cancel
Showing results for 
Search instead for 
Did you mean: 

Polygon Nightmare - Old School VR

Enmark
Expert Protege
Hi. im Swedish guy with early dreams of VR since i first tried the "Virtuality" arcade machine "Nightmare" later called "Dactyl Nightmare". My goal is to bring my childhood dream back from the dead, for the historic value and because it was a lot of peoples first VR experience!

I have gain the original Programer and graphic designers blessing to recreate the game. but have failed to reach the actual owner of the Game.

The game will be Free of charge and should NOT be redistributed without my knowledge.



Everything is built from scratch and is measured by eye sight from this lone clip!
all 3D work is made in sketchup and all sound effects are taken from the original videoclip.



201 REPLIES 201

MrMonkeybat
Explorer
"guygodin" wrote:
I'll definitely try this one!

Suggestion: you could add a toggle key to switch to 4 FPS and 552x372 resolution to simulate how it actually looked like in the 90s (or whatever the original specs were) 😛


Cut a couple of holes in a piece of black paper and stick it on your Rifts screen and you can get the original Virtuality FOV and resolution on all games without any programming.

Hyper_active
Explorer
Absolutely amazing! Loved every bit of it.
Keep it up! 🙂

Enmark
Expert Protege
thanx everyone! Love giving your lost VR youth memorys a revival! 😄

the original game rig CS1000, res was 276 horizontal by 376 vertical and probably not more than 60° FOV like the later SU2000! (the famous VR shoebox effect)

If someone know how to change the Unity OVRplayer scripts to actualy shrink the FOV to 60, crippling the Oculus real fov. please let me know.
The only thing i can change is the virtual fov and not the real displayed fov.

nicorose
Honored Guest
But it wasnt real 3D back then.. Or was it? Cant remember... :ugeek:

cybereality
Grand Champion
Yeah, it was in stereo.
AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV

SvenViking
Protege
"Breton" wrote:
If someone know how to change the Unity OVRplayer scripts to actualy shrink the FOV to 60, crippling the Oculus real fov. please let me know.
The only thing i can change is the virtual fov and not the real displayed fov.

If necessary you could just put a black border around the screen to achieve the required effect.
Scorched Battalion - VR Jam edition available for Gear VR and DK2 (Win/Mac/Linux) Jungle Juice Sven Co-op

Enmark
Expert Protege
that seems to be the only way! I can not find any clue how to distort the original DK1 FOW so far!....

purifier82
Protege
This is awesome, when I was a kid all I could do was drool over Virtuality ADs on videogame magazines,
since I live in south Italy I've never been able to find one unit in the local arcades (and had to wait till 95
to have my first VR encounter with the infamous VFX-1), I've just decided this will be the first demo I'll try
on the dk2 and just wanted to say thanks for giving me this retro-joy 🙂
Si vis pacem para bellum

WhelanWeb
Honored Guest
I'm all alone in the level. Is there a way to spawn an AI or is the MP
Got a game in development or a cool piece of VR tech you want to show off? We are looking for demos, trailers and all things VR. Just send us a mail and we would be more than happy to feature it on our site. http://www.virtualrealityreviewer.com

purifier82
Protege
Same here, multiplayer support would be awesome, but I'd settle for a bot too 😄
Si vis pacem para bellum