Lost as to what I should do, get oculus or wait? I am a dev. — Oculus
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Lost as to what I should do, get oculus or wait? I am a dev.

codejoycodejoy Posts: 9
edited September 2014 in General
I have an oppertunity to order a oculus dk2. Not sure if I should wait.

A) I think it would be a while before id see it even
b) Is the consumer model going to be cheaper? and vastly improved?
c) I am a unity developer but currently oculus requires full version unity to work, is there any way this will change in the future?

Thanks for the input to help make a decision...

Shane

Comments

  • drashdrash Posts: 2,846
    Neo
    A) Not sure how long the wait is to receive a DK2 order now.

    B) Not sure how much the consumer model will cost, but it will very certainly be a vast improvement over DK2 (just based on the new feature prototype that Oculus unveiled last weekend). DK2 is already mindblowing, though. :)

    C) Also announced last weekend is that Oculus has partnered with Unity to introduce an Oculus Rift build target which means you'll be able to develop for the Rift in both Unity free and Unity Pro, for free. I believe Unity has said to stay tuned for concrete info regarding this soon (days/weeks).
  • wow that unity stuff is great news thank you, I missed that in the flurry of news on all things gaming.

    You have Dk2? IS there issues with ati cards? Man this tempts me, its between this or buying a ps4/or xbox one. But i did see the new announcement one, looks like earphones and I am still researching what is new in the latest announced version (dk3? dk2.5?)
  • Getting a DK2 now will let you develop something that you'll be able to sell on day 1 when the consumer version hits.
    NZ DK2 Order: May 26, 2014 06:00 PM PDT
    Status:Delivery Complete
  • A) New order should be shipped in 6 to 8 weeks, according to Cybereality => this is valid if you are living in US and probably Europe as well.
    If you live elsewhere it may be much longer so consider it for your project.
    DK2 ordered: June 19th, 2014
    Received: Oct 10th, 2014
    Location: China
  • oh I am a one man show...I don't think i could have anything quality wise...I just want to see the potential and develop demos for it. And of course have a cool new toy. I just wish I could gauge how far from the consumer version dk2 is going to be.
  • SharpfishSharpfish Posts: 1,300
    Trinity
    codejoy wrote:
    oh I am a one man show...I don't think i could have anything quality wise...I just want to see the potential and develop demos for it. And of course have a cool new toy. I just wish I could gauge how far from the consumer version dk2 is going to be.

    Quality wise, CV1 will be night and day compared to DK2, CB already is vastly improved. On spec alone let alone design, features and ergonomics. If you absolutely do NOT need to develop now (to get a good 6+ months of work in before CV1) then simply don't buy it. Unless you don't mind paying twice when CV1 comes out.

    As for time, Brendan said at least 6-8 months from now for anything sell-able based on CB which I guess means you can take that 6-8 months add on another 2 for good measure and there's your CV1.

    So development aside, can you spare a couple hundred dollars to get maybe 8-10 months use out of DK2? is it worth it to you? Only you can answer that.

    And there IS NO DK3 or 2.5!! There will be CV1 next, whenever that is. If you are wishing to develop and are taking it seriously and want to have stuff out there for CV1 launch then yes you need a Dk2. If not then you don't. The fact you are doing an either/or with a PS4 shows me you are wanting it mainly for 'fun' and games, and again only you know what will bring more fun at this point. For me it's no contest (even if I wasn't developing) a DK2 rift is far more fascinating and exciting, even running dodgy demos and limited stuff that's out there! Drash up further who answered you has made buying a Dk2 a much better experience thanks to his "Titans of Space" software which is literally jaw dropping. I would never have had that experience on a PS4. I have 2 ps3s and will eventually get a PS4 but it needs more software yet (bit like the rift) so I can't see the rush to buy that either.

    You can keep the XBone. ugh.
    EX DK2, EX VIVE, EX PSVR, Currently RIFT CV1 | VR developer
    Poster of the week who never got a T-Shirt ;( dayum they looked tasty!
  • Well the developing is definitely the main thing, so getting it now is tempting. I wonder if all who are developing and have a DK2 are going to purchase the release one when it comes out (spending twice). I think the biggest thing is yah no rush, cause i have nothing in the works that would be of commercial quality that would even be out or have to be out or could be out on any day they choose to release the production one.

    Oh but the thing tempts me. Mostly after I read the review of it using Elite wow.
  • SharpfishSharpfish Posts: 1,300
    Trinity
    As a VR nut and having waited half the years I've been on this planet (40) I will be buying CV1 (not just as a dev, I wanna play too). I will also buy CV2/3 etc if they are big improvements, which I hope and expect they will be as VR is in it's infancy it should get better and better with each year!

