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Solution to Not Having Enough Demos for DK2

LucidRealityLucidReality Posts: 197
Hiro Protagonist
edited July 2014 in General
Many people are thinking about the lack of DK2 content to try out in between developing your own projects, but the solution to get as many DK2 demos out there is obvious....VR JAM 2014!! :D

Demos should be required to run on DK2, maybe an upgrade on the prizes (using that FB monies ;) )

What do you think?

Comments

  • MannyLectroMannyLectro Posts: 558
    Hiro Protagonist
    Great idea !
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  • StankiemStankiem Posts: 109
    Brain Burst
    I concur!
  • CaliberMengskCaliberMengsk Posts: 312
    Hiro Protagonist
    I agree. I'd probably participate this time as I feel a bit more comfortable with everything. :D (and I'm very likely to get mine this month I'd think.)

    EDIT:
    If anything, it it's not officially supported, perhaps we could do our own jam just to do it. Maybe have donated prizes.
  • TwitchmonkeyTwitchmonkey Posts: 1,121
    Don't you mean VR Jam July 2014? Why should VR Jams only come once a year? I say let's do them monthly. It occurs to me we could just organize them ourselves, though that would mean no prizes. Maybe we have a big one each year with prizes and community organized jams more frequently. Winning one would be a badge of honor you could put in your signature for everyone to marvel at.
  • CaliberMengskCaliberMengsk Posts: 312
    Hiro Protagonist
    Don't you mean VR Jam July 2014? Why should VR Jams only come once a year? I say let's do them monthly. It occurs to me we could just organize them ourselves, though that would mean no prizes. Maybe we have a big one each year with prizes and community organized jams more frequently. Winning one would be a badge of honor you could put in your signature for everyone to marvel at.

    Eh.... I don't know about monthly, that's probably too often as you'd only get a few groups each month. Quarterly maybe. Locally, we have regular game jams around 3 times a year, and that feels about right, as far as having enough time to recoup, and to get the urge to do it again. Doing it every single month is quite often, and if you are a small team of people, or an individual, that'd take a lot of time out to do it, and leave you no time to make money, and most people would rather keep a head over their roof. It's also very very easy to get burned out.
  • cyberealitycybereality Posts: 26,156 Oculus Staff
    Yeah, it's a good idea.
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  • TwitchmonkeyTwitchmonkey Posts: 1,121

    Eh.... I don't know about monthly, that's probably too often as you'd only get a few groups each month. Quarterly maybe. Locally, we have regular game jams around 3 times a year, and that feels about right, as far as having enough time to recoup, and to get the urge to do it again. Doing it every single month is quite often, and if you are a small team of people, or an individual, that'd take a lot of time out to do it, and leave you no time to make money, and most people would rather keep a head over their roof. It's also very very easy to get burned out.

    Maybe, but just because there is a jam going on doesn't mean you have to compete. If you want to constantly be part of it that would be an option, if not then you could compete in other other or every third jam.
  • uswinuswin Posts: 32
    Brain Burst
    lgv212 wrote:
    Many people are thinking about the lack of DK2 content to try out in between developing your own projects, but the solution to get as many DK2 demos out there is obvious....VR JAM 2014!! :D

    Demos should be required to run on DK2, maybe an upgrade on the prizes (using that FB monies ;) )

    What do you think?

    couldn't agree more.
  • mdkmdk Posts: 356
    We are probably going to see a lot of DK2 demos regardless. A competition still sound like a very nice idea. It would be interesting to see what kind of gameplay ideas people come up with that utilize positional tracking. Positional head tracking should maybe be the focus of the competition.
  • diwatadiwata Posts: 55
    This is a great idea. The results of the last time were great.
  • RiftXdevRiftXdev Posts: 847 Poster of the Week
    I'm hoping, now that the DK2 brings positional tracking, that someone will come up with a "bang your head on a virtual wall" simulator.

    Then it'll feel just like my day job.

    VR Jamming when there are tech updates is an absolutely perfect way for OR to stimulate fresh interest in the industry. I'd fully expect them to organise something again with this DK.
    DK1 | DK2
    "The question isn't who is going to let me but rather who is going to stop me"
  • PatimPatamPatimPatam Posts: 293
    Art3mis
    Totally agree! But i hope this year they allow demos that use motion controls. 8-)
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