04-19-2014 10:36 AM
04-23-2014 12:49 PM
04-23-2014 02:05 PM
04-23-2014 02:44 PM
04-23-2014 03:31 PM
"mrgreen72" wrote:
I think reading the readme file is very important to understand the different modes but let me just make a quick tl;dr version here.
- Press the Back button on the controller to display the Options menu.
- Cycle through the control modes using the D-Pad left and right.
- Pressing the right stick button toggles the "Blinking" function. (goes dark when turning)
- Pressing the left stick button is The Turn Button when in that mode, makes you spin 180° in the other modes.
04-23-2014 04:25 PM
"Anticleric" wrote:"mrgreen72" wrote:
I think reading the readme file is very important to understand the different modes but let me just make a quick tl;dr version here.
- Press the Back button on the controller to display the Options menu.
- Cycle through the control modes using the D-Pad left and right.
- Pressing the right stick button toggles the "Blinking" function. (goes dark when turning)
- Pressing the left stick button is The Turn Button when in that mode, makes you spin 180° in the other modes.
Amazing! I have to play around some more. I tried cranking the rotation way down.. but it seems no matter what I do, using the controller makes me ill. I'm really starting to think that you might be onto something with blink mode. When I have time I might try to hook it in with a camera effect (like a glitch or static) so that it fits the motif.
04-23-2014 04:30 PM
"mrgreen72" wrote:"Anticleric" wrote:"mrgreen72" wrote:
I think reading the readme file is very important to understand the different modes but let me just make a quick tl;dr version here.
- Press the Back button on the controller to display the Options menu.
- Cycle through the control modes using the D-Pad left and right.
- Pressing the right stick button toggles the "Blinking" function. (goes dark when turning)
- Pressing the left stick button is The Turn Button when in that mode, makes you spin 180° in the other modes.
Amazing! I have to play around some more. I tried cranking the rotation way down.. but it seems no matter what I do, using the controller makes me ill. I'm really starting to think that you might be onto something with blink mode. When I have time I might try to hook it in with a camera effect (like a glitch or static) so that it fits the motif.
Actually, contrary to popular belief, slowing down the rotation is worse! Playing with the mouse, which is way faster, feels a lot more comfortable. So you want to make it as fast as possible while remaining precise enough.
I got the blinking mode idea reading a post a while ago from someone (might have been GeekMaster) mentioning he closed his eyes while turning. I tried that and it's much more work than it sounds like! :lol:
I thought I'd make it an automatic software option, and in my experience it does the trick. I also set the alpha channel of the black texture to .95, so you can still see the world a little for orientation, but it's user configurable.
04-23-2014 04:40 PM
"Anticleric" wrote:
Hmm.. I think you're right about the turn speed thing. Weird... I don't know. Different things set diferent people off. I've been advocating the mouse for Technolust since the beginning.. but people insist on the controller.
04-23-2014 05:21 PM
"mrgreen72" wrote:"Anticleric" wrote:
Hmm.. I think you're right about the turn speed thing. Weird... I don't know. Different things set diferent people off. I've been advocating the mouse for Technolust since the beginning.. but people insist on the controller.
Well, the thing with the mouse is that it really forces you to a front-facing-seated position, and there is no way in hell you'll get "presence" controlling a walking character while seated. Hell, sitting down even fucks up the world scale.
I knew for a fact that standing up was night and day but I was happy to hear the "scientific" explanation behind this during Tom Forsyth's talk at GDC. I believe you've watched that one too.
04-23-2014 05:53 PM
"Anticleric" wrote:
Ya it was a great talk. I love that he mentioned "papers please" VR. That's actually originally what Technolust was going to be. It actually made me consider putting my player in a wheelchair also. haha
04-23-2014 09:08 PM