07-28-2014 01:27 PM
09-09-2014 01:52 AM
"grodenglaive" wrote:
0.4.2 much less CA then previous build. Fine tuning with the eye relief setting (software) made it even better.
Big improvement.
09-10-2014 01:38 PM
10-30-2014 07:40 AM
11-03-2014 01:32 PM
11-06-2014 02:10 AM
11-06-2014 07:41 PM
11-14-2014 01:45 AM
12-08-2014 03:19 PM
01-07-2015 04:17 AM
// Chromatic aberration doesn't seem to change with eye relief.
for ( int i = 0; i < numDistortions; i++ )
{
distortions[i].Config.ChromaticAberration[0] = -0.015f;
distortions[i].Config.ChromaticAberration[1] = -0.02f;
distortions[i].Config.ChromaticAberration[2] = 0.025f;
distortions[i].Config.ChromaticAberration[3] = 0.02f;
}
// Chromatic aberration doesn't seem to change with eye relief.
for ( int i = 0; i < numDistortions; i++ )
{
distortions[i].Config.ChromaticAberration[0] = -0.015f * 0.75f; // = -0.01125
distortions[i].Config.ChromaticAberration[1] = -0.020f * 0.75f; // = -0.015
distortions[i].Config.ChromaticAberration[2] = 0.025f * 0.75f; // = 0.01875
distortions[i].Config.ChromaticAberration[3] = 0.020f * 0.75f; // = 0.015
}
=> is this correct ?
// Chromatic aberration doesn't seem to change with eye relief.
for ( int i = 0; i < numDistortions; i++ )
{
distortions[i].Config.ChromaticAberration[0] = -0.01125f
distortions[i].Config.ChromaticAberration[1] = -0.015f
distortions[i].Config.ChromaticAberration[2] = 0.01875f
distortions[i].Config.ChromaticAberration[3] = 0.015f
}
01-12-2015 01:42 AM