11-30-2014 11:37 AM
12-21-2014 11:36 AM
12-24-2014 04:03 PM
12-24-2014 05:41 PM
12-25-2014 05:31 PM
12-25-2014 10:08 PM
12-26-2014 11:57 AM
12-26-2014 04:37 PM
12-26-2014 10:04 PM
"Qbopper" wrote:
Is there a voice server or IRC or something to see if anyone's up for a game? Would love to try this
Also, getting a rendering error in the TDM (firing range works fine) - all the items/my playermodel are rendered black, no matter the type of lighting, and some of the metal bars high in the walls have a strange faint purple trail if I move quickly while looking at them. The trail thing is unnoticeable, but the items rendering black issue prevents me for seeing my ammo count and the like. I'll get some pictures later
12-27-2014 02:04 AM
"kindfox" wrote:I used Unreal's built in voice comms, then modified it to attach the AudioComponent to a socket on the player's head.
Hi Teddy, may I ask what kind of positional voice comm solution you used in the game?
"Falan" wrote:I'm going to add some a zombie survival co-op mode soon, which should be good fun and help get more people testing it!
Teddy I spend a lot of time in this demo - unfortunately alone, would it be possible to throw out a map with rag-doll dummies all over the place, exactly the same as the multiplayer map - just something for me to walk round and shoot at please?
12-27-2014 02:34 AM
"Teddy0k" wrote:
I'm going to add some a zombie survival co-op mode soon, which should be good fun and help get more people testing it!