Fun things to try in TF2 — Oculus
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Fun things to try in TF2

rmcclellandrmcclelland Posts: 146
edited April 2013 in Games and Apps
At first I didn't think the TF2 integration was compelling, but its actually great for demos and experiments. Launch a map through the console and set sv_cheats 1.

1) Set no_clip (toggles) and fly like superman. Combine with vr_moveaim_mode to test control schemes (set 1-7).
2) Try some custom maps. tc_meridian_b2 was a cool medieval castle, ctf_spacebase_b1a has an interesting outer space theme, ctf_premuda_b1b has rain, etc. List your favorites in this thread! http://www.tf2maps.net/
3) Check out third person mode by setting thirdperson or other variations at http://wiki.teamfortress.com/wiki/List_ ... e_commands. Combine this with vr_moveaim_mode 1 to see your avatar face on.
4) Try medieval mode tf_medieval

TF2 should be great for super fast prototyping.

See http://wiki.teamfortress.com/wiki/List_ ... e_commands for more ideas

Comments

  • dburforddburford Posts: 2
    Any jump map should be great vertigo-inducing fun -- jump_pagoda, jump_adventure, etc. I don't know if RJing is really feasible in the rift, might have to enjoy them as a stickyjumping demoman.
  • jayohjayoh Posts: 98
    Hiro Protagonist
    thanks for sharing these ideas.

    i just dove in and had some fun flying around. wish noclip mode was a little slower, definitely moves far too fast.

    i enjoyed raining bullets as heavy from on top of a checkpoint... camping midair is superbly fun. :lol:
  • IllusionWeaver69IllusionWeaver69 Posts: 19
    NerveGear
    Play as demo, drop a remote trigger grenade, stand on it. Make sure you stand up in real life as well. Look down, pull the trigger and jump in real life at the same time. When I did this my brain was so convinced I actually got blasted into the air that I fell flat on my ass in real life, hilarious :D (just make sure you don't do it around any pointy objects that might impale your nether regions upon landing)
  • rmcclellandrmcclelland Posts: 146
    Another cool map is ctf_aerospace. Cool to watch the planes zoom by.

    I've built up my VR tolerance enough to try TF2 surfing (maps start with surf_). Pretty wild.
  • clrammerclrammer Posts: 7
    NerveGear
    Play as demo, drop a remote trigger grenade, stand on it. Make sure you stand up in real life as well. Look down, pull the trigger and jump in real life at the same time. When I did this my brain was so convinced I actually got blasted into the air that I fell flat on my ass in real life, hilarious :D (just make sure you don't do it around any pointy objects that might impale your nether regions upon landing)

    This is awesome lol. I'll have to try this! (and this is the part where Oculus gets nervous and posts a disclaimer that they are not responsible for damage caused by ill-advised stunts we are bound to come up with...)
  • RaveTZRaveTZ Posts: 168
    Hiro Protagonist
    TF2 is crashing when I run it. I see the Valve logo, etc. But then it exits to desktop. :p
    ProjectBanner.jpg
  • LoneCoderLoneCoder Posts: 21
    Brain Burst
    I think TF2 with the rift is very compelling and is a serious advantage. I'm playing better than I ever have before.
  • zalozalo Posts: 135
    I love playing TF2 on my Rift!

    It's good to know VR hasn't destroyed my score!
    http://steamcommunity.com/sharedfiles/f ... =137369894

    By the way, I play with the Mouse/Keyboard so I've had a lot of fun! For some reason, I've never come close to getting motion-sick with the rift.

    Get that Oculus TF2 server online!
  • LoneCoderLoneCoder Posts: 21
    Brain Burst
    Is there a command to turn off the player following when you die?
  • MarvnMarvn Posts: 17
    Play as demo, drop a remote trigger grenade, stand on it. Make sure you stand up in real life as well. Look down, pull the trigger and jump in real life at the same time. When I did this my brain was so convinced I actually got blasted into the air that I fell flat on my ass in real life, hilarious :D (just make sure you don't do it around any pointy objects that might impale your nether regions upon landing)

    Oh common! That just made me want to try the Rift even more and the anticipation is unbearable again! :o

    I'm looking forward to see what the effects are compared to sitting in front of a screen. I guess it used to make me yell at the screen, but physical reactions are rare. The Rift, with positional tracking, could seriously change that, as your experience just demonstrated.
  • mrgreen72mrgreen72 Posts: 683
    Art3mis
    Play as demo, drop a remote trigger grenade, stand on it. Make sure you stand up in real life as well. Look down, pull the trigger and jump in real life at the same time. When I did this my brain was so convinced I actually got blasted into the air that I fell flat on my ass in real life, hilarious :D (just make sure you don't do it around any pointy objects that might impale your nether regions upon landing)
    This is 12 kinds of awesome! :lol:
  • stokisstokis Posts: 90
    have anybody tried to play TF2 with Razer Hydra and Oculus Rift? how it feels like?
  • I tried with the Hydra, but I didn't like it. But I have never used it prior so I had no idea what was going on.
    But I found the left control just kept switching the load outs and would not stop. seeing that and hearing the switch audio constantly made me feel like I was going a little crazy.
    I didn't dive into to see what's up with that, just switched back to mouse and keyboard.
    I think it would be cool though, if it was setup nicely for TF2 with rift.

    As a side note, playing Dear Esther with the perception hack made me feel super naucious and highlighted the need for head tracking when your FOV is filled with the screen. Then when the game started audio glitching and visually stuttering, it was not a very pleasant feeling.

    But all very interesting experiments/experiences.
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