04-19-2014 07:27 AM
04-22-2014 02:31 PM
04-22-2014 02:39 PM
04-22-2014 02:49 PM
"WhelanWeb" wrote:
I should have waited to review this version 😞
Going to download in the morning. Looks great.
04-22-2014 03:07 PM
"tmek" wrote:"WhelanWeb" wrote:
I should have waited to review this version 😞
Going to download in the morning. Looks great.
This version isn't really ready for review or public posting, Just here for beta testing the video capture/playback.
04-22-2014 03:08 PM
04-22-2014 03:56 PM
[2014.04.22-22.52.04:857][ 0]LogInit: CPU Page size=4096, Cores=4
[2014.04.22-22.52.04:857][ 0]LogInit: High frequency timer resolution =3.320337 MHz
[2014.04.22-22.52.04:857][ 0]LogInit: Memory total: Physical=15.9GB (16GB approx) Pagefile=8176.1GB Virtual=8192.0GB
[2014.04.22-22.52.04:880][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 680 (Feature Level 11_0)
[2014.04.22-22.52.04:880][ 0]LogD3D11RHI: Adapter has 1994MB of dedicated video memory, 0MB of dedicated system memory, and 2047MB of shared system memory
[2014.04.22-22.52.04:882][ 0]LogD3D11RHI: Found D3D11 adapter 1: Intel(R) HD Graphics 4000 (Feature Level 11_0)
[2014.04.22-22.52.04:882][ 0]LogD3D11RHI: Adapter has 32MB of dedicated video memory, 0MB of dedicated system memory, and 1632MB of shared system memory
[2014.04.22-22.52.04:883][ 0]LogD3D11RHI: Found D3D11 adapter 2: Microsoft Basic Render Driver (Feature Level 11_0)
[2014.04.22-22.52.04:883][ 0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory
[2014.04.22-22.52.04:896][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2014.04.22-22.52.04:903][ 0]LogD3D11RHI: Async texture creation enabled
[2014.04.22-22.52.04:939][ 0]LogContentStreaming: Texture pool size is 1000.000000MB
[2014.04.22-22.52.04:941][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2014.04.22-22.52.05:172][ 0]LogObj: 15000 objects as part of root set at end of initial load.
[2014.04.22-22.52.05:172][ 0]LogUObjectAllocator: 2888928 out of 0 bytes used by permanent object pool.
[2014.04.22-22.52.05:183][ 0]LogAutomationTest:Error: Skipping unit tests.
[2014.04.22-22.52.05:183][ 0]LogEngine: Initializing Engine...
[2014.04.22-22.52.05:183][ 0]OCULUS: OVR::DeviceManager - initialized.
[2014.04.22-22.52.05:263][ 0]OCULUS: OVR::DeviceManagerThread - running (ThreadId=0x4FC).
[2014.04.22-22.52.05:263][ 0]LogHMD:Warning: DeviceManager reported device added.
[2014.04.22-22.52.05:263][ 0]LogHMD:Warning: DeviceManager reported device added.
[2014.04.22-22.52.05:263][ 0]LogHMD:Warning: DeviceManager reported device added.
[2014.04.22-22.52.05:263][ 0]LogHMD:Warning: DeviceManager reported device added.
[2014.04.22-22.52.05:263][ 0]OCULUS: €
[2014.04.22-22.52.05:263][ 0]OCULUS: OVR::SensorDevice initialized.
[2014.04.22-22.52.05:263][ 0]LogHMD: Oculus Latency Tester not found.
[2014.04.22-22.52.05:288][ 0]LogInit: XAudio2 using 'Headphones (High Definition Audio Device)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
[2014.04.22-22.52.05:296][ 0]LogInit: FAudioDevice initialized.
