    Brain Burst
    Having issue with changing the resolution. Could someone walk me through it again?

    I changed the .ini files in Saved>Config>WindowsNoEditor>GameUserSettings but it's still just outputting to 1280x800.

    I had the same issue with the RealisticRendering UE4 demo. For some reason the resolution does not change for me.

    Otherwise, very awesome demo! I loved it and can't wait to show my friends.

    edit: it seems that the resolution is changing, but just not in Rift-mode. When I alt-enter it's pretty evident the resolution is better, but going back to Rift mode you can easily see it's 1280x800.

    Any ideas what I'm doing wrong here?
  • Pretty good job! I have good, stable framerates on my Nvidia GTM650. Even my girfried says "Wow no sickness at all" - Normally she has real problems with that.

    I do not understand why the others have such problems with a GTM780, it works perfectly for me.

    UE4 ftw!
  • aschampionaschampion Posts: 2
    NerveGear
    tmek wrote:
    I'm curious why it wouldn't though o.O any ideas?

    Not really, didn't get a chance to test much. Two atypical things about my workstation: (1) the rift is the 4th monitor and the other 3 are a mixture of portrait and landscape and (2) bizarro ISO+ANSI layout keyboard. If the former were a problem, I'd still expect it to go fullscreen on some monitor, just not the rift. Since nothing happened on alt+enter, it could be the latter, except UE4 is a AAA engine and an internationalization issue would've been widely reported by now, and I tried with both left & right Alt and AltGr keys. I haven't tried any other UE4 demos to know if it's engine-specific. I wouldn't worry about it, probably just a non-reproducible peculiarity of my setup.

    To chip in on performance it ran flawlessly on my 670.

    Now you just need to get this guy to give you his models ;) :
    http://www.trekbbs.com/showpost.php?p=8320708&postcount=51
  • WhelanWebWhelanWeb Posts: 584
    I'm a massive Trek fan. Cant wait to give this a go tomorrow.
    Got a game in development or a cool piece of VR tech you want to show off? We are looking for demos, trailers and all things VR. Just send us a mail and we would be more than happy to feature it on our site.

    http://www.virtualrealityreviewer.com
  • Hmmm... not sure if it's being hit too hard, but cannot download anymore... says "server error"...
    Oculus Hut
    - A big fat slice of VR

    A page I made about surfing the virtual reality web!
    Janus VR Room 45: [url=janus://zion.vrsites.com/1/45]janus://zion.vrsites.com/1/45[/url]
    YouTube: https://www.youtube.com/channel/UCj70pq7hA26fvLv832NmboA
    A little UE4 experience: Virtual Bard
  • tlptlp Posts: 11
    NerveGear
    Getting this error trying to download:
    403. That’s an error.

    We're sorry, but you do not have access to this page. That’s all we know.
  • tmektmek Posts: 103
    Hiro Protagonist
    tlp wrote:
    Getting this error trying to download:
    403. That’s an error.

    We're sorry, but you do not have access to this page. That’s all we know.

    Hmm, it might be being throttled. I added a download on Mega as well.

    https://mega.co.nz/#!zcIXBBTT!oktnDL68MX2IM3UCRFqb4mef4IMPuMLGbjIZefTm6os
  • CorDoxCorDox Posts: 4
    NerveGear
    Love it. Speaking of Voyager, have you seen what Tim Russ and some other Trek actors have been involved with lately?

    http://startrekrenegades.com/home/ Trying to bring back Trek as a series in the original TNG universe ten years after Voyager ended.
  • ALKALK Posts: 40
    Nice work! I must say I really liked the white lights, they do look "real"
    Anyway, UE4 looks like a winner for RIFT.
  • theomniprojecttheomniproject Posts: 8
    NerveGear
    That was awesome! I never watched that version of Star Trek but it was an amazing feeling, like I was on a star ship. I got the instant urge to want to touch the buttons. The controller worked great and it ran decent on my n470.
  • JPTigerJPTiger Posts: 6
    The demo looks awesome! Shame that my 5850 only runs it @ 35fps. My machine is starting to creak :(
  • drashdrash Posts: 2,846
    Neo
    drash wrote:
    FPS was a solid 60 FPS for me on a GTX680, using "stat FPS". Any way for me to check how much the FPS would be if it wasn't capped at 60?

    Just an update -- tried the "hmd vsync off" command to see if I could figure out uncapped FPS. Then I started seeing 62 FPS instead of 60. If that's true, then it's cutting it pretty close! Also noticed that spamming a few torpedos would drop the FPS down to about 40 FPS for me until they all self-destructed.
  • TasteslikeawesomeTasteslikeawesome Posts: 15
    NerveGear
    Absolutely fantastic, imagine sitting in the captains chair and watching episodes of voyager on the display. Or playing Starfleet Academy.
  • NeawoulfNeawoulf Posts: 62
    Hiro Protagonist
    This is a really well made demo! Sadly it's a little bit too much for my old GTX 570 (around 45 fps), but i'll buy a new 290 OC when my Dev Kit 2 arrives. I always loved Star Trek TOS, TNG, DS9 and Voyager, so much better than the new movies (i really hate reboots).
    Being in this environment instead of just looking at it on a 2d screen is just amazing! I imagine something like Star Fleet Academy, Star Trek Bridge Commander ... a new game with full Oculus Rift support, where you command a Star Fleet ship, maybe even with voice commands ... damn, i'm dreaming again! Wake up, Neawoulf, wake up! :D (but maybe some day ... the world seriously needs a new Star Trek game, that's not just a simple shooter with 50% cutscenes. Dreaming is always nice :) )
    Without sausage everything is cheese
  • WhelanWebWhelanWeb Posts: 584
    Hi Tmek

    Love your demo. Feel free to use the below in any way you wish.

    Got a game in development or a cool piece of VR tech you want to show off? We are looking for demos, trailers and all things VR. Just send us a mail and we would be more than happy to feature it on our site.

    http://www.virtualrealityreviewer.com
  • CJCA915CJCA915 Posts: 3
    Runs very nicely on my GTX 550 Ti.

    Although, there is some noticeable aliasing for me... and how exactly do I get all those chromatic aberration effects, etc? like in the video in the previous post?
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