cancel
Showing results for 
Search instead for 
Did you mean: 

VRTron (now with DK2 support on Windows!)

blitter
Honored Guest
Hi everybody,

Back in April 2014 I decided I wanted to finally familiarize myself with the C++ Rift SDK, after working for a while with the Unity integration. So I picked the open-source classic GLTron to port to the Rift as an exercise. After spending a couple of weeks on it, it has since become a sandbox of sorts for experimenting with C/C++ Rift integration, so in addition to binaries here I also have the code hosted on my Bitbucket in case anybody wants to take it further. I'm quite impressed with how little code I had to write to get it to where it stands now-- upgrading from SDK 0.2 to 0.4 resulted in my *deleting* more code than writing. Maybe at the very least somebody can look to it as an example of how to get something up and running really quick. 🙂

The original GLTron code is about 10 years old and licensed under GPLv2, so my version (which I'm calling VRTron) shares the same license.
https://bitbucket.org/blitter/vrtron

NEW! DK2 version for Windows PCs:
http://www.mediafire.com/download/8srfadfqy8saa6t/VRTron_DK2_Win.zip

Old DK1 version for 32-bit Intel Macs (should work in 64-bit mode too):
http://www.mediafire.com/download/b4jrwkqsp111gl7/VRTron_DK1_Mac.zip
Old DK1 version for Windows PCs:
http://www.mediafire.com/download/alnji23tq6wvnej/VRTron_DK1_Win32.zip

I've tweaked a few things from the original GLTron game after showing it off at Connect:
- Bigger map by default
- GUI elements shifted over to the right a bit to be more "centered"
- The view from the recognizer after crashing your lightcycle now defaults to watching the remainder of the game play out at normal speed. This makes the post-game experience longer and thus less jarring/disorienting, at least to me.
- The text at the bottom of the screen will say "You win!" when you win, rather than "Player 1 wins!"

Thanks to everyone who has played so far and given me feedback! Additional feedback is always welcome. 🙂
12 REPLIES 12

Cymatic
Honored Guest
"blitter" wrote:
However, I had to make a Windows build anyway for a certain well-known guy with a popular livestream 😉 , so figured I may as well put it up on the net. It can be downloaded here http://www.mediafire.com/download/alnji23tq6wvnej/VRTron_Win32.zip and I've updated the original post too.


YES! I will be playing this tomorrow on the stream. XD
Dev Relations @ AltSpaceVR - VC Funded VR Startup. Now Hiring! Co-organizer, Silicon Valley Virtual Reality (SVVR) - Monthly meetups, SVVR Expo. Contributor, Road To VR - #1 VR News Site. VR Evangelist - VR Impressions & discussions.

Hammerschaedel
Honored Guest
hmm, can´t get vr mode to turn on. Any Ideas? i´m using the win version.

@edit
ahh, now it works , i had to restart the program^^ Very Nice^^

blitter
Honored Guest
Updated the OP with info and download links for VRTron on the DK2, built for Windows and SDK 0.4.1. Feedback is always appreciated. 🙂