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Star Wars: Battle of Endor [Updated for DK2 and CV1]

DarthDisembowel
Protege
***UPDATE***

by popular demand (and because it was quick and easy for a change) I built a version for CV1. No other fixes or changes at the moment.

http://www.mediafire.com/download/qeuh18urbwfa181/Star_Wars_Battle_Of_Endor_CV1.zip


***UPDATE***

Win64 version compatible with Oculus runtime 0.8.0.0.
Note that lighting has regressed in this version as I'm unable to bake lighting since Unity switched from Beast to Enlighten, so I'm afraid the lighting is pretty stark, and it might not run well on all systems. But I've had so many earnest requests that I feel obligated to release it as is. Sorry I can't do better, but I keep installing Unity's updates and trying again in the hopes that one day I can get the lighting to work again.

http://www.mediafire.com/download/2yjgw3allma0tza/BattleOfEndor_Win64_oculus0800.zip


***UPDATE***

Windows 32/64, Mac and Linux versions
https://www.mediafire.com/folder/d10jclcy883da/BattleOfEndor

Latest version uploaded! (mostly graphical fixes and performance optimisations)

Includes...
  • layered cameras to fix flickering cockpit shadows, flickering textures, and Z-fighting at long distances.
  • improved shadow resolution
  • baked shadows
  • added objective for SSD (just destroy shields for now)
  • fixed v-sync issues on certain quality settings that caused judder
  • reduced steering limitation at high speed
  • fixed some LOD issues on certain models

    ***UPDATE***

    http://www.mediafire.com/download/h9q0sx8od87x8kx/BattleOfEndor_DK2_64_v1.3.zip
    http://www.mediafire.com/download/n2stw4krgv2nsaa/BattleOfEndor_DK2_32_v1.3.zip

    * Added detail and textures to the cockpit dashboard
    * New radar system. Radar is now forward-facing style. Shows which direction to fly relative to your position and orientation. Enemies that are behind you will clamp to the edge of the radar. Blips get smaller with distance. Still some work to do but much better than the old one.
    * speed now affects maneuverability slightly. Faster speed = slower turns, slower speed = faster turns (top speed with s-foils open remains the same as before, but for those complaining of not turning fast enough, slow down a bit). Watch out when closing your s-foils and flooring it though!
    * fixed broken objectives
    * fixed opening text crawl and transition
    * fixed the default quality settings
    * edited out the slower bits of the soundtrack which didn't fit with the space battle
    * optimized some stuff

    ***UPDATE***

    new version with better keyboard controls...

    http://www.mediafire.com/download/jul6u ... 2_v1.2.zip
    http://www.mediafire.com/download/dhup2 ... 4_v1.2.zip

    New keyboard controls...

    W = Throttle Up and Menu Scroll Up
    S = Throttle Down and Menu Scroll Down
    A = Roll Left
    D = Roll Right
    F= S-Foils
    Left Shift or Left Mouse Button = Fire Lasers
    Tab = Menu (W and S to scroll up/down, Enter to select, B to page back)
    R = Reset Oculus View
    O = Toggle Oculus Mode
    B = Skip Intro and Menu Page Back
    Esc = Quit

    Yaw/Pitch controlled by mouse or arrow keys




    ***UPDATE***

    New DK2 versions, in 32 and 64-bit flavours, but I warn you, they are pretty buggy at the moment.

    BattleOfEndor_DK2_64.zip
    BattleOfEndor_DK2_32.zip

    I'm very interested to hear how it performs on your systems, so please let me know.

    Known bugs:
    * Later checkpoints not saving
    * Fade-in/out on death not working
    * invisible collisions near Death Star docking bays
    * occasionally TIEs will disappear in front of you
    * and on my system I have pretty bad judder (not framerate-related) when looking around. I also find that the position tracking hiccups quite a bit

    ***END UPDATE***


    Well, despite the extra week of vacation, the clock finally ran out. I would have preferred to polish it a LOT more before shipping it, but I won't have as much time to dedicate to it from here on in. Its going through the approval process on the Oculus Share site, but in the meantime you can access it here...

    Oculus Share page:
    Star Wars: Battle of Endor

    Mirror:
    Star Wars: Battle Of Endor

    Hope you like it!

    BattleOfEndorSplashScreen.jpg




    How to play:
    Basically, fight off TIE fighters, destroy turrets and shield generators on Star Destroyers, and wait for objectives from Lando. The radar screen is admittedly very rudimentary and not very clear, but you should see yellow dots representing objective locations. When Lando says to engage the Star Destroyers, you need to blow up the 2 shield generators on the Star Destroyer (the one flanked by two rebel ships), after which Admiral Ackbar will tell you the shield is down. Follow the yellow objective point past the Super Star Destroyer (you can take out it's shields and turrets too) to the entrance to the shaft leading to the reactor. Avoid the obstacles, get to the reactor, and blow up the regulator on the right-hand side of the core.

    Then haul ass!

