04-04-2013 02:37 AM
05-13-2013 05:56 PM
05-14-2013 04:41 AM
"tmek" wrote:
I had a funny experience tho, I went around a corner and saw my shadow and it had no head! (realizing you had to remove the head it doesn't obstruct your vision.)
"tmek" wrote:
One thing I noticed is that when i enable any anti-aliasing in the menus the textures instantly get very blurred. I seem to recall It used to be that this only seemed to happen when motion blur was enabled.
"captaintrips" wrote:
Well, the full body experience is cool... but got a little work to do on the lasersite tracking (it's detached from the gun and floats in the air)... and if you look completely down, your body turns 360 degrees, so it looks like you've got your head on backwards, lolol.
05-14-2013 10:44 AM
"2EyeGuy" wrote:"captaintrips" wrote:
Well, the full body experience is cool... but got a little work to do on the lasersite tracking (it's detached from the gun and floats in the air)... and if you look completely down, your body turns 360 degrees, so it looks like you've got your head on backwards, lolol.
I was testing it in 2D, since I don't have a Rift, so I didn't notice the lasersight problem, or the tracking problem. But I thought that might be an issue. Unfortunately it's hard to fix, because in the world model the gun isn't being held up and aimed unless you start shooting. So you wouldn't really be able to aim with the lasersight on the gun properly.
05-15-2013 09:27 AM
"Vaerraent" wrote:
Could you not simply attach the lasersight to the gun model and have it clip through the environment? That way, it would always follow the direction the gun sights are pointed.
05-15-2013 03:10 PM
05-23-2013 02:18 PM
05-23-2013 03:01 PM
05-23-2013 11:42 PM
"LordJuanlo" wrote:
Thanks! As a Spanish user I appreciate that!
05-24-2013 03:46 AM
05-24-2013 05:07 AM