08-03-2014 07:15 PM
This is a virtual recreation of my apartment.
Since my career path has been as a 3d artist and renderer, working on archviz, I've had a habit of 3d modeling my apartments. Before I signing the lease, I will measure the space and build the walls in 3d. By doing so, I can quickly visualize if my bed and furniture will actually fit in the space!
The possibilities with this visualization have been taken further with the use of VR. Using the Oculus Rift, you can feel present within the space and are able to observe and decide on changes before the final design is put into action. I can't wait for this to be widely adopted for architecture and interior design, etc.
Let me know if you have any questions, comments, or problems with the demo
Thanks!
08-03-2014 08:43 PM
08-04-2014 02:01 AM
08-04-2014 04:58 PM
08-04-2014 11:40 PM
08-05-2014 05:16 AM
08-05-2014 05:42 AM
08-06-2014 09:20 PM
"FictionX" wrote:
VERY nice. I get at lot of that illusive "presence" feeling in this one - and even more importantly, there is no judder or lag.
How did you make it? It looks like some of the interior is scanned somehow?
"mouja" wrote:
After a few attempts to launch it, I could experiment your work. Gorgeous ! excepted the scan artifacts, it looks so real that at a moment I felt like a stranger violating the place of someone else.
Just a question. Is it normal if the bed doesn't look like the bed in your preview picture ? In the game, It looks destroyed by a horde of rats.
"ad2003" wrote:
Wow - that is super cool! Did you scan in parts of your appartement with a kinect?
Really very beautiful - also a nice small appartement. Well, the bed sheet should be replaced soon ;).
Very cool! If there would be some atmosphere sound it would really, really kick - not too much, just a fridge from the kitchen, and some outside sounds. But for now - great - also ther mirror effect is cool!
respect [:])
AD
(my bad - I didn't heat the sounds first time...of course you already have sounds)
"mouja" wrote:
My first thought was also that you used Kinect. But after reading your website, I guess you used Photoscan and pictures from different angles. You made an impressive work. The result is astounding. I really felt "presence" in your room.
08-07-2014 12:47 PM
08-07-2014 01:29 PM
I have similar problems in a few Unity demos, although most work fine. It could be something related to AMD cards.