06-13-2015 04:14 PM
06-14-2015 09:56 PM
"Roaster" wrote:
It just makes me wonder why the delay. They can't be that hard to make compared to the headset.
06-14-2015 10:01 PM
"Roaster" wrote:
The touch is just a glorified xbox controller in the end, so what the creator does with the buttons is all that changes. Any game that supports the standard controller should work also with the touch. Question is who supplies the hands.
It just makes me wonder why the delay. They can't be that hard to make compared to the headset.
06-14-2015 10:02 PM
How does the Oculus Touch Gesture tracking worK?
Iribe: "It has a gyro[scope] built-in, as well as the constellation tracking system. So that same external sensor is able to track that. We'll also be showing at E3 multiple sensors that you can use. So imagine you can put two sensors in front of you, you can track an even wider volume."
06-14-2015 11:36 PM
"mrmonkeybat" wrote:
Looks like Iribe misheard this question or was delibrately changing the question. Which is a shame because I really want to know exactly what method they use for tracking fingers for gestures.How does the Oculus Touch Gesture tracking worK?
Iribe: "It has a gyro[scope] built-in, as well as the constellation tracking system. So that same external sensor is able to track that. We'll also be showing at E3 multiple sensors that you can use. So imagine you can put two sensors in front of you, you can track an even wider volume."
06-15-2015 03:05 AM
06-15-2015 11:32 AM
07-04-2015 02:40 AM
"willste" wrote:
With Valve championing Linux based steam machines in the future, it makes sense for Oculus to throw in with Microsoft. Like it or not Windows has been the home of PC gaming since windows 95,
"willste" wrote:
and with dx12 on the way that trend doesn't look to be shifting fast.