07-29-2014 01:24 AM
03-14-2015 03:46 PM
03-14-2015 08:51 PM
"aminemo" wrote:
I wander if it is possible to place the main camera relatively to any object of the scene.
I remeber that metroid prime was having a bug which was placing the camera relatively to a light object.
It think it could be interesting to lock the camera to any object position.
For exemple in fzero there is a cocpit and a character inside each car it could be fun to lock the camera to
the character's head or any part of the car.
03-14-2015 09:13 PM
"2EyeGuy" wrote:"aminemo" wrote:
EDIT: BTW, Cegli and Penkamaster have been hard at work improving the bruteforcer, so we will have a lot more culling codes soon. Unfortunately, my computer isn't powerful enough to bruteforce anything
03-16-2015 01:58 AM
03-16-2015 03:47 PM
03-16-2015 04:35 PM
03-17-2015 03:05 AM
"cegli" wrote:
3. Increase the range of the bruteforcing functions. For instance, be able to force f1 through f8 to various values, and also be able to force r4-r10 to various values. Right now we only force r3 to 1 or 0.
"cegli" wrote:
4. Possibly add something that causes certain loops to either always branch or never branch. This might help find culling functions the current bruteforcer misses.
"cegli" wrote:
One hack I figured out a bit ago is how to make the camera in Paper Mario zoom all the way out and stay static. It eliminates all of the culling, which is great too. I think codes like that will be great for HMDs like the Vive, if you have a setup where you can walk around a big room. That way, you can be the camera and follow Mario around :).
"cegli" wrote:
Note to everyone, this isn't an official release because I haven't tested it too much! If you're okay with finding possible bugs, feel free to play around with it though.
03-17-2015 08:41 AM
"2EyeGuy" wrote:"cegli" wrote:
3. Increase the range of the bruteforcing functions. For instance, be able to force f1 through f8 to various values, and also be able to force r4-r10 to various values. Right now we only force r3 to 1 or 0.
I think that will be a waste of time. All functions that return an int, or a bool, or a pointer, or void will return it in r3.
"2EyeGuy" wrote:
Also you haven't pulled my branch (or master). 😞
03-18-2015 08:16 AM
"cegli" wrote:
Edit: Woooo! I'm 90% done with the culling codes for Paper Mario: The Thousand Year Door! Man, it looks great with no culling. Right now the code is really sloppy, and I'm still missing the culling for boxes (save blocks, coin blocks, bricks), but all the geometry, enemies, etc. is done. I've been working on it on and off for so long now, so glad it's finally coming together!
03-18-2015 08:28 AM
"fugazi" wrote:"cegli" wrote:
Edit: Woooo! I'm 90% done with the culling codes for Paper Mario: The Thousand Year Door! Man, it looks great with no culling. Right now the code is really sloppy, and I'm still missing the culling for boxes (save blocks, coin blocks, bricks), but all the geometry, enemies, etc. is done. I've been working on it on and off for so long now, so glad it's finally coming together!
Great news!!! I'm really looking forward for those codes.
Many thanks for your hard work.