    TBH If I wasn't working on software I would probably have waited for CV1 even if it's next Xmas, unless I had £300 just sitting around doing nothing. VR as cool as it is now, would obviously have blown me away even more come CV1 as my first experience. That's something DK2/DK1 users can't ever buy back, so if in doubt... leave it and look forward to the full polished HMD with all that amazing software that should be out there by then!

    It's a £300 fix you are looking at, and may be short lived if you are relying on the software that's out there now - but the price of admission (twice cos early in) to me is worth it as it's a fascinating journey to be on as early as possible and learning more as I go about what works or not in VR.

    I wasn't sold on the DK1 as a full product but have no regrets buying DK2, but if it had only been to play the limited software that's out there now I may have thought twice. I currently have no software (other than my own) that compells me to fire up the rift. I haven't bought ED beta as I want to wait for the full/polished game to 'hit me' then (in CV1 I hope) rather than now, even if I have to wait way after the release of the game for CV1. Titans of space was beautiful, something I'll not forget soon, but experiences like that are thin on the ground. The VAST majority of 'demos' out there are really not amazing, or even close imo, and yet you can see VR is amazing - it's not the fault of the rift, the software just isn't there yet.
    EX DK2, EX VIVE, EX PSVR, Currently RIFT CV1 | VR developer
    Poster of the week who never got a T-Shirt ;( dayum they looked tasty!
  • KelKel Posts: 243
    I am happy with my DK2 personally. It gives me a chance to get my foot in the door in terms of development prior to the consumer version release.

    Really up to you in the end. I would say "sure.. order a dk2". But that's just me. ;)
  • I was going to ask, or ponder. Is the CV1 going to be as much as the DK2? more? or less? maybe? I haven't heard any scuttlebutt on that yet (but new to the scene)
  • KelKel Posts: 243
    codejoy wrote:
    I was going to ask, or ponder. Is the CV1 going to be as much as the DK2? more? or less? maybe? I haven't heard any scuttlebutt on that yet (but new to the scene)

    It will likely be around the same price point as the DK2 if not a little more. But that is only speculation based on what they have said in various interviews. They want to continue selling them at cost as they are doing with the DK2.
  • AntDX316AntDX316 Posts: 355
    Brain Burst
    its at 0.4.2

    it can be firmware upgradeable which means they can release an awesome update to make it even better and plug n play with everything

    basically there is room for potential but as of now it's pretty bad and not worth it
  • LuciferousLuciferous Posts: 2,078 Valuable Player
    The DK2 came as bolt from the blue as did facebook, so although very unlikely I wouldn't rule out a DK3. Always expect the unexpected from Oculus.

    Personally I couldn't wait and I'm just an enthusiast. The CV1 will be far superior by the looks of the latest prototype.
  • CV1 will be $200-$400 from what I've read. I'm definitely going to pre order one because its going to be so much better than dk2 and I'm a VR fan. For developing only you could probably wait, it's a personal thing. Based on their releases so far, I think it's unlikely the release date will be pushed back much.

    I guess it comes down to whether you can afford it and how badly you want it :D
  • z6z6 Posts: 25
    Brain Burst
    Of course, you can develop now and test later.

    But bear in mind that the experience of wearing it on your bonce sooner, rather than later, will provide a 'new dimension' that simply building and running in 3d, but on 2D media, cannot provide.

    The act of creating 'point of view' seems crucial and could end up being the difference.

    It's always a gamble (buy on Tuesday cv1 announced Wednesday, for example).

    Samsung Gear vr is cv1 as far as I'm concerned. I'm shitting it in case my lush ue4 creations cannot be 'properly' optimized (by me, or fundamentally, I don't know yet). ( grrrrrr damn you ue4 for being so seductive)

    I'm getting one of those phone plans where they bung you a phone if you should, for example, accidenally fry it. (I plan to have a fry-up as soon as it arrives. I need to know what it takes to make it explode.

    You should see the ridiculous rationalizations I create to convince myself, more importantly, my wife, that big bucks on a decent development environment makes perfect sense.

    The reality is that I've worked in software for years for big companies, but never games, (I am not a gamer), and with software so shit you would think me a liar if I divulged how truly awful it was compared to the ludicrous development costs.

    Ue4 is magic. The reason I use it is because it was love at first sight. Games engines are a marvel.

    Even being able to produce usable output, much less in immersive 3d, reminds me why I spend too much on whimsy.

    I'm a big kid. Always was and ever shall be.

    And you are too. Buy it man. And come here and cuss em out when it gets hard.

    (Or be sensible.)

    These people listen. (Not used to that at all.)
  • If you're serious about developing for VR, you really need a DK.

    If you don't get one, follow the Oculus Best Practices guidelines like they're written in stone.

