08-23-2014 04:40 AM
08-28-2014 05:24 AM
08-28-2014 07:00 AM
"gplourde" wrote:
Crash?
Error message?
Does it work if you dont use the vr_enableOculusRiftRendering switch
Works fine on my pc! (TM)
08-28-2014 08:10 AM
08-28-2014 08:34 AM
08-28-2014 09:27 AM
08-28-2014 09:35 AM
08-28-2014 01:33 PM
"2EyeGuy" wrote:
Just do what I do, use the SDK like normal, don't include LibOVR in the repository, and ask the developer to copy the LibOVR folder from their SDK to a directory where your project looks for it.
If it's GPL 2 then you are explicitly allowed to use operating system components (eg. hardware drivers) in source code form. I haven't checked GPL 3, but as long as you don't work for Oculus or Zenimax, close enough is good enough here.
The far more important licensing issue is the one you are violating by not giving us the source code!
"ID_AA_Carmack" wrote:
It is self-serving at this point, but looking back, I wish I could have released all the Id code under a more permissive license. 🙂
08-28-2014 04:00 PM
09-02-2014 04:48 AM
09-02-2014 06:05 AM