The new eMagin headset is a 2k x 2k per eye micro display. The info on the web says they have:
- high brightness
- high contrast
- high fill factor
- no screen door at all (there are no lines between the pixels. pixel fill is 100%
- small sizehttp://www.holoeyesystems.com/lcos-microdisplays/
+ Carmack said they don't suffer from 2 frame rise problems.
That all sounds so good why didn't Oculus use them? Carmack knew about them so there must be some downside that made Oculus choose OLED instead.
Any idea what that is?