updated, April 10, 2015
4th Floor Studio, (215mb)
- Oculus Rift DK2 compatible
- Updated to Oculus SDK v0.7.0.0recommended
: Check to make sure your virtual eye height matches your actual height. Use a tape measure (from floor to eyes) to find your actual eye height. In the demo once fully loaded, press R to reset the positional tracking. This should reset your height to match what's in the config utility. Now go and peer through the closet door. ! You'll find a measuring stick in Feet & Inches. Each logo marking is 1 foot. While standing and looking forward, see if the virtual measuring stick matches your actual eye height. Now you know that you're experiencing the demo with the correct height.
This is a virtual recreation of my apartment.
Since my career path has been as a 3d artist and renderer, working on archviz, I've had a habit of 3d modeling my apartments. Before I signing the lease, I will measure the space and build the walls in 3d. By doing so, I can quickly visualize if my bed and furniture will actually fit in the space!
The possibilities with this visualization have been taken further with the use of VR. Using the Oculus Rift, you can feel present within the space and are able to observe and decide on changes before the final design is put into action. I can't wait for this to be widely adopted for architecture and interior design, etc.
Let me know if you have any questions, comments, or problems with the demo