05-05-2014 10:46 AM
07-10-2014 02:35 PM
07-10-2014 05:25 PM
07-11-2014 01:57 AM
07-11-2014 02:21 AM
07-11-2014 02:40 AM
07-11-2014 02:46 AM
"Kubold" wrote:
Thanks!
I was thinking about kickstarter or at least indiegogo... even a failed campaign is a great marketing tool. But I'm a very impatient person, the preparing and leading the campaign, managing the rewards, all the legal paperwork... I'd rather just live off my savigs and finish the game ASAP. It doesn't really need big budget and I like to stay totally independant.
Exposure and marketing though... that's a tough one 😄
07-11-2014 04:49 AM
07-11-2014 07:47 AM
"Kubold" wrote:
Wait and see 😄 I shouldn't spoil everything.
The point is, that I have a Rift for some time now, and all I can play is demos, demos, demos, alphas and v0.01 game versions. I don't count Half Life and retro-fitted games, because I already played them before. So my goal is to put a a game out there, which is, though short, a full product with story, beginning, ending etc. I saw a post of Nathan Grayson on Kotaku saying he's getting bored of VR. What he was really saying, is that he's bored of DEMOS. The "wow factor" is gone, he got used to vr, it's now a "normal" thing to him, like a 3D TV or something. I kind of feel the same, I want something like Technolust (I play mostly for the story), but not just a demo.
As for greenlight, sure! I want everyone to play ATD. I think I will start the campaign when I release a demo.
07-31-2014 05:53 AM
07-31-2014 06:42 AM