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GunLock - Multiplayer VR shooter [v0.2.4]

Teddy0k
Explorer
GunLock is a multiplayer shooter experiment built for VR in UnrealEngine 4. It features iron sights aiming, positional tracking for leaning/ducking and weapon and ammo scavenging.





Download v0.2.4 here;
http://www.mediafire.com/download/psko5u1yd1u1mms/GunLock_v0_2_4.zip
or
https://docs.google.com/uc?id=0B1KRnJKwYT-0NGRQMUtjaHVtalU&export=download

See what's planned for next week's release;
https://trello.com/b/jqSaFlo2/gunlock

v0.2.4
-Added Zombie Elimination mode
-Added new Zombie mesh and animations
-Added new Zombie sounds
-Upgraded to Unreal Engine 4.6
-Added a black smear postprocess fix
-Changed Keyboard controls
-Moved to new dedicated server

v0.2.3
-Improved ragdoll physics
-Made run speed faster when not holding a weapon
-Fix players having the wrong color jacket after switching teams
-Fix some sounds not being spatalised
-Fix eyeball animation not working
-Fix clients grabbing at phantom items from the last round
-Fix spectator mode not triggering on death
-Fix screen desaturation staying on after death

v0.2.2
-Expanded the Warehouse map
-Added team elimination gamemode
-Increased maxplayers to 8
-Switched to baked lighting to improve framerate

v0.2.1
-Created firing range tutorial map
-Added ammo pickups
-Added magazine loading (when your right hand is empty)
-Added single round loading into weapon (when you have no magazine)
-Added damage system with bleed out
-Added eyeball tracking when close to other players
-Added push to talk option for voice comms
-Added server connection status messages
-Changed brown jackets to green
-Fix dead players being able to use voice comms
-Moved to a dedicated server for hosting

v0.1.4
-Added position tracked voice comms
-Added different color jackets for each player
-Added weapon holstering
-Added option to disable VR Comfort Mode
-Added ability to drop magazines/weapons
-Added aiming sway after running
-Added better falloff for sounds (with LPF)
-Fix reload sounds not transmitting to other players
-Fix for running footstep sounds playing when walking sometimes
-Fix corpses making pain sounds when shot
-Fix picking up magazines from guns on corpses
-Fix client crashing if you press reload too faster
-Fix gun not always spawning nearby a respawned player
-Fix arm animations freaking out when facing west

v0.1.3
-Added looting of corpses
-Added voice comms (untested!)
-Added version checking for clients, to prevent server crashes
-Added keyboard input
-Added changing of aiming eye
-Lowered crouching height
-Made dead bodies (and their loot) disappear after a while
-Added ambient sounds to Warehouse
-Fix guns and magazines being hard to see in shadows (chromed the M9!)
-Fix camera jittering when walking
-Fix not being able to pickup items sometimes
-Fix practice targets in the range not updating across the network

v0.1.2
-Fixed VR head tracking being overriden by the dedicated server
-Fixed magazines not respawning
-Fixed translucency and particles not rendering in VR mode
-Made guns spawn close to unarmed players
85 REPLIES 85

Sharkku
Protege
Teddy, this is a great game! Such realism! And I can't stress enough how great the aiming system is, the decoupled head movement and walking direction... THIS is how it should be in EVERY demo!!!
DK1 - previously owned DK2 - 2014-08-26 RECEIVED (ordered 2014-04-24) CV1 - 2016-05-25 RECEIVED (ordered on release day) Touch - 2016-12-07 RECEIVED (pre-order with CV1)

Teddy0k
Explorer


I've just released version v0.2.3 which has a bunch of bug fixes and tweaks for team mode. Thanks for everyone helping me test it out, it's starting to get really fun!

