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First Look at the Rift, Shipping Q1 2016

Gypsy816
Expert Protege
Since the earliest days of the Oculus Kickstarter, the Rift has been shaped by gamers, backers, developers, and enthusiasts around the world. Today, we’re incredibly excited to announce that the Oculus Rift will be shipping to consumers in Q1 2016, with pre-orders later this year.

The Rift delivers on the dream of consumer VR with compelling content, a full ecosystem, and a fully-integrated hardware/software tech stack designed specifically for virtual reality. It’s a system designed by a team of extremely passionate gamers, developers, and engineers to reimagine what gaming can be.


A first look at what the world can expect in Q1 2016

The Oculus Rift builds on the presence, immersion, and comfort of the Crescent Bay prototype with an improved tracking system that supports both seated and standing experiences, as well as a highly refined industrial design, and updated ergonomics for a more natural fit.


A peek inside the Oculus Rift

In the weeks ahead, we’ll be revealing the details around hardware, software, input, and many of our unannounced made-for-VR games and experiences coming to the Rift. Next week, we’ll share more of the technical specifications here on the Oculus blog.

Virtual reality is going to transform gaming, film, entertainment, communication, and much more. If you’re interested in building a next-generation VR game or application, everything you need to start developing for the Rift is available at the Oculus Developer Center.

E3 is just around the corner — this is only the beginning.

– The Oculus Team
Oculus Community Manager - kweh!
507 REPLIES 507

_Deleted_Us2025
Honored Guest
"vrcover" wrote:
Coooongratulations. The fog has cleared and I see a shiny valley ahead!


Uncanny?
Lupus, lone developer at Lupus Solus. Currently working on Push For Emor. http://www.indiedb.com/games/push-for-emor http://www.twitter.com/pushforemor

Markystal
Explorer
Could really use an "IT'S HAPPENING" gif right about now. :lol:

yibble
Expert Protege
Congratulations to everyone at Oculus VR. We're almost there!

bigmike20vt
Visionary
interesting stuff. I cant wait 😄

I must admit I am a little dissapointed oculus chose to stay with the diving goggles mounting and didnt "borrow" designs from the sony morpheus, but still its not a show stopper either way.

I just hope it does not give me "rift face" off the foam like the DK2 does (basically an eczema like rash due to sensitive skin)
Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR 🙂

RoyMi6
Honored Guest

LV426
Protege
Yes yes yes... Great news! 😄 Credit card ready!
Intel Core I7-3770K OC 4.2ghz Intel® High Performance Liquid Cooling MSI Z77A-GD65 Crucial DDR3 BallistiX 16GB Kingston HyperX SSD MSI GTX 980 Twin Frozr. DK2

Markystal
Explorer
"RoyMi6" wrote:

There we go! 😄

ThreeDeeVision
Superstar
Sweet! Looks nice! 2016 though? If Vive comes out by Christmas and has similar specs, you guys are going to lose massive amounts of sales. I will probably buy both, so you don't have to worry about losing my sale 🙂

Ah well, better late than never.

Still very curious to see what they have for input.
i7 5960X @ 3.8 GHz | Corsair Vengeance LPX 16GB DDR4 PC2800 | GTX Titan X Pascal | Win 10 64 bit | Asus ROG PG348Q | EVGA X99 Classified

Anonymous
Not applicable
"saviornt" wrote:
I would have expected a launch announcement at one of the conferences (e3).

Yes, but now people can actually go to E3 and know they will get to try the CV1 because it's already been announced 😄

scottycam
Honored Guest
The second image, you guys think that is a button or a slider to adjust IPD or something else? I have been hoping the CV1 has a mechanical/physical IPD adjustment, my IPD is way to large to enjoy the DK2 properly. Fingers crossed that it is...