[2014.04.22-22.52.05:296][ 0]LogInit: Texture streaming: Enabled
[2014.04.22-22.52.05:296][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
[2014.04.22-22.52.05:296][ 0]LogAnalytics: ET APIKey = Rocket.Release. APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.0.2-2034640+++depot+UE4-Releases+4.0
[2014.04.22-22.52.05:297][ 0]LogAnalytics: SetUserId 33e10cf2ce372099d830967ca4e34aa5
[2014.04.22-22.52.05:297][ 0]LogAnalytics: AnalyticsET::StartSession [Rocket.Release]
[2014.04.22-22.52.05:297][ 0]LogConsoleResponse:Display:
[2014.04.22-22.52.05:298][ 0]LogNet: Browse: /Game/bridge?Name=Player
[2014.04.22-22.52.05:298][ 0]LogLoad: LoadMap: /Game/bridge?Name=Player
[2014.04.22-22.52.05:308][ 0]Platform Memory Status
[2014.04.22-22.52.05:308][ 0]Working Set: 162.27 MB used, 165.68 MB peak
[2014.04.22-22.52.05:308][ 0]Physical Memory: 7970.45 MB allocated, 16265.90 MB total
[2014.04.22-22.52.05:308][ 0]Virtual Memory: 419.49 MB allocated, 8388608.00 MB total
[2014.04.22-22.52.05:308][ 0]
[2014.04.22-22.52.05:308][ 0]Memory allocations reported by the OS: 419.49 MB (with 162.27 MB used and 257.21 MB overhead)
[2014.04.22-22.52.05:308][ 0]Virtual memory tracked in the allocators: 107.52 MB (with 103.87 MB used, 2.42 MB slack and 1.24 MB waste)
[2014.04.22-22.52.05:565][ 0]LogWorld: Game class is 'VR_Game_C'
[2014.04.22-22.52.05:573][ 0]LogWorld: Bringing World /Game/bridge.bridge up for play (max tick rate 0) at 2014.04.22-15.52.05
[2014.04.22-22.52.05:577][ 0]LogWorld: Bringing up level for play took: 0.011557
[2014.04.22-22.52.05:579][ 0]LogPlayerController: ClientRestart_Implementation BP_VRCharacter_C_0
[2014.04.22-22.52.05:579][ 0]LogPlayerController: ServerAcknowledgePossession_Implementation BP_VRCharacter_C_0
[2014.04.22-22.52.05:592][ 0]LogInit:Display: Game Engine Initialized.
[2014.04.22-22.52.06:644][ 0]LogLinker:Warning: Can't find file '/Engine/EngineMaterials/HighResScreenshot'
[2014.04.22-22.52.06:644][ 0]LogUObjectGlobals:Warning: Failed to load '/Engine/EngineMaterials/HighResScreenshot': Can't find file '/Engine/EngineMaterials/HighResScreenshot'
[2014.04.22-22.52.06:645][ 0]LogUObjectGlobals:Warning: Failed to find object 'Material /Engine/EngineMaterials/HighResScreenshot.HighResScreenshot'
[2014.04.22-22.52.06:645][ 0]LogLinker:Warning: Can't find file '/Engine/EngineMaterials/HighResScreenshotMask'
[2014.04.22-22.52.06:645][ 0]LogUObjectGlobals:Warning: Failed to load '/Engine/EngineMaterials/HighResScreenshotMask': Can't find file '/Engine/EngineMaterials/HighResScreenshotMask'
[2014.04.22-22.52.06:645][ 0]LogUObjectGlobals:Warning: Failed to find object 'Material /Engine/EngineMaterials/HighResScreenshotMask.HighResScreenshotMask'
[2014.04.22-22.52.06:645][ 0]LogLinker:Warning: Can't find file '/Engine/EngineMaterials/HighResScreenshotCaptureRegion'
[2014.04.22-22.52.06:645][ 0]LogUObjectGlobals:Warning: Failed to load '/Engine/EngineMaterials/HighResScreenshotCaptureRegion': Can't find file '/Engine/EngineMaterials/HighResScreenshotCaptureRegion'
[2014.04.22-22.52.06:645][ 0]LogUObjectGlobals:Warning: Failed to find object 'Material /Engine/EngineMaterials/HighResScreenshotCaptureRegion.HighResScreenshotCaptureRegion'
[2014.04.22-22.52.06:652][ 0]LogLoad: Full Startup: 2.72 seconds (BP compile: 0.00 seconds)
[2014.04.22-22.52.06:677][ 0]LogRenderer:Warning: Reallocating scene render targets to support 2200x1376.
[2014.04.22-22.52.14:642][ 1]LogWindows: === Critical error: ===
[2014.04.22-22.52.14:642][ 1]LogWindows: Fatal error!
[2014.04.22-22.52.14:643][ 1]LogExit: Executing StaticShutdownAfterError
[2014.04.22-22.52.14:651][ 1]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2861) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
[2014.04.22-22.52.14:651][ 1]LogWindows: FPlatformMisc::RequestExit(1)
[2014.04.22-22.52.14:651][ 1]Log file closed, 04/22/14 15:52:14
04-22-2014 04:19 PM
"drash" wrote:
Can't wait to try this update. :shock:
However, just fired up 0.2 but I get a black window with a white border. Nothing else happens until I hit Escape and it will close. Double checked that I allowed firewall access, disabled peerblock etc etc. Still same thing. Any ideas?
04-22-2014 04:58 PM
04-22-2014 05:07 PM
"drash" wrote:
Ok, yep that worked. My bad for not following directions there! I understand now what you're doing and that's pretty awesome. Subtitles and everything!
The only thing getting in the way now is that I keep setting off voice recordings in the bridge while I'm watching something. 😄
04-22-2014 05:09 PM