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Anyone tried Runtime SDK 0.6.0.0 Beta?

David6479
Honored Guest
I have a problem getting these to work. I've uninstalled 0.5.0.1, rebooted then installed 0.6.0.0 but I get a conflict with Nvidia drivers 350.12. On rebooting with the new runtime the GPU drivers don't seem to have loaded and I get a conflict with the GPU's in Device Manager. On deleting the Oculus software and rebooting, the GPU drivers kick in and load normally.
I hope it's not another G-Sync problem.

Anyone else tried them yet?

Thanks

EDIT : Apologies guys the problem must have been on my end as I've now got it installed, no idea why I had the driver conflicts but it's working now. One thing though I've been playing the Motorbike game and Direct mode works with no screen shifting as has been happening with G-Sync monitors. On testing the Oculus Demo Scene the problem is still there, along with other demos.
Strange how Direct mode works in some but not others with the G-Sync monitor.
i7 4770k @ 4.6GHz Custom W/Loop --- EVGA GTX 780ti SLI x3 --- Asus Maximus VI Extreme-Z87 --- Corsair Vengeance Pro 1866MHz 16GB --- EVGA SuperNova 1300 PSU --- Asus Swift G-Sync --- Windows 10 Pro Insider Build 11082
17 REPLIES 17

TheMrCaveman
Honored Guest
I am hoping this one is working on windows 10? Anyone tried this already?

David6479
Honored Guest
"TheMrCaveman" wrote:
I am hoping this one is working on windows 10? Anyone tried this already?


Yeah I tried on Windows 10 build 10074 with 352.63 but the Oculus drivers don't install. On playing a game you don't get head tracking.
i7 4770k @ 4.6GHz Custom W/Loop --- EVGA GTX 780ti SLI x3 --- Asus Maximus VI Extreme-Z87 --- Corsair Vengeance Pro 1866MHz 16GB --- EVGA SuperNova 1300 PSU --- Asus Swift G-Sync --- Windows 10 Pro Insider Build 11082

cybereality
Grand Champion
I don't believe the G-Sync issue was fixed though it may be in the future.
AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV

David6479
Honored Guest
"cybereality" wrote:
I don't believe the G-Sync issue was fixed though it may be in the future.


For some reason the Motorbike game that's in the Oculus share section works in Direct mode with no screen corruption on the left side, so far its the only game I've played in Direct mode since I got my Swift monitor that works.
Just tried it on 0.6.0.0 no idea if it did the same on the previous runtime.
i7 4770k @ 4.6GHz Custom W/Loop --- EVGA GTX 780ti SLI x3 --- Asus Maximus VI Extreme-Z87 --- Corsair Vengeance Pro 1866MHz 16GB --- EVGA SuperNova 1300 PSU --- Asus Swift G-Sync --- Windows 10 Pro Insider Build 11082

mabsey
Explorer
Well I unistalled everything, took the plunge, and the Demo Works, but other things have broken. Extended mode doesn't work, it just gives black screen on the Rift, if I move my mouse across, its a turning circle as if the processor is busy doing something.

Project Cars - Head Tracking Not Working anymore

In fact, no blue light at all on the camera when I go into extended mode 😞

Bit of a mess at the moment, be wary of taking the plunge.

Mabs

cybereality
Grand Champion
Extended Mode will remain black until you load a VR game.
AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV

mabsey
Explorer
"cybereality" wrote:
Extended Mode will remain black until you load a VR game.


Something isn't quite right, but to be expected on a Beta. Couple of other issues:

When exiting an extended mode game, occasional error is half the Rift's Black Screen will move onto my Deskstop and my Desktop gets squished down. It's like the rift screen is bleeding into my Primary Monitor.

Head tracking has become intermittent on certain titles. Sometimes I'm getting the blue light, other times not.

The above may not happen for everyone, but chucking them in the mix and rolling back,

Thanks

Mabs

VegasGh0st
Honored Guest
"cybereality" wrote:
Extended Mode will remain black until you load a VR game.



Forgive me if im out of line but this runtime still gives me the same exact issues as 5.0.1 did with not detecting without plugging in multiple monitors as well as this now? The screen stays black until a VR game is activated, thus breaking many old demos?
i cannot test as my rift even when detected wont display to the proper screen.
First duplicate display functionality was removed, in turn breaking a few older applications and games for me, and now the black screen i can only imagine (will test when rift works) will cause more issues with older demos and games,
i had high hopes when runtime 6.0.0 came out but it seems to just break more things, So it looks like its back to 4.4 yet again... sigh.
Nothing is impossible, just time consuming.

VegasGh0st
Honored Guest
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Nothing is impossible, just time consuming.