Maybe something like this could be a reality for the Oculus?
... by "next-gen," Qualcomm means this tech has a few more years in the R&D phase before it'll be ready to hit a licensee's production line.
Mirasol is one of the several revolutionary screen techs that came and went in the past few years, and like most of its competition there were hopes that it might succeed in the consumer market where Mirasol’s low-power operating costs might provide a great enough benefit to justify the high cost of making the screen.
I agree with the comment about the display being reflective and inpractical, however, I think it's a little naive to assume that "...a high manufacturing cost also makes it an unlikely component of a future HMD device". The CURRENT cost is high, granted, but then go you on to mention it being a factor for 'FUTURE' HMD devices? Kinda makes the first part of your response a bit redundant :P
All I'm saying is, dont be surprised if it happens a LOT sooner than you think, albeit not necessarily in the first consumer version
geekmaster: Realizer of reality
Do you understand the complexity of the technology in a Mirasol display? It is a MEMs Interferometric Modulator display. That means it has actual MOVING parts for each pixel AND those parts must be accurate to a fraction of the wavelength of light. It makes colors like a butterfly wing (holographically). Both qualcomm AND the other companies that tried to produce these had a very poor yield. A large part of the expense is a SACRIFICIAL part (very expensive Xenon DiFluoride that must all be etched away during manufacture). And moving parts are more prone to failure.
Think of a DLP projector chip, except expanded to the size of a display screen. Except DLP projectors typically used wobulation to mechanically multiply their resolution, and this display cannot do that so really needs a LOT more REAL pixels. And very few pixel defects, or people will reject them.
They will be targeted at eBooks and other low-power applications, just like before. They have been at this a VERY LONG TIME. Other technologies will continue to surpass them. I think Mirasol is cool, but the manufacturing complexity will not allow any significant cost reductions any time soon. Other technologies like AMOLED are much more likely to come down in price much faster AND do not need secondary lighting.
But even with eBooks, Mirasol displays have some pretty bad viewing angle issues, where the color is all washed out unless you view it "just right" with optimal lighting. And there were issues using these outdoors, when outdoor use is a primary advantage of reflective or transflective display technology. They still have a number of tecnological, manufacturing, and cost issues to deal with before these can begin to compete with other existing and future display technologies.
I did not say impossible or never. Just unlikely and impractical for HMD use... I still stand by that.
Probably OLED is the best technology for a HMD currently.
- Low Response time
- True Black (which is important, because its not that bright in an HMD)
- High Pixel Density.
- No Backlight required
- Responsetime not as good as OLED
- True black is not archivable
- Heavier/thicker than OLED (due needed Backlight and Driver for Backlight)
- Lasts longer than OLED. OLED wearout would be minimal however, because it can be used with 10% brightness or less.
- "Dead Pixels" would be a real problem, because they tend to be full brightness instead of black.
Yeah but brasil has a protectionist economy.
That's not the case of the most planet.
America, Canada, European...
The cost of importing Rift remain the same.
In europe, you just pay 300euro, for something paid 300$ in US, cus we had local taxes.
And most of gamer could pay a lot more, to have a better hardware on the rift.
I could easily go To 2000euro myself,
But I think most ppl could still find this affordable for 500$-600$, with great success.
when you see that samsung sold 10 000 000 > 600$ Galaxy S4 smartphones.. in less than 2month...
I think its more that what ppl could expect here.
You guys do have a point about total costs, but keep 2 things in mind:
1 - Smartphones comes in a variety of specs and prices, not everyone buys the flagship ones, and even people who do, mostly do it attached to a contract that keeps the purchase cost down to $ 100/$ 200.
2 - Oculus Rift is not yet a platform of it`s own and will be seen as an accessory for hardcore gaming by most of the public.
Besides, I think it`s pretty clear by now that by the end of the year, 5-inch 1080p panels will be cheap and available enough to be adopted on the Roft withou much impact on costs, and that will be enough for a experience that will blow away people who are still skeptical about VR at this point.
Not having used a rift yet, can anyone tell me what the ideal resolution for each eye is? I didn't even think it needed to be particularly high. It might be a few years off for games in any case. I have a good gaming pc and a lot of games occasionally drop below 60 fps with just one 1080p display.
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