07-24-2014 10:07 PM
07-29-2014 04:33 AM
"renderingpipeline" wrote:
Win7: window->OVR: DK1: <not tested>
Win7: window->OVR: DK2: black
Win7: OVR->window: DK1: ok
Win7: OVR->window: DK2: artefacts (GL3.3) - crash (highest GL (4.x))
(OVR->window means init the SDK first, then create a window) Everything on nvidia.
07-29-2014 05:46 AM
"sth" wrote:
Tried all these configurations in my SDL2-based application and none of them works, not even the OVR->window variant.
The (D3D-based) Oculus demos work fine with direct mode, though.
Windows 7 64bit + nVidia GPU.
07-29-2014 05:59 AM
"renderingpipeline" wrote:"sth" wrote:
Tried all these configurations in my SDL2-based application and none of them works, not even the OVR->window variant.
The (D3D-based) Oculus demos work fine with direct mode, though.
Windows 7 64bit + nVidia GPU.
Thanks for testing, I assume, you are using the same window/SDK initialisation order (and methods) as in this example (viewtopic.php?f=20&t=11067) ?
07-29-2014 10:07 AM
"jherico" wrote:"renderingpipeline" wrote:
It's triggered in ovrHmd_EndFrame 637 (hmds->pRenderer->EndFrame(true);) 284 (ReleaseDC(RParams.Window, dc);) and then it's dying in C:\Windows\System32\OVRDisplay64.dll (Unhandled exception at 0x000007FEF4418D08 (OVRDisplay64.dll) in sdl_glew_ovr.exe: 0xC0000005: Access violation reading location 0x0000000000000008.).
You're zeroing out the memory in ovrRenderAPIConfig before calling ConfigureRendering, right? If you don't the HDC and HWND members of ovrGLConfigData will likely have garbage and could trigger such a crash.
07-29-2014 10:26 AM
"jherico" wrote:
... I've said before that one of the biggest hurdles Oculus had to overcome would be the issues inherent in the Rift being treated just like another monitor by the OS.
07-29-2014 03:47 PM
07-30-2014 02:21 AM
07-30-2014 04:23 PM
"renderingpipeline" wrote:
(with the remaining bug of not getting keyboard events).
08-01-2014 02:45 AM
"sth" wrote:"renderingpipeline" wrote:
(with the remaining bug of not getting keyboard events).
Okay, I give up. If this is the best I can expect with direct mode in 0.4.0, I won't waste any more time on this and wait for the next release. Thanks for the info and the time you put into this.
08-01-2014 02:54 AM