04-21-2014 02:58 PM
04-21-2014 11:47 PM
04-22-2014 12:08 AM
04-22-2014 11:38 AM
04-22-2014 12:04 PM
"whitelotusinteractiv" wrote:Yep, there's a hidden landscape terrain under the floor to allow me to use the landscape spline tool. I then coded a new PlayerController that finds the terrain in the level and access it's spline info and moves the chair along the track. The physics are a bit dodgey, I just have triggers to set the speeds at certain points and it accelerates up/down to those speeds to make it smooth.
Awesome!! Is this done with the landscape spline tool? Do you mind briefly sharing how you managed coaster physics (Matinee/Blueprint)?
"Tbone" wrote:Try adding these lines to this file, it should speed up your framerate;
UE4 seems to have the same bug as previous Unreal builds for me - sub-par FPS and severe head tracking latency. Every other engine and demo runs smooth, but I still can't figure out what my issue is with Unreal (using an Nvidia GTX 560M).
bOverrideVSync=True
VSync=False
bOverrideScreenPercentage=True
ScreenPercentage=100.000000
bOverrideAAQuality=True
AAQuality=0
04-22-2014 03:13 PM
04-22-2014 06:10 PM
"Teddy0k" wrote:"whitelotusinteractiv" wrote:Yep, there's a hidden landscape terrain under the floor to allow me to use the landscape spline tool. I then coded a new PlayerController that finds the terrain in the level and access it's spline info and moves the chair along the track. The physics are a bit dodgey, I just have triggers to set the speeds at certain points and it accelerates up/down to those speeds to make it smooth.
Awesome!! Is this done with the landscape spline tool? Do you mind briefly sharing how you managed coaster physics (Matinee/Blueprint)?
Once I fix some bugs in this code, I'll post it up to github so folks can build their own rollercoasters!
04-22-2014 06:48 PM
04-23-2014 01:56 AM
04-23-2014 02:45 AM
04-23-2014 03:10 AM
"lazniak" wrote:
I would like to ask you 2 questions. Where can i get demo of this room? Its already inside UE4?