is just a codename for me to prototype new hardware gameplay mechanics.--- Leap Motion ---
Previously I have tested Leap Motion controls scheme for control of in game character hand placement (inverse kinematics), playing drums with your fingers and ability to touch (virtually) a 3D menu system.
Vid here http://youtu.be/3d3nX9Jfvzk--- Oculus Rift Game Demo ---
Since the Oculus SDK is available now, I dummied up some gameplay mechanics I want to test.
I have not received my dev unit but that shouldn't stop me if those of you who have can help me.
Today, I threw together a Unity example (the BootCamp Photon demo) combined with Oculus Rift support.
Essentially all it does is:
1. Toss the OVRCameraController on top of the Soldier Camera(child of)
2. Hides but leaves this camera active (depth of -1 means other camera will display over it) - this allows movement of soldier to behave normally.
It's here on dropbox at https://dl.dropbox.com/u/50834990/MirroredRealityBootCampPhotonOculusRiftTest.zip--- Next: PC Camera Control for 3D tracking ---
Previously I tinkered with control of the character view using the PC camera. This should give you function the Oculus Rift can't provide yet and I will add this later. The PC camera can tell the relative position of you head in 3D space. This will allow you to track your head in 3D space in addition to rotation.
For an old example of this and if you have a working connected camera, see my old PC demo athttps://dl.dropbox.com/u/50834990/ZombiePC.zip--- Side note ---
1. If somebody wants to partner or team on some great idea you have or help me continue my prototyping, I'm all ears.