06-14-2014 08:23 PM
06-15-2014 07:16 AM
"Dreamwriter" wrote:
As for Facebook, they also said that wasn't going to change one thing about CV1 - CV1 was too far along when the Facebook purchase was made for it to do much more than speed up the release and affect the final price. And Facebook said they weren't going to alter anything about the Oculus Rift at all, at least for now.
CV2 is where to look for alterations due to the infinite finances of Facebook.
06-15-2014 10:48 AM
2560x1600
06-15-2014 11:39 AM
"nicorose" wrote:2560x1600
Guys.. Just think of the majority! The majority dosnt have a PC to render a Game in that resolution (in 3D) with a constant high framerate. Mabe in 3-4 Years. But not now!
When the rift only runs on high end PCs for 3000 $ or Graphics Cards for 700 bucks nobody (but Nerds) will buy it. And that will be a Problem.
Maybe they should consider to make 2 Versions. One for the masses with a normal HD Display like the DK2. And one for VR Freaks with a big budget.
06-15-2014 01:39 PM
06-15-2014 04:25 PM
"mrmonkeybat" wrote:"willste" wrote:
Stop worrying about having too much resolution, thats a stupid problem to have :). Less demanding game engines will run at 4k easily. New ones will just have to up sample *shrugs*. Then hopefully in 2016-2017 we get some major hardware leaps that have the bandwidth to handle 4k and beyond properly.
Indeed I groan whenever I see someone bring this up. As someone who has for a long time been OCD about getting the native resolution of my screens I can kind of see where they are coming from but with the rift using barrel distortion and chromatic correction there really isn't one. If you go to the the "maintaining frame rate" section of this lecture he talks about using a different render resolution for every frame before applying the distortion at the native resolution. Apparently you can use render resolutions all over the place and people don't notice artifacts except for persistently very low resolutions being fuzzy of course.
http://www.gdcvault.com/play/1020714
06-15-2014 10:56 PM
"nicorose" wrote:2560x1600
Guys.. Just think of the majority! The majority dosnt have a PC to render a Game in that resolution (in 3D) with a constant high framerate. Mabe in 3-4 Years. But not now!
When the rift only runs on high end PCs for 3000 $ or Graphics Cards for 700 bucks nobody (but Nerds) will buy it. And that will be a Problem.
Maybe they should consider to make 2 Versions. One for the masses with a normal HD Display like the DK2. And one for VR Freaks with a big budget.
06-16-2014 01:34 AM
06-16-2014 04:52 AM
"nicorose" wrote:
snip
Yup sure you can, but the interpolation will look bad as hell. Imagine you have a 4K screen and only can play 1080p on it. The Picture will be just a muddyblur mess. Couse the Pixels will be scaled up to fit into, and that sucks. Its the same Problem with a monitor. Try to Play a Game in 720p On a HD Screen it will look messy and blury. See PS3 and Xbox 360 Games on a full HD TV. From the Sofa it will be okay but that right before your Eyes?... Nope.
snip
06-16-2014 06:47 AM
"nicorose" wrote:
"They could make these things 4k and it wouldn't effect you. All you would've had to do is lower the res in game until your system is ready for 4k."
Yup sure you can, but the interpolation will look bad as hell. Imagine you have a 4K screen and only can play 1080p on it. The Picture will be just a muddyblur mess. Couse the Pixels will be scaled up to fit into, and that sucks. Its the same Problem with a monitor. Try to Play a Game in 720p On a HD Screen it will look messy and blury. See PS3 and Xbox 360 Games on a full HD TV. From the Sofa it will be okay but that right before your Eyes?... Nope.
And you forget one BIG thing. Its not only the resolution its also the fact that we need a stereorendering so 2 different Frames at that "high resolution" at the same Time. Thats increases GPU Power alot, if you want to play a Game in realtime in 75 Frames on a PC in 4K and Stereo! You PC must be able to render 150 FPS! to get 75 real Stereo Frames. And that in 4K. Thats intense! :mrgreen:
Sure, one day it will be no problem. But at the moment it will only work with GFX Cards for 800 Bucks.
06-16-2014 12:33 PM
O.o what are you smoking? Can I have some? I been in the tech field for a while now and not once have I notice what you are talking about.