Download v0.2.3 here;
http://www.mediafire.com/download/xd3hb1dz60ntmvl/GunLock_v0_2_3_fixed.zip
or
https://docs.google.com/uc?id=0B1KRnJKwYT-0aGVvUERuZ0F2bFE&export=download

Changes
-Improved ragdoll physics
-Made run speed faster when not holding a weapon
-Fix players having the wrong color jacket after switching teams
-Fix some sounds not being spatalised
-Fix eyeball animation not working
-Fix clients grabbing at phantom items from the last round
-Fix spectator mode not triggering on death
-Fix screen desaturation staying on after death

Falan
Honored Guest
Had a great laugh with Kent on this tonight! Not the latest version though.

I seen Sharkku there and you Teddy, this game is forcing me to sell my rifle and buy a stem package this Christmas 🙂

Sharkku
Protege
Yup, this game alone makes me want to buy a STEM. 🙂 Great games the other night! Wasn't sure if you could hear me sometimes though. If I select push-to-talk OFF, is voice supposed to be on constantly then?
DK1 - previously owned DK2 - 2014-08-26 RECEIVED (ordered 2014-04-24) CV1 - 2016-05-25 RECEIVED (ordered on release day) Touch - 2016-12-07 RECEIVED (pre-order with CV1)

kindfox
Honored Guest
Hi Teddy, may I ask what kind of positional voice comm solution you used in the game?

Falan
Honored Guest
Teddy I spend a lot of time in this demo - unfortunately alone, would it be possible to throw out a map with rag-doll dummies all over the place, exactly the same as the multiplayer map - just something for me to walk round and shoot at please?

There doesn't need to be any gameplay mechanic, just everything exactly the same but with models to execute 🙂

Bit cheeky asking I know but im regularly logged in and im a bit bored of just walking round collecting ammo lol

Qbopper
Explorer
Is there a voice server or IRC or something to see if anyone's up for a game? Would love to try this

Also, getting a rendering error in the TDM (firing range works fine) - all the items/my playermodel are rendered black, no matter the type of lighting, and some of the metal bars high in the walls have a strange faint purple trail if I move quickly while looking at them. The trail thing is unnoticeable, but the items rendering black issue prevents me for seeing my ammo count and the like. I'll get some pictures later

snappahead
Expert Protege
"Qbopper" wrote:
Is there a voice server or IRC or something to see if anyone's up for a game? Would love to try this

Also, getting a rendering error in the TDM (firing range works fine) - all the items/my playermodel are rendered black, no matter the type of lighting, and some of the metal bars high in the walls have a strange faint purple trail if I move quickly while looking at them. The trail thing is unnoticeable, but the items rendering black issue prevents me for seeing my ammo count and the like. I'll get some pictures later

The black smudge is a screen problem thats always been there. Some games use a simple fix to help with it, but many dont. I dont know about the other problem.
i7 3820 16 gigs of Ram GTX 780ti

Teddy0k
Explorer
"kindfox" wrote:
Hi Teddy, may I ask what kind of positional voice comm solution you used in the game?
I used Unreal's built in voice comms, then modified it to attach the AudioComponent to a socket on the player's head.

"Falan" wrote:
Teddy I spend a lot of time in this demo - unfortunately alone, would it be possible to throw out a map with rag-doll dummies all over the place, exactly the same as the multiplayer map - just something for me to walk round and shoot at please?
I'm going to add some a zombie survival co-op mode soon, which should be good fun and help get more people testing it!

Sharkku
Protege
"Teddy0k" wrote:
I'm going to add some a zombie survival co-op mode soon, which should be good fun and help get more people testing it!

That is a great idea! It would keep players on in single mode long enough to get multiplayer games going! And co-op is always fun! (Maybe talk to Sh0v0r about getting some of his zombie-models to shoot at? 😉 )
DK1 - previously owned DK2 - 2014-08-26 RECEIVED (ordered 2014-04-24) CV1 - 2016-05-25 RECEIVED (ordered on release day) Touch - 2016-12-07 RECEIVED (pre-order with CV1)