    Other notes:
    * Your guns will lead and auto-target any TIE fighter inside the green reticle, so just get him in there and hold the trigger.
    * The two strings of green lights below the HUD represent hull damage; all red... you're dead.
    * The radar screen will flash red and Artoo will trill a proximity warning when you are getting too close to an obstacle.

    Controls:
    Left thumbstick
    ------left/right = Yaw
    ------up/down = Pitch
    Right thumbstick
    ------left/right = Roll
    ------up/down = Pitch (both thumbsticks will double the pitch speed)
    Left trigger = Increase throttle
    Left shoulder = Decrease throttle
    Right trigger = Fire quad cannon
    Right shoulder = nothing (eventually proton torpedoes)
    Start = Pause menu
    Back = Recenter Oculus view
    D-Pad = Menu navigation
    Y button = Toggle S-foils (close them for more speed, but you can't shoot)
    A button = Menu item selection
    B button = Skip text crawl intro/ back out of submenu
    Letter O on the keyboard will toggle Oculus mode.


    Known issues:
    Jittery image the further you travel from the origin
    Last spawnpoint might spawn you inside the Death Star
    Occasional sound glitches
    The objectives/checkpoint system was very last-minute and is rudimentary. Expect bugs.
    No music after reloading checkpoint

    Future updates:
    Death Star turrets
    TIE interceptors
    R2D2 repairing the ship
    Improved radar
    Millennium Falcon doing the tunnel run with you
    Operational Death Star gun
    AI X-wings, A-wings, B-wings, and Y-wings
    Shields on Star Destroyers (take them out before you can damage the turrets or destroy the ship)
    Proton torpedoes
    Shields
    Graphical improvements
  • 383 REPLIES 383

    Fluke
    Heroic Explorer
    Is there any way to recenter your position? The select button on the 360 controller seems to recenter for a split second before putting me back to where I was. Also, the menu screen doesn't work for me (I can't select anything). Pressing the A button just exits the demo, so I can't restart the demo from scratch.

    (Running on DK2 with the services disabled btw).
    Co-host of Recentered - A VR Podcast, available on all normal podcast streaming services.

    rshrout
    Honored Guest
    Does anyone have the file for us to download somewhere else? Can post to mega.co.nz or somewhere easily. Can't wait to try it!

    DarthDisembowel
    Protege
    Sorry about the download cap guys, I'll look into an alternate site. :oops:

    Fluke: The xbox controller BACK button recenters the view. I've never had any issues with that; what kind of controller are you using? I can't explain the menu problem either I'm afraid, but nothing has been tested on DK2, sorry to say.

    TTester
    Honored Guest
    Anyway, thank you for awesome feeling as x-wing pilot in SW world! Nice work! +1

    Here is my mirror:
    http://www.mediafire.com/download/3ful3mvb7d8b0v3/BattleOfEndor_64.zip

    Fluke
    Heroic Explorer
    "DarthDisembowel" wrote:
    Fluke: The xbox controller BACK button recenters the view. I've never had any issues with that; what kind of controller are you using? I can't explain the menu problem either I'm afraid, but nothing has been tested on DK2, sorry to say.

    Sorry, I meant the Back button (I always call it Select due to the PS dualshock controllers). However, when I press it, it recenters and then immediately places me back to the position I was in - it doesn't stay in the recentered position. Just to clarify as well, I'm talking about actual positional tracking, not rotational.
    Co-host of Recentered - A VR Podcast, available on all normal podcast streaming services.

    Glowing
    Honored Guest
    This looks really interesting, but there was no way I was able to play this with a joystick, and changing the controls didnt seem possible in the way i wanted.

    The throttle on the stick controlled the spinning, and it was constantly spinning to the left or right, and moving the stick moved the fighter, but it also fired the lasers with one of the axis instead of pushing any buttons.
    And how do you delete the set keyboard configuration and make your own? All i could was change some keys.

    DarthDisembowel
    Protege
    Fluke: Oh, well as I said, this was developed on DK1, so I can't test positional. I just used the built-in recentering function. Sorry about that. Hopefully when I rebuild it with the new sdk these bugs will disappear.

    TTester, thanks for the alternate link. I'm at work and can't set up a host right now.

    rshrout
    Honored Guest
    Got the download!

    A quick test doesn't seem to recognize the Oculus in either direct or extended mode. I'll keep plugging away.

    Fluke
    Heroic Explorer
    "DarthDisembowel" wrote:
    Fluke: Oh, well as I said, this was developed on DK1, so I can't test positional. I just used the built-in recentering function. Sorry about that. Hopefully when I rebuild it with the new sdk these bugs will disappear.


    Cool, will look forward to the next version. From what I saw of it, it looked great and seemed to have an awesome sense of scale 🙂
    Co-host of Recentered - A VR Podcast, available on all normal podcast streaming services.

    knack
    Honored Guest
    work for me, but the ship going to the left without press any stick

    also the mouse ins't locked to the screen

    nice demo!
    PD: yes my english its bad i known i5-4570 - Shaphire r9-290, win10-64