    It's easy to make a lot of assumptions about what would work great in VR, and those assumptions completely crumble after about 5 minutes. That's a huge benefit of having a unit. You quickly realize what are horrible ideas and what would work really well. Traditional cockpit games translate great to VR. Everything else? That's going to require trial and error to see what's most comfortable and best utilizes the tech of VR.
  • ThreeEyesThreeEyes Posts: 2,230
    NerveGear
    Just a point regarding XBox vs PS4 - Sony is working on Morpheus for the PS4. Reports are that it is good but it won't be the same experience as DK2 or CV1. Lots of info on the web. There have only been some very faint rumours about Microsoft doing anything in VR with XBox but you never know. That would push me to PS4 if I had no other considerations.

    But DK2 does have some great stuff out there. I agree completely on Titans. It's amazing but it won't hold your attention for months on its own. And I agree that there are plenty of fun to try experiences but most don't have the repeat play legs. But one thing about all the stuff out there is it will expose you to lots of ideas and techniques. They are great for learning what is good, great, or best avoided if you are considering development. Also, there is a lot to learn with this. There are lots of computer performance considerations, etc, and DK2 brings you that joy and roller coaster all the sooner but it will give lots of insight into where to go and what you will need as CV1 approaches and video card optimizations firm up.

    And if you are interested in racing or flight sims, there are two great ones out there now - Live For Speed and Digital Combat Simulator with more on the way. Plus, if you ordered now, you still won't get DK2 for six to eight weeks and a lot can happen in that time just for availabilty of more apps and support. But it also pushes you that much closer to when CV1 comes available.

    Can't tell you what to do but getting a DK2 gets you on this train and a wealth of experience if you want to develop or just play. If you go console strictly for fun, the PS4 will likely get Morpheus though Sony has not 100% committed that I've seen.
  • AT76AT76 Posts: 52
    Brain Burst
    Luciferous wrote:
    although very unlikely I wouldn't rule out a DK3. Always expect the unexpected from Oculus.
    True enough, although they have explicitly publicly stated that there will not be a DK3.
  • bar10drbar10dr Posts: 60
    Brain Burst
    DK2 has a lot of problems to be honest, if you're not willing to deal with a lot of potential hassles I'd wait.

    If you don't mind changing your computer hardware and stuff like that to make it work, go for it!
  • If you don't mind changing your computer hardware and stuff like that to make it work, go for it!

    Yah things like this make me leary, my latest build of a computer has ATI radeon HD 7870 in it, and well I am just not sure it would work well with oculus from what I saw.

    The idea of a unique toy that I could ALSO develop for intrigues me a great deal though... this totally cracked me up:
    You should see the ridiculous rationalizations I create to convince myself, more importantly, my wife, that big bucks on a decent development environment makes perfect sense.

    I understand completely!

    Well I might just watch these forums and the news and think on it some more. Thanks guys!
  • SharpfishSharpfish Posts: 1,300
    Trinity
    Luciferous wrote:
    The DK2 came as bolt from the blue as did facebook, so although very unlikely I wouldn't rule out a DK3. Always expect the unexpected from Oculus.

    Personally I couldn't wait and I'm just an enthusiast. The CV1 will be far superior by the looks of the latest prototype.

    Palmer has said there is no DK3.

    THERE IS NO DK3. And at this stage it would be suicide to release one (in 6-8 months minimum) when everyone would be anticipating CV1.
    EX DK2, EX VIVE, EX PSVR, Currently RIFT CV1 | VR developer
    Poster of the week who never got a T-Shirt ;( dayum they looked tasty!
  • SharpfishSharpfish Posts: 1,300
    Trinity
    z6 wrote:

    Samsung Gear vr is cv1 as far as I'm concerned. I'm shitting it in case my lush ue4 creations cannot be 'properly' optimized (by me, or fundamentally, I don't know yet). ( grrrrrr damn you ue4 for being so seductive)

    I know you don't mean it literally but in no way shape or form is gear VR "CV1". It is more a polished untethered DK1 if anything. It lacks too much and has too many corners cut for mobile to even be that exiting for me (for gaming), For cinema yes it should be fun. However the cost of the phone + gearVR is more than a CV1 + decent GPU. That's not gonna float many people's boats unless they already happen to own a Note 4.

    CV1 will be CV1, the oculus rift with presence and full PC power behind it, nothing more nothing less. And UE4 stuff has problems running on my pc on DK2 already, on a note 4? good luck (though you are meant to upscale to the display but kinda defeats the purpose for this shiny new VR paradigm imo).
    EX DK2, EX VIVE, EX PSVR, Currently RIFT CV1 | VR developer
    Poster of the week who never got a T-Shirt ;( dayum they looked tasty!
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