08-20-2014 05:29 PM
08-22-2014 07:55 PM
08-22-2014 08:44 PM
08-22-2014 08:59 PM
08-22-2014 09:11 PM
"mikejt4" wrote:
I have to say I agree. I thought the DK1 was amazing and couldn't wait for DK2.
The weight doesn't bother me and I like the refinements in fit.
The colour of the new screen is amazing and overall clarity is much improved.
I'm noticing the black borders more than with the DK1, which is interesting - I'm not sure if it's real or just a contrast to the rest of the picture which is a lot clearer.
BUT the biggest problem I have at the moment is the massive tearing and stuttering when I turn my head. It's NOT a low framerate - I'm getting over 80fps most of the time, never dropping below 78 - but I didn't see the same affect when using the DK1. It's not the animation stuttering - if I keep my head still, the graphics is smooth as silk.
I tried killing off multiple monitors, shutting down everything else that was running - it made no difference at all. I can only conclude that there's some time of major issue with the display drivers for the device. There was also a lot of glitchiness getting started - black screen for ages, then weird mangled screens, then finally got the demo going. I didn't have nearly as much trouble with DK1.
Anyway, here's hoping they sort out the software fast - the hardware seems pretty good!
08-24-2014 05:30 PM
08-24-2014 05:47 PM
08-24-2014 06:53 PM
08-24-2014 07:13 PM
"Jedi2016" wrote:
I imagine the main "fix" of the CV1, from a consumer perspective, is that everything should just work perfectly fine right out of the box, without having to tweak this and edit that and extend displays or all that nonsense. Everything DTR, plug-and-play. As for the rest... if they expand the FOV along with, say, 1440p, the pixels could possibly end up being the same size visually, thus resolving absolutely nothing in terms of the screen door effect. Even 4K displays would still show visible pixels if you looked for them. If you're such a stickler for perfection that you can't look beyond the screen door effect as you would looking through an actual screen door, then maybe you should wait another eight or ten years for VR to get to your level of expectation. But by then, I'm sure you'll have all new expectations that won't be met.
I also fail to see how any of this affects software development. Developing for VR isn't about resolution. If you're so worried about it, just render internally at 1440/4K and downscale. That'll future-proof ya.
08-24-2014 07:37 PM
08-24-2014 08:12 PM
"panmaster" wrote:
its a big thing for game developers to know the target resolution and the things you can do with this information.clearly you do not create anything for vr:)
"jngdwe" wrote:
I wish we could drop this entire thread into the ocean.