12-28-2014 08:59 AM
Installation
Testing apps on GearVR is not as trivial as on the Rift, since apps need to contain a device specific signature file. Usually, this signature file has to be included at compile time, however I have written GearVRPublicAPKTesting, a little tool which can inject signature files into an existing apk.
Download my game: http://vr-bits.com/#nighttimeterrorPreview is now closed. Thanks to everyone for testing the game. Expect a GearVR release in the near future.- Use this Android app to get your device id (also made by me): https://play.google.com/store/apps/details?id=com.skyworxx.gearvrnote4deviceidgrabber
- Create a signature file on this website: https://developer.oculus.com/tools/debug/
- Download this tool and unpack it: https://www.dropbox.com/s/fyi8xnxxakpq6km/GearVRPublicAPKTesting_0.0.2.7z?dl=0 (it requires JRE)
- Place my game and your signature file in the folder of the tool
- In a command prompt navigate to that folder and run:
run.bat NighttimeTerror_0.16_LAUNCHER.apk YOUR_SIGNATURE_FILE
Replace YOUR_SIGNATURE_FILE with the name of your signature file
For mac users, calling the PublicAPKTesting.jar directly should work:
java -jar PublicAPKTesting.jar NighttimeTerror_0.16_LAUNCHER.apk YOUR_SIGNATURE_FILE- A new apk has been created with the name signed_NighttimeTerror_0.16_LAUNCHER.apk. Transfer it to your phone. select it in the 'my files" file browser, install it and launch it from the app drawer (NOT from Oculus Home)
- Start the game and enter your username (right panel) if you like. Let's see who can beat the highscore 😄
12-29-2014 05:22 AM
"agentspyboo" wrote:
Also how do I launch the game. Do I plug it into the phone like normal and will it be in the installed section?
12-29-2014 05:51 AM
"diegomistake" wrote:"UnclePappy" wrote:
Hmmmm.... I'm getting stopped at step 3. The page says I need to log in to continue. And the page just hangs after I click "log in" and the Oculus logo just rotates. So this is as far as I can get.
Just have to log in with your oculus website id in that wensite you have to put your device id that you get from the app that he created and them click download that file will be your signature file
12-29-2014 07:44 AM
"UnclePappy" wrote:"diegomistake" wrote:"UnclePappy" wrote:
Hmmmm.... I'm getting stopped at step 3. The page says I need to log in to continue. And the page just hangs after I click "log in" and the Oculus logo just rotates. So this is as far as I can get.
Just have to log in with your oculus website id in that wensite you have to put your device id that you get from the app that he created and them click download that file will be your signature file
I'm logged into the Oculus site now. Step 3 page says I can't enter any info until I log in. But when I click "log in", the page just hangs up, Oculus logo spinning. I can enter anything w/o logging in.
12-29-2014 08:05 AM
12-29-2014 10:46 PM
12-29-2014 10:48 PM
12-30-2014 07:01 AM
"skyworxx" wrote:
Thanks for your thoughts 🙂
1. Do the framedrops occur randomly or when many enemies are on the screen?
2. Yes, this will be addressed soon
3. Fixed in the new version 🙂
12-30-2014 10:25 AM
01-03-2015 02:17 PM
01-03-2015 08:12 PM