04-29-2014 12:42 AM
06-13-2014 04:29 PM
06-16-2014 01:06 AM
06-16-2014 03:54 AM
06-16-2014 04:10 AM
06-16-2014 07:02 AM
06-16-2014 10:38 AM
06-16-2014 12:14 PM
06-16-2014 01:45 PM
using UnityEngine;
using System.Collections;
public class MoveAsOtherAndLookAt : MonoBehaviour {
public Transform LookAtTransform;
public float MoveTowardsLookAtDistance = 0.0f;
void Update () {
if (LookAtTransform) {
transform.LookAt (LookAtTransform);
Vector3 look = LookAtTransform.position - transform.position;
float dist = look.magnitude;
look.Normalize();
transform.position += look*(dist-MoveTowardsLookAtDistance);
}
}
}
06-18-2014 10:14 PM
06-18-2014 11:47 PM
"tdkhrs" wrote:
Can it support Rift that "RiftUP"ed ?
or Can I try something else?