08-25-2014 06:38 PM
08-28-2014 12:13 PM
08-28-2014 01:50 PM
08-28-2014 03:21 PM
08-28-2014 08:44 PM
08-28-2014 11:41 PM
"EvilDuck" wrote:
Yea , I have the same problem with my Asus Swift monitor (1440P 144hz G-sync). For me it causes a full system shutdown everytime i start a fullscreen game that will enable G-sync, Major driver conflicts here. So when i want to use my oculus for anything I have to unplug the monitor and instal the runtime , everytime! Its very inconvenient. I realy hope the next SDK fixes this problem... But my guess its not a priority now, since its very few who acctually own a G-sync monitor.
08-30-2014 03:16 AM
"jboyce" wrote:
I have the same monitor (the new Asus Swift PG278Q), and am getting identical behavior with my GTX 780Ti. With G-sync enabled my system crashes every time I launch a game in full-screen mode. Uninstalling the Oculus VR runtime fixes the issue; pausing the service does not.
09-03-2014 10:37 PM
09-12-2014 02:54 AM
09-13-2014 07:59 AM