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SpaceEngine

SpaceEngineer
Explorer


Hi there! I am Vladimir Romanyuk aka "SpaceEngineer", here my project called SpaceEngine. It is a 3D space simulator with procedural Universe generation. It features real-scale planets with 3D landscape, physically based generation of solar systems, real-scale generation of galaxies and entire Universe structure. All transitions are seamless, you can land on any planet and explore it, then take off and fly to another galaxy. Known astronomical objects are also here, including ultra-high resolution textures for Solar system planets and moons (20+ gigs, available as separate download).

This engine is in a form of a free space exploration planetarium, but I am going to make a game based on it. It will feature realistic physics and exploration based gameplay. More info on the forum (look for a sticky threads). Space ships are already implemented, with basic physics and controls.

Website and forum: http://en.spaceengine.org/

Main program: download (960 Mb)
Hi-res Solar system textues: coming soon

Trailer:




This version should work with Oculus Rift DK1. I have only DK1, but I tried to make DK2 support by feedback from beta testers. Here is a relatively old dev video for DK1 (warning it may make you sick iw watch in Rift):




To run in Oculus, first switch it to the extended desktop mode. Then run SpaceEngine, fly there a bit using monitor 🙂 Learn controls, they are easy: WASD + left mouse drag mouse to move, mouse wheel changes speed, click to select object, G key to fly to it (double G for faster flight), and F2 key to bring up the planets list (left and right mouse click to navigate). Advanced controls including speedup and reverse the time flow: JKL and Space keys. You always can use a toolbars, but in Oculus you probably will close them. After this, configure a joystick. Needed actions are move, rotare and chage the speed (very important!).

Then go to Display settings menu (Ctrl-F8) and choose Oculus Rift mode. Moving the window to the Rift is easy: just hit Shift-Enter. Don't forget to toggle fullscreen (Alt-Enter). To move the window back, hit Shift-Enter again. Note that mouse cursor must be in the window to allow rotation and GUI navigation.

If SE crashes on attempt to enable Oculus mode. So you are have AMD graphics card, aren't you? Try to disable mipmaps generation for the framebuffer texture. Open the config/user.cfg and change these parameters to false:
EnableMipmapsGUI false
EnableMipmapsFrame false
EnableMipmapsWarp false
The last parameter could fix crashes on approaching black holes, neutron stars and white dwarfs. Disabling mipmaps reduces quality, but at least fixes crashes.
PS: does anybody know how to implement a CRASH FREE manual shader-based mipmaps generation on ATI on OpenGL? I had a problems with it since the beginning.

There a lot of things what should be done for perfect support of the Rift. The main task is obtaining a DK2, but this is hard because I live in Russia - the country where Oculus did not ship their devices. Other issues are bad tracking latency and lack of direct mode support. I using OpenGL in SpaceEngine and can't make it work in direct mode. Lack of good OpenGL example code is also an issue. Also this release was built with 0.4.3 SDK, because I has weird glitches with the 0.4.4. Interface should be completely reworked to use in Rift, this probably will be made in the next version.

But anyway experience in Rift is just amazing. I hope a nice feedback from this community. Enjoy!
115 REPLIES 115

Anonymous
Not applicable
Space Engineer,

I will verify I have a full kit dk2 working, it looks like I need to buy a new link cable ( I have working example cable so can take to maplin on Friday lunch time)

Can you arrange a safe delivery address it would be good to deliver to, also train fare estimate, I can cover up to $60 if it means the Space Engineer does get a Dk2.

---


Ticket fef from Oculus support.(#79267

This sounds like something that can be fixed very easily. While the HDMI/USB combo cable looks like something that cannot be replaced, you are able to remove both plugs from the front end of the HMD.

You can then replace with your own USB and HDMI cables. The Sync cable can plug directly into the HMD as well, so you will not need the sync box.

Let me know if you have any questions!

William H.
-




thanks all
bud

cybereality
Grand Champion
The HDMI, USB, and sync cable are all standard cables that can be purchased online.

http://www.amazon.com/AmazonBasics-High ... 003L1ZYYW/
http://www.amazon.com/Monoprice-10-Feet ... 002KL8J8W/
http://www.monoprice.com/Product?c_id=1 ... &p_id=4637
AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV

Anonymous
Not applicable
Thanks Cyber, I will get the needful cable on Friday lunch time, I am getting paid on Friday and a lot of over time coming in due to an office expansion so this is not issue at all.

just want to say its people like space engineer that I am most humbled by, this person has painstakingly work to bring about visualization of our dreams of space, I have bottomless well of time and effort for good people like this and this Dk2 I have it is a no brainer that it does go to him I just need to get these two cables.

let me work on this and get it to him, Ideally it will be sent special delivery or track and traced so he know where it is.

Let me come back into the thread on Friday / Saturday evening.

Thanks all!, great VR future ahead for us all dearly hope!

Bud

SpaceEngineer
Explorer
Wow, thank you man! Sorry for delay with answer. I can replace the broken cable by myself, I have a lot of experience in electronics (ie I can do some soldering, if needed). I wrote my home address in PM, and also an address of my friend from Finland. You can ask on the post office which option will be faster and cheaper. If the package could be delivered to Finland until March, 15, it would be ideal (I going to visit my friend in the middle of March).
Thank you!

Anonymous
Not applicable
cost is not the issue the fact you get it is with no mistakes with postage so I will be sending it the best way international tracked.

would be super if once received, understand by 15 it should be there in plenty of time since I am in London England and Finland is close in Europe. would be super if update the thread once received and can take of the mind of oculus fans and space enginee fans that you don't have the dk2,

status is: getting cables on Friday 27th, expect outbound by latest Wednesday 4th March from London W1 post office international tracked.

Edit: Hunting around for a UK outlet for the
10ft 2.5mm Stereo Plug/Plug M/M Cable

Xerosnake90
Honored Guest
Hey everyone.

Can't wait to give this a go. My question is should I bother downloading the high res add ons or does that task the system any more than the base game?

And the fact that someone is sending the creator a dk2 unit is super awesome. Props to you brother!
Sabertooth 990FX motherboard, Sapphire HD 7870 OC edition gpu, AMD FX 8120 CPU, 2 x 8 gb ram ,750w

Anonymous
Not applicable
DK2 status update 6th March.
Dk2 shipped.
About face shipped with Dk2 also.
Track and trace details sent to App Author.

Would love it if one day the London science museum could have several Oculus units to demo space themed demos, Oculus please try to help with that lots of school kids go to the science museum and family's, would be great! I think I would voluntary to help with that for a few weekends for sure.

https://www.youtube.com/watch?v=376vTw9vO_g

SpaceEngineer
Explorer
Thank you bud01!

I saw Oculus demo sites many times here, in Russia, in trade centers. Guys got Oculus DK1 or DK2 and give them to use for visitors for money. This is awful imho, because they at least violated the license of all these games. On the other hand, random people gets involved into VR experience.

Usage in planetariums is the first thought I had once I see Oculus on the Kickstarter. Space is really shines in VR. Other games such as shooters are hard to implement for VR, at least because you can't rotate yourself in some direction as many times as you want. Only if you have a wireless headset and joystick.

PS: this video is blocked in Russia due to some copyright issues, wtf?

Anonymous
Not applicable
try pasting the link into http://www.keepvid.com/ and Dl

SpaceEngineer
Explorer
Hi bud01! I finally received your parcel! Tested in SE, it works surprizingly well. Need to fix some minor problems, and improve performance (this will be a more hard task).

This is me in DK2 on this photo.

Thank you!